the AI controlled 'helper'

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Eggsnham

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Apr 29, 2009
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They suck. And they ninja all the important supplies and ***** and whine about everything.

Apparently in the Protagonist Academy, they skipped "Suck it up And Stop Bitching 101" and "Basic Efficient Use of Supplies" a few too many times.
 

Wolfram23

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Mar 23, 2004
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They generally suck.

I was just doing a part in STALKER: Call of Pripyat. I assembled a team of 5 guys so we could take this dangerous underground passage to get to Pripyat. Interestingly, the first time we made it really far in but I forget what happened I might have had the game crash, so I had to redo it. 2nd time, all my teammates died before even getting about halfway through. They get attacked but just stand there and take it, and then fall over dead.

I wonder if it has to do with the mods I installed... but mostly they were texture and sound packs so not sure why it changed gameplay (actually, it even lowered my weight carrying from 50 to 30... stupid mods...)
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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People need to realize that if you're gonna give the players helpers, you gotta make them smarter than a chip sammich.

I generally don't get this problem with the Left 4 Dead bots, they're the best I've seen (but that's like saying a fresh fish stinks less than a pile of shit).
 

Swifteye

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Apr 15, 2010
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I like them. For st most part it's all I ever get so I do the best I can to make use of helpers. Most of the time they work out okay when the AI isn't thrown anything random or unplanned.
 

ShoryukenDude

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Mar 24, 2009
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The only time I've ever really had a problem with partner A.I. was in GTAIV. We'd just be driving along, I'd be doing everything in my power to avoid getting attention from the law, and the partner breaks open the window and starts firing at a passing cop.. It didn't help it that it was right in front of the police station......
 

Confidingtripod

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May 29, 2010
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Older games like baldurs gate made fun of AI's. You control teammates unles they are cursed with some crap or become demoralised, the later is just lol city when your thief decides to use a weapon they cant use for shit and runs headfirst into a group of monsters while while your toughest unit becomes fixated on the least dangeros opponent in the game insted of the battle, at least that admitted how idiotic they are.
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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Always A Fez said:
Trivun said:
The AI in Halo 3 are pretty great, unless you're playing on Legendary difficulty (in which case if you expect the AI to survive past the first enemy encounter each level, you're a fool...). To be honest, the only game where I've had difficulty with the AI not being helpful is Gears of War, which got to the point I only ever bothered to heal Dom or the others in the team when it was absolutely necessary for some reason or another...
"The AI in Halo 3 are pretty great"

Don't you mean "The AI in halo 3 IS pretty great"?
Seriously? You quoted me purely to be a Grammar Nazi? What a pointless waste of time and effort that was.

I said 'AI in Halo 3 are pretty great' because I referred to AI in the plural, since there are multiple artificial intelligences in the game. The enemy characters, the allied characters, neutral characters such as the rats or birds, or 343 Guilty Spark (oooh, spoilers!). Multiple AI that are all used and programmed very differently justifies the way I wrote it.

So please, get off your high horse, and if you're going to quote me then please next time make sure that what you're saying is worth reading. Thank you.
 

teqrevisited

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Mar 17, 2010
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"Reload Dr. Freeman!" "Take this, Dr. Freeman!" "Sorry Freeman."

Yeah. It should be obvious that I hate AI helpers. They tend to get in the way more than actually help.

I remember in SOCOM on the Temple mission Boomer always managed to get himself killed by standing in the middle of the path at the start, scratching himself or whatever he was doing, even when issued with an order to move.
 

Breaker deGodot

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Apr 14, 2009
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This is the main reason why Daikatana failed. HORRIBLE AI. Seriously, the best way to get past a level was just to tell your allies to wait at the front door, kill everything in the map, and come back. You also have to hope to God that they don't get crushed by a DOOR (which happens often), because if one of them dies, you have to restart the level.
 

Breaker deGodot

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Apr 14, 2009
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RvLeshrac said:
PureChaos said:
One sentence:

"I CAN'T LEAVE WITHOUT MAH BUDDY SUPAFLY!"

*edit*

OK, I guess I can give a positive: I had pretty good luck with AI control in all the Star Ocean and .hack// games.
THIS. THIS. A HUNDRED TIMES THIS.
 

Cahtrozar

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May 10, 2009
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A long while ago, my friend let me borrow the original Army of Two. My strategy throughout the entire game was:
1) Hide behind a wall.
2) put teammate on aggressive ( I don't remember their names, but it's a bad game so who cares.)
3) Notice that teammate is almost dead
4) Call him back while giving covering fire so he can heal
5) Send his ass back out there
6) Beat the game.
I was so sad that a game that sounded so cool to me was so terrible.