I'm with you there!Legion said:I'd have to go with Psi-Ops: The Mindgate Conspiracy. I do not actually know a single other person in real life who has ever owned it (as far as I am aware). It was and pretty much still is, the only game to give you decent psychic powers that are actually fun to use. The story was atrocious, but the game-play was some of the best.
And another "hooray!" for Gothic from me. Best RPG ever. Light on the RP-part, quirky on combat. If you need your RPG to come with a complex Alchemy system and stats that warrant weeks of research, you would be disappointed. But if you cherish a game with a beautiful open world to discover, very interesting and unique characters and a tight (albeit standard) story, you were served well.razor343 said:Sweet Jesus! A fellow fan of Gothic! You have also spared others the pain of me bringing up this series once more!
This and also Gotcha Force for the Gamecube. Shame they never carry on with the Metal Arms as the ending did made room a possible sequel.TaintedSaint said:Metal Arms: Glitch in the System. If you have never played it you are going yourself a grave injustice.
GOB, the only reason why I miss my psp ):SoulSalmon said:Phantom Crash on the Xbox would be my first pick. The original disk doesn't even work on the X360.
Custom mech game, story and music are generally praised by anyone who's played it, during fights there's an emphasis on stealth and evasion rather then trying to out-damage and out-tank your enemies.
Maybe it's nostalgia talking, it surely can't be as awesome as I remember it...
A better known pick would be God Eater, specifically God Eater Burst on the PSP.
It's kinda well known, but too many people dismiss it as "baby Monster Hunter" because it has similar (if not a little more limited) gameplay and a linear story.
Customization and upgrades are the largest focus, not only do you create and tinker with your own blades/guns, but the customization goes right down into making your own bullets.
Hump away friend. That game is so awesome, it makes you want to hump strangers. Enough said.Skoldpadda said:Holy crap yes!47_Ronin said:Archimedean Dynasty - still waiting for proper sequels.
I'm sorry but I'm gonna have to hump your leg.
Yes, yes, yes to all of it. Grandia II was also pretty decent for that matter.StraightToHeck said:I'm not quite sure how "underrated" this game is, but, Skies of Arcadia/Skies of Arcadia Legends for the Dreamcast/Gamecube respectively.
A JRPG which took the phrases "airship" and "sky pirate" to their logical extremes, did so with almost ZERO angst, got excellent reviews, and no one bought the damn thing.
Seeing as how SEGA's in the habit of re-releasing Dreamcast games on XBLA nowadays, I'd welcome a re-visit to this game, which, under the new circumstances, would finally get the audience it deserves.
EDIT: My avatar....she breaks T_Tanthony87 said:My game is one that I've mentioned once or twice around these parts.
Ronin Blade, otherwise known as Soul of the Samurai in America was an action adventure game on the PS1, developed by Konami. It had a few elements that were Survival Horror-esque in nature, such as a similar control scheme to that used in the Resident Evil games and its fair share of gruesome monsters.
From the start the player chooses to be either a young male ronin named Kotaro or a teenage female ninja named Lin (Rin). From then on he or she travels through prerendered levels, killing enemies and fulfilling their mission.
The combat system is quite detailed, and will take a while to get used to. However, when mastered, it is relatively easy for Lin and Kotaro to dispatch multiple enemies quickly from different directions, while simultaneously avoiding the enemies thrusts and swipes. There is a single attack button, but combined with different directional buttons pressed in different combinations and held down for various intervals. There are different attack speeds which correlate to the weight of the equipped weapon, and this is displayed on the sword's 'check' window (also displayed is the sword's length and sharpness, and a brief description of the blade).
Each character has their own story and boss fights, however they cross paths often and come together at the end of the game. The true final boss of the game was unlocked. by playing though as one character, loading the completed save file and then starting as the second character from that save file.
It really was one of my favourite PS1 games. It was short but it was one of those games that I could pick up and play over and over again. As for my favourite thing about the game....
DAT SOUNDTRACK!!!!
That one right there is the best boss fight music for one of the best boss fights in the game.
You're my new best friend here. MA was the first shooter I ever played, and it set my standards high early before anything mediocre could ruin my perception of quality.TaintedSaint said:Metal Arms: Glitch in the System. If you have never played it you are going yourself a grave injustice.
Okay first of lets get something clear the game is not hard, its drawn out. I have played lots of RPG games to know that once you get high enough level the game starts becoming a lot easier the thing is, the first few levels(the ones I played) was all about going in wishing the mobs didn't hit my fighter for 8 out of his 12 hp, or if the mob was unfair wishing it would miss my wizard 2-3 times. If they did load, try again or if I killed the group(losing all hp in the process), go all the way back to town heal up then try again. Or as I am guessing you might have done sit for 1-2 hours rerolling stats until the game is basically on killing spree mode. So don't give me this "the game was too hard for you crap" because its drawn out and dull but certainly not hard.Anthraxus said:What ? ToEE has much better combat then all those other RtwP D&D games you mentioned (BG1/2,PST, NWN 1/2) Lets face it, combat is a pretty important part of most all RPGs, and ToEE is right up there with the Gold Box games, Dark Sun and Knights of the Chalice for best combat in a D&D based game. Creating your whole party from scratch is great and welcomed in a game which is more about the combat and dungeon crawling, as opposed to one being more story focused. And I think you mean 'story elements', not RPG elements, btw. Have you ever played the original ToEE module by Gary Gygax ? (or alot of the early D&D modules) They were about dungeon crawling/adventuring and fun encounters, not these intricate stories and long winded dialogs. Not that I dislike a game like PST, as it is a great story focused RPG, but I def can appreciate a more tactical/combat focused D&D romp also, IF the combat is well done. (which it is in ToEE)mrhateful said:Okay, is this nostalgia talking or did you seriously think this game is good.thespyisdead said:Temple of Elemental Evil
Sure it was buggy initially, but thanks to community patches, it now works as intended
I just brought this game like 1 week ago and I think it must be the most disappointing game I've played so far.
First of let me just say I played Planescape: torment and Baldurs gate 1&2 and love them both to death.
But TOEE is nothing like those the game has no story awful early gameplay(I got level 2) plus the music makes me want to pull my ears out.
Also it cheats you by making you think you can play with premade characters (you cant) thing is you need to make sure your stats rolls are high enough so you dont die to the very first frogs.
What I will stay is the turn based dnd combat is very awesome for seasoned dnd player such as myself but dying over and over the first levels having to go all the way back to town to heal up makes it near unplayable in my opinion.
I think if the game started at level 3-4(like NWN2) so that you have heal spells and your wizard doesn't start at 4 hp then I could see this being a fun game but otherwise no just no.
Normally I except RPG games being boring and awful the first 2-3 hours but since this isn't a RPG then what's the point. Using dnd ruleset and not put in RPG elements is like playing an FPS with the mouse disabled.
Your other complaints just sound like you were softened up too much by easier games. ToEE combat isn't that hard once you get used to the system a little. Roll yourself a decent party (obviously), stick with it and don't give up so easily. Of course if you're an "all about the story" type player, this game isn't for you, and you would of known if you had done your research.
This music makes you want to pull your ears out ? http://www.youtube.com/watch?v=3MOvDv_Gr_o&feature=relmfu