People like to take lousy shots at Mass Effect 3 ever since the ending in order to justify their "Bioware sucks and Mass Effect is ruined" opinion. One of my most annoying ones was the fact that there were only 3 Ardat-Yakshi in Mass Effect 2 and then in Mass Effect 3 there was a monastery for them and tons of Banshees (Reaper husks made from the Ardat-Yakshi members of the Asari) appear in the campaign. First of all, that monastery was always there. Secondly, there were 3 left in Mass Effect 2 when talking to Samara, but Ardat-Yakshi aren't identified until aroung age 40 and the amount of time that has passed from that conversation to Mass Effect 3 is plenty of time for a few Asari among literally an entire race, numbering in the billions or trillions, to be diagnosed or discovered. Finally, the exact description of Banshees, taken from the codex in the damn game itself, says that they are made from those that are active or latent Ardat-Yakshi, which means any Asari that is one, will be one eventually, or has the genetic code to produce Ardat-Yakshi can be made into a Banshee.
EDIT: I almost forgot about the other game from Bioware that people like to tear apart: Dragon Age 2.
Some people point out the ridiculous amount of Blood Mages in Kirkwall. What those people don't realize is that the Tevinters that built Kirkwall (using slave labor) designed the city in such a way in order to weaken the veil between the physical world and the Fade in order to bring demons into the physical world with ease. This means that Mages in Kirkwall are much more susceptible to demonic possession and interaction. This gives the Templars more reason to be overly aggressive, due to the increased amount of Abominations, and then making the Mages turn to Blood Magic.
EDIT: I almost forgot about the other game from Bioware that people like to tear apart: Dragon Age 2.
Some people point out the ridiculous amount of Blood Mages in Kirkwall. What those people don't realize is that the Tevinters that built Kirkwall (using slave labor) designed the city in such a way in order to weaken the veil between the physical world and the Fade in order to bring demons into the physical world with ease. This means that Mages in Kirkwall are much more susceptible to demonic possession and interaction. This gives the Templars more reason to be overly aggressive, due to the increased amount of Abominations, and then making the Mages turn to Blood Magic.