Vigormortis said:
It truly fascinates me how pissed off some people are over such inconsequential details as the claymore light-saber and the ball droid. And more over, it especially fascinates me that so many are arguing against the new saber and droid designs because of their 'impracticality'.
It's Star Wars people.
So? Practicality in movies is linked to the suspension of disbelief. What's OK for you may not be OK for others. Everyone's line is placed differently. And I fail to see how "It's Star Wars people" invalidates that; in fact, all it does is make you a bit of a jerk for trying to impose your view of OK onto others via the "it's not real guys, chill" argument.
[quote/]Since when did
ANY of it's world, character, weapon, droid, and ship designs revolve around practicality and logic?[/quote]
Since the beginning actually. See below for a small break-down.
[quote/]I mean, we're talking about a story-verse that has swords made of light, doors that close in a fraction of a second, laser weapons that somehow impart impact force, bottomless pits everywhere with nary a guardrail in sight, and winged fighter-craft whose wings are useless both in space
and in a planet's atmosphere.[/quote]
It doesn't make sense realistically, so why bother? Is that what you're saying?
[quote/]Impracticality is
Star Wars' M.O.[/quote]
Not really. Let me go through your list.
World: Most were single-biome, so yeah, not very practical as habitable places, but then again Mercury, Venus, Mars, etc. are essentially all single-biome planets, so [i/]scientifically speaking[/i] the single-biome planets of Star Wars are much more logical than every planet being an Earth clone.
Characters: I'm not sure what you're suggesting here. The characters (on the good guy side) are a farm boy, a smuggler who works for the criminal element operating under a oppressive regime, and a princess. How are these character types "impractical"? Farmers are needed to supply consumables, smugglers are needed to get goods the oppressive regime restricts, and a princess isn't that far out: see Britain.
Weapons: Yeah, one to you. Rule of Cool is in effect here. Still, between a sword made of light with only one blade that, as long as you hold it like it's supposed to be held and are not being stupid, is pointed [i/]away[/i] from you compared to a sword made of light with a blade pointed away from you with two others that can alternate between also pointing away from you to pointing [i/]right at you[/i] depending on if the hilt is twisted in your grip, I think the first one is more practical.
Droid: C3-PO is programmed as a translator. Most species in Star Wars are humanoid (2 arms, 2 legs) and humans talk through speaking and body language. So it makes sense that he'd be made in the same image so he could do the same. R2-D2 is essentially a mechanic swiss-army knife; every tool needed to complete a quick tech repair job he's got and they're positioned in his dome and his front: the best places to get the most effective use out of them (thus, practical). Now look at the design of the soccer ball droid. What do you think it's function is and how is it supposed to accomplish it? All I've got is "it's a robot head on a ball."
Ships: Another to you. They would be justified (or at least hand-waved) if the anti-gravity tech was at least mentioned in a throwaway line of dialogue but instead it's just implied (Luke's speeder pretty clearly states that anti-grav tech is so common even a farmer has access to it just by existing), so the ship designs aren't really practical or logical. Or maybe that implication is good enough: it kinda depends on if you're working under realistic views of "practical and logical" or are working under the in-universe rules. If it's the first, then nothing in this series will meet your high standards. If it's the second, then the ship designs are justified by anti-grav tech.
In short, if you really think about the stuff, most of it makes a degree of sense, but you seem to operate under "realistic", so chill, it's a space opera series. That means it's a mish-mash of sci-fi and fantasy, so it's never gonna be perfectly practical, but that doesn't mean the elements that make it up shouldn't be designed practically in regards to the series' logic.