eh it depends, there are some games where i go "how the hell was i saw damn good at this when i was younger?" but then there are some that are so piss easy that i have no idea how i was so bad at them..
for the latter, i would say most rpg's, not that they were EASY,just they were very understandable and i could really get into the stories and whatnot better.
I recently replayed FF7, and it occurred to me that I've gotten "better" at that game every time I've played it. It's basically a cakewalk now. I killed Ruby Weapon rather by accident! I left half of my characters' materia slots empty part of the time! I got four Master Command materia almost effortlessly! I continued to use Disc-1 weapons until mid-Disc-3 (because double AP growth is holy cow), and didn't notice any kind of impairment! I used the level 3 limit break on Aeris (who I named Potatoes, with humorous results) to kill the Midgar Zolom at low levels! It's amazing how little trouble I had.
I've already made a thread about this, but I feel this with every RPG I try to play. I always end up putting stats in the wrong places, buying the wrong things, until I've royally messed up my game.
Got to a particular room and was permanently stuck forever and ever. Gave up, came back 6 months later and solved it in 5 mins, making me wonder wtf was wrong with my 6 month previous self.
FFVIII kicked my ass to and fro until I learned to use the junction system and how to abuse limit breaks. In fact, during my first playthrough I didn't even use junctions. Made even regular random encounters obnoxiously hard without summons and almost make me give up on the game when I first got to the Ragnarok.
Basically this. The fight in Dorter had me stumped for a month when I first started playing, and the same goes for
the fight at Riovane's castle with Wiegraf. Equipping the Chameleon robe which absorbs the Holy element (and thusly nullifies all of his 'Knight Templar' abilities) really helps the first part, but as a kid I always found myself trying to burn Belias down as fast as possible without killing off his goons first, which resulted in the death of all of my party members 100% of the time. CURSE YOU, GIGAFLARE!
I actually wore the disk out to the point of it being unreadable before I beat it.
When the remake for the PSP came out, I was set. Calculator with White Magick, two Monks with the Geomancy skill, a Summoner with Mystic Arts, and my main man Ramza, who I had gotten to be a Dark Knight about 3/4 of the way through the game. (It helps to sit back and use Tailwind as a Black Mage to get all the JP you need to master it.)
FFVII was the same way, too. I thought pumping everyone full of superpowerful Summon Materia was a good idea, but it turns out that that actually effects the way they level up, increasing Magic at the expense of important things like Attack, Defense, Vitality and whatnot. Without three maxed HP+ materias each, said characters died very frequently near the end of the game and made it near impossible for me... beating the optional WEAPON bosses was out of the question.
I recently booted up my first Fire Emblem: Shadow Dragon save, which was my first Fire Emblem game ever.
Entire team is pre-promotes. Everybody you meet in the first half of the game is dead except for Jeigan and Marth. Marth is the only decently trained unit in the entire army.
Wow, how the hell did I beat the final chapter again?
What was I *thinking*???
How did I get Cain, Abel, and Ogma killed on Normal Mode?!!
Pretty much all games from when I was younger. :/ For some reason, I struggled so much with the first Kingdom Hearts when I first played it in 6th grade. I went back and retried it my Junior year of high school and felt like a complete moron. I enjoyed it a lot more, though.
Same can be said for Haunting Ground. I first played it my Freshman year of high school (first survival horror game I'd ever played) and to say it kicked my butt doesn't really cover it. :/ It's super easy now, though, and I think of my younger gamer-self as an idiot.
Go ahead and un-realize that. In any GBA or later game, as long as a Pokemon has full Effort Values, Rare Candy won't make it any weaker. Go ahead and spam those candies once you've fought 500 battles to max out those values.
Before then, it was even easier. Depositing the Pokemon in a PC box and withdrawing it will increase its stats if it was levelled by Rare Candy and does not have the best possible stats.
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