Good, this sounds like a plan. I always loved using Sprint, but at the sacrifice of a Jetpack not so much.Sprint
-So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.
WRONG, sir. Camping is always a viable tactic, the community will always find a way.Forerunner Vision
-Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.
This-
does not render camping moot. It renders weapon camping, which I barely ever did anyway, moot. People will still camp with whatever weapons they have.No More Weapon Camping
-One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.
On the Instant Respawn System: This actually sounds likie it could work nicely. I'm going to assume that it will work much in a way that there are a few key spawn points around the map for team players to respawn at so that the mentioned, "killing you before your shields even recharge," will not happen, unless you were camping inside of the enemy spawn in the first place.
WHICH IN THAT CASE YOU DESERVE IT ANYWAY.