Apologies for the clone-thread. After posting this thread a user linked me to the original thread. I apologize for this oversight, I honestly don't know how that thread escaped me.... might have had something to do with all the wine during Christmas lunch. But this post does contain my thoughts on the subject, so please read it. Of course, feel free to rage at me for copying someone-elses thread. It would only be just.
5 : Homefront
Homefront could have been something. Homefront could have been awesome. Homefront could have been the Red Dawn of videogames. Instead, we got a insanely frustrating, cut-price Call of Duty : Apocalype Edition. The hideously short, 5-hour campaign could have been amazing. It could have spun a epic tale of surviving in a richly-painted post-invasion American, populated by charimastic survivors who each had individual tales to tell. Instead, we got a John Connor as played by Van Kilmer clone, a generic white chick, and any black Sergeant as seen in every movie since Predator.
4 : A Game of Thrones : Genesis
The idea of a Rome : Total War-esque game set in the vast lands of A Song Of Ice And Fire had the potential to be amazing. Epic and sweeping as the first three-and-a-half books of the book series. The lands of A Song Of Ice And Fire are as big, and as detailed as J.R.R Tolkiens Lord of the Rings, and there is no place finer to set a world-sweeping strategy game.
Now, if the game had been done by the team behind the Total War and Medieval series, the game would have no doubt been awesome. Unfortunately, the game was not made by that team.
The game was littered with bugs, glitches, and poor design choices. Battle should be epic and sweeping, instead they are not. They are one of the infinately most frustrating and unfulfilling battles ever to exist in a strategy game.
3 : Duke Nukem Forever
The reason that this game does not chalk in at number one is that I really was not surprised by how bad this game was. What surprised me more was that people were genuinely expecting this game to be good. How can a game, which has suffered so many publisher, developer and engine changes as Duke Nukem Forever ever be good? Despite the fact that this game had been in development for 12 years, in reality it must have only had a year at most to full develop on the latest engine.
Duke Nukem Forever's flaws cannot solely be blamed on the engine change. The script could have been updated fully at least once since 1999. Instead we are left with a script riddled with politically incorrect jokes and crassness which would suit the 1990's, but no the modern world. The only way you can tell this game is at all released in the 21st century is the regenerating health, 2-weapon limit which in enforced throughout the game, in direct contrast to the tone of the game and its heritage. Along with a couple of jokes which are supposed to poke fun at the gaming culture since the turn of the century. Just a shame the jokes are not funny.
2 : Rage
Rage was a game with promise and pedigree. It was made by id software, the development team who crafted gaming as we know it today. The problem that Rage seems to suffer from is that id software seem very reluctant to leave the gameplay of the original quake behind. As a result Rage has health packs....and regenerating health. Which is incredibly incongurous. The only game that I have ever seen the dual health system implemented is Metro 2033 and it was damn weird in that game too. Id software have also failed to keep up-to-date with the storytelling side of gaming in the last 20 years.
Rage's story was a insane disappointment. It was unoroginal, and told very poorly, with barely any memorable events. I can always remember playing Fallout 3 and emerging from the vault for the first time, blinking in the sunlight. Then I saw the landscape which spread out before me and I remember saying, ?Holy Shit. This is Epic.? Rage fails to have any moments like that. It fails to make anything memorable.
What made Rage a real dissapointment though, was the hideous bugs and glitches which the game shipped with. A lot of PC games could hardly play the game when it was released, and the subsequent patches healed some of the problems, it still prevented from making the game cream-smooth.
When it worked though, Id's much trumpeted MegaTextures failed to deliver on their many promises. It looked like any other game, nothing special where there really should have been.
1 : Dragon Age II
Dragon Age : Origins was a epic game. And I utilize that word in its proper use. Dragon Age : Origins was a epic, sweeping game. Accompanied by a epic, sweeping story. Which let you go off and explore the world, venturing around cities and into dungeons, clubbing orcs and stabbing goblins. Gathering a squad of fantasy charters which were a mix between familiarly-generic and wonderfully original. Each with deep back stories and much characterization. All topped off with a titanic encounter with Dragon.
Dragon Age II gave us none of the above. The story was patchy and dull, which stuttered and stopped. Nothing memorable, nothing which hadn't been done before. None of the story flowed, and randomly skipped years whenever the story might have got interesting. The characters were all-right, but none as deep or as memorable as the ones from Dragon Age : Origins.
The game felt lazy and rushed, with as much time saved by the developers as they could. No engine change, nothing changed. All the character customisation was near identical, and the graphics showed no improvement.
Dragon Age II had the heritage and the developer to be amazing. Hell, it should have been amazing. It wasn't, I don't know why. I don't know why it was rushed out before it was a proper game, maybe it was something to do with EA being the publisher. I don't know, but something made it suck when it shouldn't have. For that, Dragon Age II is awarded the most dissapointing game of 2011
5 : Homefront
Homefront could have been something. Homefront could have been awesome. Homefront could have been the Red Dawn of videogames. Instead, we got a insanely frustrating, cut-price Call of Duty : Apocalype Edition. The hideously short, 5-hour campaign could have been amazing. It could have spun a epic tale of surviving in a richly-painted post-invasion American, populated by charimastic survivors who each had individual tales to tell. Instead, we got a John Connor as played by Van Kilmer clone, a generic white chick, and any black Sergeant as seen in every movie since Predator.
4 : A Game of Thrones : Genesis
The idea of a Rome : Total War-esque game set in the vast lands of A Song Of Ice And Fire had the potential to be amazing. Epic and sweeping as the first three-and-a-half books of the book series. The lands of A Song Of Ice And Fire are as big, and as detailed as J.R.R Tolkiens Lord of the Rings, and there is no place finer to set a world-sweeping strategy game.
Now, if the game had been done by the team behind the Total War and Medieval series, the game would have no doubt been awesome. Unfortunately, the game was not made by that team.
The game was littered with bugs, glitches, and poor design choices. Battle should be epic and sweeping, instead they are not. They are one of the infinately most frustrating and unfulfilling battles ever to exist in a strategy game.
3 : Duke Nukem Forever
The reason that this game does not chalk in at number one is that I really was not surprised by how bad this game was. What surprised me more was that people were genuinely expecting this game to be good. How can a game, which has suffered so many publisher, developer and engine changes as Duke Nukem Forever ever be good? Despite the fact that this game had been in development for 12 years, in reality it must have only had a year at most to full develop on the latest engine.
Duke Nukem Forever's flaws cannot solely be blamed on the engine change. The script could have been updated fully at least once since 1999. Instead we are left with a script riddled with politically incorrect jokes and crassness which would suit the 1990's, but no the modern world. The only way you can tell this game is at all released in the 21st century is the regenerating health, 2-weapon limit which in enforced throughout the game, in direct contrast to the tone of the game and its heritage. Along with a couple of jokes which are supposed to poke fun at the gaming culture since the turn of the century. Just a shame the jokes are not funny.
2 : Rage
Rage was a game with promise and pedigree. It was made by id software, the development team who crafted gaming as we know it today. The problem that Rage seems to suffer from is that id software seem very reluctant to leave the gameplay of the original quake behind. As a result Rage has health packs....and regenerating health. Which is incredibly incongurous. The only game that I have ever seen the dual health system implemented is Metro 2033 and it was damn weird in that game too. Id software have also failed to keep up-to-date with the storytelling side of gaming in the last 20 years.
Rage's story was a insane disappointment. It was unoroginal, and told very poorly, with barely any memorable events. I can always remember playing Fallout 3 and emerging from the vault for the first time, blinking in the sunlight. Then I saw the landscape which spread out before me and I remember saying, ?Holy Shit. This is Epic.? Rage fails to have any moments like that. It fails to make anything memorable.
What made Rage a real dissapointment though, was the hideous bugs and glitches which the game shipped with. A lot of PC games could hardly play the game when it was released, and the subsequent patches healed some of the problems, it still prevented from making the game cream-smooth.
When it worked though, Id's much trumpeted MegaTextures failed to deliver on their many promises. It looked like any other game, nothing special where there really should have been.
1 : Dragon Age II
Dragon Age : Origins was a epic game. And I utilize that word in its proper use. Dragon Age : Origins was a epic, sweeping game. Accompanied by a epic, sweeping story. Which let you go off and explore the world, venturing around cities and into dungeons, clubbing orcs and stabbing goblins. Gathering a squad of fantasy charters which were a mix between familiarly-generic and wonderfully original. Each with deep back stories and much characterization. All topped off with a titanic encounter with Dragon.
Dragon Age II gave us none of the above. The story was patchy and dull, which stuttered and stopped. Nothing memorable, nothing which hadn't been done before. None of the story flowed, and randomly skipped years whenever the story might have got interesting. The characters were all-right, but none as deep or as memorable as the ones from Dragon Age : Origins.
The game felt lazy and rushed, with as much time saved by the developers as they could. No engine change, nothing changed. All the character customisation was near identical, and the graphics showed no improvement.
Dragon Age II had the heritage and the developer to be amazing. Hell, it should have been amazing. It wasn't, I don't know why. I don't know why it was rushed out before it was a proper game, maybe it was something to do with EA being the publisher. I don't know, but something made it suck when it shouldn't have. For that, Dragon Age II is awarded the most dissapointing game of 2011