-I didn't find the Fade sequence all that bad, but agree on hating the Deep Roads of DA:O. It was just an endless slog through samey looking tunnels fighting the same enemies, and having to deal with spiders suddenly dropping around your ranged guys was a nightmare.
-The final chapter of "Shadow Warrior". Great game, but this part just dragged on forever, and by this point the game wasn't really introducing any new weapons or enemies.
-Far Cry 3. All the "Buck" missions. They just seemed to drag on and on.
-Dark Souls. Fuck Blight-town and the crystal cavern.
-Dante's Inferno. That stupid part of the 8th level where you just have to do a bunch of random "kill 20 enemies in 90 seconds!" tests. Was very annoying and just felt like laziness from the developers.
-The final chapter of "Shadow Warrior". Great game, but this part just dragged on forever, and by this point the game wasn't really introducing any new weapons or enemies.
-Far Cry 3. All the "Buck" missions. They just seemed to drag on and on.
-Dark Souls. Fuck Blight-town and the crystal cavern.
-Dante's Inferno. That stupid part of the 8th level where you just have to do a bunch of random "kill 20 enemies in 90 seconds!" tests. Was very annoying and just felt like laziness from the developers.