The Best Made Plans

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voetballeeuw

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May 3, 2010
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This thread is dedicated to all your plans that have failed. Schemes you thought unbeatable, but proved to be the opposite.
A few years ago, when I was much younger, I played Rome: Total War. I was playing as Carthage. I fought off the Scipio Romans, and was establishing myself quite well. My economy was holding, so I began to construct a massive army (at least in my eyes it was impressive). After finishing with recruitment, I sent them off to the west, going through Northern Africa. I planned to establish a foothold in Spain. Unfortunately, I encountered Numidian resistance. I engaged the other army but was defeated. My elite army was defeated by nothing but archers. It turned out that my infantry and cavalry were too slow to catch up with enemy units. I eventually won, but my army was destroyed.
 

Tartarga

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Jun 4, 2008
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Once in Age of Mythology I had made as large an army as I possibly could and divided it into four even groups. Three groups were to engage the enemies army while the last brigade went into the enemies city and caused as much damage as possible. I arrived at the enemy base to find no one around except for villagers, it was at that moment that I realized my home base was under attack by the enemy's army which was much larger then I had anticipated. Everything I had built was destroyed by the time I got back and I was forced to surrender.

Thats what I get for not leaving a defense force behind.
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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I set up a truly fantastic defence while playing as The Engie on 2fort, only for my hard work to be destroyed by a single Ubercharged Heavy.
 

randomize4

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Jul 21, 2009
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I have made many a plan that has epically failed. This is probably a direct effect from my tendency to create blanket plans and my various social phobias. My blanket plans work for very general situations, but lack specifics, so, they can fall apart very quickly. Also, many of my plans involving other people fall apart very quickly because I have trouble dealing with them, mainly women.

The most recent "fool-proof" plan to fail was during a debate-style competition (known as We The People). I had come up with a well planned out, well supported argument, but before I could say it, one of the judges cut me off. There was no way to go back to the question and I did not want to piss off the person deciding my team's score, so I just had to let it go. It is not a huge deal, but I am still pissed about it.
 

L3m0n_L1m3

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Jul 27, 2009
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My plan was to sacrifice myself in Nazi Zombies by running into a mob of zombies with a live grenade.

I got downed, and none of the zombies particularly noticed the grenade go off.
 

Squidden

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Nov 7, 2010
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In Hitman Blood Money on the "Till Death do us Part" level, I had a great idea. I'd drop a mine into the grave that Leblanc kept visiting and then Poisoned the cake that the groom kept eating. Just in case, I set down my silenced W2000 sniper at the top of the house in front of a window that had a perfect view of the wedding.

My plan was to have the cake poison the groom for a quick death, set off the mine and kill the other guy and make a quick escape. Instead, the groom didn't eat the cake after I poisoned it even though he didn't see me, and the other guy never visited the grave again.

I ended up going to the window, shooting the groom and hoping nobody would hear my shot from the window and run like hell. When that happened, they DID notice my shot and sent a bunch of guards after me, and then I got all the way to the boat until I realized that I had to kill the other guy.
 

TerranReaper

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Mar 28, 2009
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"Alright guys, I've never played Commander before, and my plan is researching heavy tanks. We're going to produce a bunch of heavy tanks and rush the enemy's base." - Me in the Empires Mod for HL2.

Basically this game is a RTS/FPS hybrid, and in an attempt to explain the game mechanics, you have to research vehicles, weapons for those vehicles and armor for those vehicle similar to how RTS games work. My logic was getting the vehicles first and then proceeding to attack, but I was a complete noob at the time and did not research any other armor and weapons for those tanks. Needless to say, those "paper" heavy tanks got destroyed really fast by better equipped medium tanks.


In a more mainstream game, namely TF2, I tried to grab the intelligence as Scout at the very beginning of the round in TF2. It's logical, but sadly, the travel time from your spawn to the intel room is enough for an engineer to get a sentry up in the room itself and near their spawn doors, which makes escaping very difficult.
 

Chamale

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Sep 9, 2009
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I had a plan in one game of Civilization: Revolution to set up several very long peace treaties, and then tech up incredibly fast. It aaaaaaaaalmost worked, but I hadn't expected that Gandhi would invade me. Losing Leipzig threw me off so badly that my technology utterly stagnated - I had the same tech level in 1000 and 1800. My cities were perfectly organized for various roles, I had figured out 2000 years of develop with a calculator, and the loss of Leipzig completely unbalanced the whole operation.
 

Anarchemitis

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Dec 23, 2007
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TerranReaper said:
In a more mainstream game, namely TF2, I tried to grab the intelligence as Scout at the very beginning of the round in TF2. It's logical, but sadly, the travel time from your spawn to the intel room is enough for an engineer to get a sentry up in the room itself and near their spawn doors, which makes escaping very difficult.
That was an intentional feature of the level design. In the exact same amount of time it takes for a scout to reach the interior of the intel room from the enemy spawn is the amount of time it takes for an engineer to make a bee-line for the intel room, set up a sentry and have it fully constructed and ready for upgrade at level 1.

Ace Combat Zero in of itself lends itself to be against strategy, like real air-combat. You live on your toes or die mired by your plans.