The Academic: Towns

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TheAcademic

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Nov 20, 2012
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The sky was beginning to darken and a single citizen strolled over the empty town square. He looked around nervously and kept a firm hand on the hilt of his sword. The moans of the undead could be heard outside the city wall, they had been laying siege to them all day and they were not prepared to push them back yet. In the distance the sound of a hammer hitting super heated metal could be heard as the blacksmith was preparing an extra sword for one of the soldiers. The citizen shook his head and hurried to the local tavern, he had heard that a band of adventures had arrived there a few hours ago. They might be able to aid them.

As I was sitting in my room as usual and considering how miserable my life was as I got a message from a friend of Steam. He had brought this neat little game from the store and begged me to pick it up and take a look. Towns I said for myself and chuckled quietly, doesn?t sound like a game with a lot of ambition. I was proven wrong very quickly. I brought it and grabbed a sandwich when it was installing. I fired up the game and was met by a slightly boring title screen, I looked at the tutorials and laughed, I am a man and I don?t need any tutorials for playing my games! I skipped it and began playing. After 5 minutes with clicking everything on the screen I returned to the tutorials, lowering my head in shame. After learning the controls and taking a small peak at a beginners guide and returned to the main game.

As you fought against the cunning bandits in World of Warcraft or the fearsome Deadra in Oblivion, did you ever wonder how the citizens of the local towns had been able to establish a town with all those enemies surrounding them? This is your chance to find out! You will start with a small batch of settlers and there your adventures unfold itself. You will soon realise that your wonderful little town has been build on top of an active dungeon and you better be prepared to defend yourself or risk losing everything you have worked so hard on. Towns is a turn based real time strategy RPG game with a wonderful and somewhat original concept: you are the unseen ruler of these simple peasants and it is your ambition to see your town flourish and grow into a bustling city filled with active workers and adventures. To do so you will naturally have to gather resources and food enough to expand the town and keep your citizens happy and satisfied. That is the basic of any RTS game, resource management. To get these resources you will have to order your men around, to get wood you will have to chop down trees and food can be either be gathered from the trees or farmed with some fresh farmland. But alas, the world isn?t that easy and monsters only await the first chance to gut and consume your villagers.

Oh well, I will just avoid digging too deep and refrain from doing anything aggressive towards the weak monsters in the area. Then I will live in a dandy and problem less world of flowers and butterflies. Eternal happiness and sunshine 24/7, I will never have to deal with those nasty goblins or spiders again. That is an option isn?t it? You could always ask that horde of hobgoblins and werewolves that is attempting to break down your thin tree walls, I am sure they will be able to answer that in a VERY friendly manner. Oh? They smashed the citizens you sent after them in a feeble attempt to survive? Fear not, the heroes in your tavern should be able to aid you and while they are killing off the monsters with your remaining men then you might as well dig a little deeper into the dungeon, that mage might want to explore it and if you are lucky then he will bring tons of loot to you and aid your economy.

You might want to think of Towns like a kind of reversed kind of a RPG, you are no longer the hero in the shiny armour and spotless sword. You are the tavern keeper and farmer all in one person. You are no longer the wise mage with powerful spells, you are the poor town folks that will have to beg and plea the heroes that will risk their life for a bit of gold. If you want to increase the amount of heroes then you better barter to their lifestyle. You want some dwarves then you better have some beer and a few underground rooms prepared for them.

The graphics reminds me a lot of Minecraft and when I look on some of the buildings I often get the feeling that I could build this after a little digging in my personal mine. I have seen several towns that remind me of some of the RP servers I have played on. It got this simplistic style and warmth to it that just keeps amazing me. When we look at the game from a little distance and try very hard to the joy it gives you after having spent countless of night playing it. You will discover that it still in an alpha state and then you will pretty much realise that there is loads of content yet to come. The next course you are bound to do is to open Steam and pressure one of your friends into buying the game, on the odd chance that he is a game critic and is able to review it better than me; then I will enjoy it very much.

Now brace yourself, it is time for the final score. Drum roll please: 7/10 stars. With a little tweaking and a some improved tutorials then this game has a lot of potential to become just as big as Minecraft.

The game can be brought on the Steam store for 12 euro or directly from the developers? homepage with a small cut in the price.

As this is my first review ever on The Escapist I would appreciate feedback very much, hey you can even tell me that I am not the worst reviewer out there. I would appreciate that