You could do that in the original XCOM, too. Aliens just don't seem to understand how poorly the walls of country farms hold up against guys with assault cannons.rembrandtqeinstein said:I know XCOM Apocalypse was the mutant child chained in the basement as far as most fans were concerned, but the fully destructible environments really added to that game. And it made grenades fun as hell.
Aliens were hiding in a conference room waiting to ambush you, so you had one guy blow a hole in the wall and your other guy toss some grenades in while avoiding the line of fire.
Good (or at least interesting) AI is the most exciting feature a game can have, as far as I'm concerned. Bethesda's Radiant AI isn't always on the ball, but it usually fails in a way that's more "crazy" than "stupid". I love it when the computer does something I'm not expecting.