A lot of Roguelikes came out last decade. What were the best?
I played a bunch, but I'm sure there were some good one's I haven't tried. I think, not in any particular order, my top picks would be:
Death Road to Canada - I never see anyone talk about this game, but I really love it. It has so much personality and a sense of humour that appeals to me so much. And it's just fun looting and killing hordes of zombies and then dying because you got greedy and stayed too late after the sun went down and got overwhelmed.
Don't Starve - I'd be surprised if anybody didn't know about Don't Starve, but it's a great game. Just has so much style, and is one of the few games to make a food meter feel like it matters without being overly tedious. I have a little bit of a problem with it feeling a little directionless once you get basic survival down, and when you do mess up and die to some new boss it just takes soooo loooong to get back to where you were.
FTL - A very unique concept for a roguelike, managing a ship as if you were the captain on Star Trek. It's a blast but there's just a bit too much reliance on randomness to give you the weapons you need at the time you can afford them. Also, a way to speed the game up would be nice when waiting for healing, repairs, or just when the enemies weapons and shields are disabled and victory becomes inevitable and you have to wait for them to finally get around to blowing up.
Into the Breach - Same creator as FTL. I've put the fewest hours into this of anything else on my list, but it was still a lot of fun. It's a great strategy game, and it's really fun to puzzle out what the best moves to take will be. Didn't really hold my interest for more than a couple successful runs though.
The Binding of Isaac - So much variety. Levels, monsters, bosses, items, there's enough there to keep things unique and fresh for hundreds of runs. I also really like how the rabbit hole just keeps getting deeper. You start out and make it to Mom and win the game, but then the next time there's more levels and a new final boss, then you eventually find another boss after that, and then you find a branching path that goes to different levels and a whole new boss, and on and on. The way item synergies work means that every run will feel a little different from the one before. Some will be really easy and some will be quite hard, but there's a couple things included in the game to mitigate some of the randomness if you want so it still feels fair.
Maybe I'll do little write ups for each later, but it's kind of late now.
Edit: Done. The bottom line is, I never see anyone else ever talk about Death Road to Canada and that's a real shame, because more people should give it a try.
I played a bunch, but I'm sure there were some good one's I haven't tried. I think, not in any particular order, my top picks would be:
Death Road to Canada - I never see anyone talk about this game, but I really love it. It has so much personality and a sense of humour that appeals to me so much. And it's just fun looting and killing hordes of zombies and then dying because you got greedy and stayed too late after the sun went down and got overwhelmed.
Don't Starve - I'd be surprised if anybody didn't know about Don't Starve, but it's a great game. Just has so much style, and is one of the few games to make a food meter feel like it matters without being overly tedious. I have a little bit of a problem with it feeling a little directionless once you get basic survival down, and when you do mess up and die to some new boss it just takes soooo loooong to get back to where you were.
FTL - A very unique concept for a roguelike, managing a ship as if you were the captain on Star Trek. It's a blast but there's just a bit too much reliance on randomness to give you the weapons you need at the time you can afford them. Also, a way to speed the game up would be nice when waiting for healing, repairs, or just when the enemies weapons and shields are disabled and victory becomes inevitable and you have to wait for them to finally get around to blowing up.
Into the Breach - Same creator as FTL. I've put the fewest hours into this of anything else on my list, but it was still a lot of fun. It's a great strategy game, and it's really fun to puzzle out what the best moves to take will be. Didn't really hold my interest for more than a couple successful runs though.
The Binding of Isaac - So much variety. Levels, monsters, bosses, items, there's enough there to keep things unique and fresh for hundreds of runs. I also really like how the rabbit hole just keeps getting deeper. You start out and make it to Mom and win the game, but then the next time there's more levels and a new final boss, then you eventually find another boss after that, and then you find a branching path that goes to different levels and a whole new boss, and on and on. The way item synergies work means that every run will feel a little different from the one before. Some will be really easy and some will be quite hard, but there's a couple things included in the game to mitigate some of the randomness if you want so it still feels fair.
Maybe I'll do little write ups for each later, but it's kind of late now.
Edit: Done. The bottom line is, I never see anyone else ever talk about Death Road to Canada and that's a real shame, because more people should give it a try.