Oooooh! Roguelike discussion!
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I love these games!
I see some of the classics are already mentioned like FTL, which is the goddamn gold standard for me for roguelike RPG type games. It's still a blast all these years later.
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This one is more of a pseudo-roguelite, but...eh.
Hand of Fate 2:
This game is a mashup of a narrative deckbuilder game, where you move from encounter card to encounter card (some of them yours, some of them chosen by the story) and where combat turns into an Akrham-style brawler.
This takes the basic systems of the first game, and all the mini-stories that game told, and makes it all much more structured.
Now, each chapter is a very different style of challenge, necessitating a more thorough strategy of which cards to take with you. Some encounters are better suited to some challenges than others, and some weapons are better for certain enemy types.
What REALLY makes it shine is the variety of not just chapter stories, but the smaller stories the cards tell, as well as how completing certain card stories will upgrade those cards to provide new stories until you might eventually get a massive Platinum card upgrade that makes the card an absolute win to find in a chapter.
It's honestly delightful as a game and I'm DEEPLY sad the studio that made it has shut down and gone into "caretaker mode" for their games.
Risk of Rain 1 and 2:
It's THE best action style roguelike I've ever played.
You start of desperate and weak, trying to grab any loot you can that might buy you an edge, trying to herd mobs of monsters that all want a piece out of you, but also trying to go as fast as you can, because the longer the game goes, the harder the monsters get, until the game is laughing at you with it's "HAHAHAHAHAHHAHA" difficulty that just keeps getting infinitely harder.
That magical moment when you suddenly realize "I am no longer the hunted, I am the hunter" and can mow down anything in your way, so long as you don't get hit? It's beautiful.
The first game handles it in 2D as a sidescroller with a focus on melee enemies, and it's lovely.
The second game turned it into a 3D game and my god, it amped the juicyness factor up to 11. Now that magical turnabout moment has ME laughing maniacally. Also, being 3D means that it's much easier to spot the level exit. All in all, a pure upgrade to the already perfect formula.
EvilRoy said:
There is a sequel, and its 3D instead of being a 2D sikescroller. According to everything I've seen, going 3D only made the game better and that much more hectic. I plan to try it sometime soon here, but I'm a little burnt on shooters at present.
Your assessment is spot on. You really should play it.