That's Innovation!
Hooray for developers who care about something other than shinier graphics.
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Hooray for developers who care about something other than shinier graphics.
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Same here actually, I was expecting some about Uni too, but, this is good on its own.Nimbus said:Considering MW2 spent more on advertising then on making the actual game, it seems to me that more games should be pushing the boundaries with gameplay stuff like this. Apparently, they can afford it.
Anyway, kind of surprised this week's article had nothing to do with Ubisoft.
So true...I think I might go play it now!Irridium said:I remeber putting in Mercenaries for the first time in my PS2. Let me tell you, calling in carpet bombs to scorch the cities, bunker buster bombs to cause buildings to topple, it was the most fun I had in a long time.
It's probably nothing any of you haven't heard of already, but, it's all about risk. You can't go wrong with better graphics, gamers are only gonna like them, assuming they are indeed better. While with 'how it plays' you can go all sorts of wrong. And neither investors, nor important people with ties that can prove with flowcharts and diagrams that you've evolved from a medusa like risk. A company would have to have at least this and this amount of money and time allotted for a game, as well as daring executives, in order to risk how a game plays...But why didn't anyone have that same sense of caution when taking any of the last dozen graphical steps? Why is the industry always so eager to improve how a game looks and then have such trepidation to improving how it plays?
But there is a downside to innovation, when someone comes up with something new/innovative, theres a rush to build the game around this one thing at the expense of all other features. Red Faction comes to mind here, the destructable terrain was nice, but as for the gameplay or plot (lack of) there was nothing else to hold your attention.Shamus Young said:Hooray for developers who care about something other than shinier graphics.