I can't stand this. Especially when it's out of battle and not interfering and it's still just this tiny little line of words with the rest of the screen wide open. Meh, probably more just me getting old, than a flaw, but still could be remedied.wfpdk said:also tiny text. this really didn't seem much of a problem until around the time fable 2 came out, but since then it's like a competition to see who can make in game text the smallest.
same with starcraft if I'm not mistaken.anANGRYkangaroo said:If I remember correctly, Age of Empires had this feature implemented in nearly the exact same wayMr Thin said:Putting units into control groups.
I have seen precisely one game do this perfectly, every other strategy title I've played has screwed it up in some way. That game is Dawn of War.
If you select a group of units, press ctrl + 1, they are in group 1. Press 1, it selects those units. Double tap 1, it selects and jumps the screen to them.
Select a group of different units, press ctrl + 2, they become group 2. Press 1, hold Shift, press 2, you have now selected both groups, but THEY ARE STILL IN THEIR SEPARATE GROUPS. They haven't been combined into one group.
You can assign units to multiple control groups at the same time for maximum strategic value. You can have one group that selects all infantry. One group that selects all heavy infantry. One group that selects all anti-vehicle units, including a mix of vehicles and infantry from previous groups.
It's flawless. It's perfect. And I have never seen another game do it right. They always screw up in some way, the most grevious flaw being limits on how many units fit into a group.
Obviously I haven't played every RTS ever, so I can't speak for all of them, but I've played more than a few, and Dawn of War stands supreme as the masters of control groups.
A ridiculous thing to complain about? I don't think so. The little details are what make the game, and Dawn of War is full of such details that make the game stand head and shoulders above the competition.
Kittynugget said:Ammunition. I hate it. Infinite ammo is way better in every way. It pisses me off how many new shooters don't have an option for infinite ammo. What happened to the good old days of Contra? Half the fun of having a gun is just shooting off into nothing or just holding down the fire button.
I think both of those are just signs of how games have changed over time.SammiYin said:Reloading. You can reload your weapon while it still has some ammo in the magazine, fine. But when your character throws the half full mag away yet somehow retains those bullets is very frustrating, especially when games are trying to be "Srs realism"
That's my one anyway.
These days with the level of graphic quality we expect because of the amount of power most consoles and PC's have this isn't really true, we do expect modern games to look good (and whether the gameplay is good or not is something they will only really find out once they've released it unless it's something that has been done before or is otherwise well trodden territory).pegi989 said:1. looks before actual good gameplay
i can give a crap about how a game looks if you can't play the damn thing
Sequels aren't inherantly bad and while there are a lot of bad ones out there it's not exactly as if there aren't just as many good sequels (or even cases where the sequel was better than the original). I personally thought that Resi 2 was better than the first game and I actually enjoyed quite a few of the 'dreaded' sequel games that often get mentioned (Bioshock 2 may have had a sub-par narrative and atmosphere but the gameplay itself was actually really good and a definate improvement on the first game).2. sequals that are way worse then the first game
i have come to loath sequals.
some of them are great like portal 2 and crysis 2 for example but there is a load of sequals that have never should have seen the light of day
Character revivals tend to not actually be that common.3. reviving a character
like duke nukem for example he was really funny in duke nukem 3d but that's now years back ,now he is more of a joke then acually funny
This one is probably about a decade too late but I'll address it anyway, back in the time when this was common it was during a proverbial arms race between developers, everything had to be in 3D because it was the new thing that no-one had seen before. It's understandable that mistakes like that were made then because a) the industry was smaller then and b) being seen as old or low tech would have potentially resulted in kids losing interest back then and siding with your competitors (a deathblow when you aren't exactly a massive industry force like most publishers are today).4.placing 2D character in a 3D games
while some have succesfully made the jump from 2D to 3D for instance mario, characters like sonic did not.
stop putting them in a 3D world if it just not works or put him in a 3D world that is made around that character and before releasing it have game testers test it out(and i do mean actual gamers not just a guy in a suit).
A lot of the time things like glitches and bugs tend to be the result of a lack of time, money or manpower in the development of a game (even the most thoroughly tested and checked game is going to have a glitch or bug in it somewhere) so a lot of the time this isn't exactly intentional. Be thankful today that devs actually can fix this remotely rather than just being forced to suck it up, deal with it and hope the sequel fixes it as we did in the days before consoles had online functionality.5.having it actually work before you release it
i can understand patching a few glithes afterwards but not complete parts of the game
And what is a real reason to nerf something? At the end of the day the game devs job is to try and make the experience enjoyable and entertaining for their players (they're there to please you), how do they know what their players want to see put in or taken out?6. nerfing something
most of us are just whiny little 10 year olds on that part (sometimes me included) don't listen to us unless there is a real reason to nerf something otherwise all that complayning will destroy the game and will make it not fun at all
Agreed.Forlong said:Useless money.
This actually made inFamous and Red Dead Redemption unplayable for me. You can slightly remap the controls, but not enough so that I could get used to it. I played a game for 8 consecutive years where in third-person the camera was inverted and in first-person the camera was normal, and in both of those games you can only have it where BOTH are inverted or BOTH are normal, and I just couldn't get used to it.Dirty Hipsters said:Games that have preset control schemes instead of allowing you to completely remap all the buttons how you see fit. This most happens on consoles, but it's still always annoying. Why do the developers think that they know better than me how I want my controls set up?
...Red Dead Redemption and inFamous don't have first person camera angles...?Stammer said:This actually made inFamous and Red Dead Redemption unplayable for me. You can slightly remap the controls, but not enough so that I could get used to it. I played a game for 8 consecutive years where in third-person the camera was inverted and in first-person the camera was normal, and in both of those games you can only have it where BOTH are inverted or BOTH are normal, and I just couldn't get used to it.Dirty Hipsters said:Games that have preset control schemes instead of allowing you to completely remap all the buttons how you see fit. This most happens on consoles, but it's still always annoying. Why do the developers think that they know better than me how I want my controls set up?
At all times I was either incapable of moving or incapable of attacking because the games decided that you shouldn't be allowed to augment each view individually. I own both games. I paid for both games. But I haven't played more than 30 minutes into either. :/
Yeah, I really thought the game would be a lot more enjoyable if the "Time Limit" thing was like this:aaronobst said:Encouraging exploration and dicking around but including a time limit...
O HAI Dead Rising 2
Well, you zoom in to be able to shoot. It might not be first-person, but it feels like it should be.Dirty Hipsters said:...Red Dead Redemption and inFamous don't have first person camera angles...?
Add L.A. Noire to the list of games that are just damn broken like that. This is pretty basic stuff and Rock Star should just know better. For those that don't understand to sheer pain that people who play inverted controls go through, let me summarize a typical experience with Red Dead Redemption:Stammer said:This actually made inFamous and Red Dead Redemption unplayable for me. You can slightly remap the controls, but not enough so that I could get used to it. I played a game for 8 consecutive years where in third-person the camera was inverted and in first-person the camera was normal, and in both of those games you can only have it where BOTH are inverted or BOTH are normal, and I just couldn't get used to it.