Fwiw, I wasn't making the case that reviews completely ignore the narrative ramifications of games, just that it often takes a backseat to the more technical aspects of games.ZombieProof said:@ Hair Jordan:
I don't know man, I haven't read any reviews that eschew commentary on story and focus primarily on the game play nuance. Not for games that focus equally on both. If I ever came across a review for something like say Bioshock or The Witcher 3 and the integration of story wasn't taken into account and the focus was only on gamevplay nuance, that would come across as pretty weird to me and I certainly would have remembered it. Since most of your post focuses on this phenomena, I'd need you to link me to some of those reviews before I can comment on some of your points.
Take this review of Call of Duty: Advanced Warfare by IGN
http://www.ign.com/articles/2014/11/03/call-of-duty-advanced-warfare-review
They do mention that "The topics and themes of Advanced Warfare?s futuristic single-player story are lent a gravity by their reflection of contemporary real-world news: weapons of mass destruction, a dysfunctional Congress, growing private militaries, and American interventionism. It?s delivered with Call of Duty?s typical over-the-top bravado, but there?s a layer of truth beneath it all that?s genuinely scary."
That being said, this is the extent that such themes are explored in this particular review. The rest of the piece is mainly a technical review of the game and it's mechanics. I'm not making the case this is a poorly done review, or that the methodology is flawed. It's simply an example of a contrasting review to the OP's reference piece, as requested.
Hypothetically speaking, as a reviewer, I may find the ramifications of such "reflections" to have more importance than the mechanical aspects of the game, and choose to focus my review around them. Again, the critical question here is to exactly what the role of criticism is supposed to be. You'd have to make a strong, supported, argument as to why a reviewer should prioritize certain elements of a game over others, if it conflicted with their own personal conclusions.
For example, you could make the case that games journalists need to remain relatively objective, or neutral, in reference to sociopolitical concerns. However, if you want to maintain intellectual rigor, you have to be prepared to properly counter the myriad reasons a journalist can argue against traditional forms of journalistic objectivity, such as those proposed by advocacy journalists and other media critics.
Merely disagreeing, especially in a flippant manner, isn't enough, and it is this lack of rigor that the OP is calling into question, to begin with. After all, this is supposed to be the subject of the entire thread.
When you say "not for games that focus on both" you're making a somewhat telling statement. This implies that games have a predetermined amount of attention you should give to their internals, based upon genre factors, or some other form of intentional categorization. I believe this underlies the contention many people are having with the OP's referenced article.
It would appear that he is focusing heavily on the narrative ramifications of a game that, we can assume, was not supposed to have these elements "focused" upon, perhaps due to a conflict with expectations, due to it's genre. It may go without saying, but it would appear that the journalist in question feels as though the ramifications of the narrative elements, and the purportedly unintentional commentary on our current culture, are more important, for the purposes of review, than the quality of the game's mechanics.
There's no obvious reason I've seen, so far, as to why this isn't a valid argument, again, regardless of whether or not you agree with his points.