But you could read something negative like that into any form of media, it doesn't mean that anything of the sort actually exists on any level, including a subliminal one.Archangel357 said:Thank you, you just have solved every controversy ever.Bobic said:Has it crossed bobs mind that maybe their isn't some big ugly subtext and maybe the reason for all the different creeds and colours of the enemies is to give you more variation in the things you shoot at?
Because, you see, Hitler didn't hate Jews, "Jud Süß" just depicted them like blood-sucking parasites to provide people with entertainment.
*facepalm*
The whole point of looking at "big pictures" isn't to analyse what's visible on the surface, but to ask why the surface appears as it does. And the idea that there is a subliminal factor which would make people create a universe in which the white supremacists are good and the diverse multicultural group is bad, WITHOUT THINKING ABOUT IT, well, it's quite troubling indeed. Not the subtext of a particular medium is the problem here, but the cultural subtext behind it, the cultural subconscious, as it were. Nobody is saying that what you say isn't true - the diverse nature of the Covenant makes for a better game mechanic than, say, the Helghast - but then, nobody is accusing Bungie of being consciously racist, just like I don't think that the people behind Resident Evil 5 hate black people (they do hate the laws of good story-telling, however). The problem goes deeper than that, that the audience would readily and uncritically accept such premises.
Good start to the new show. While I don't always agree with Bob, I usually find his thought processes very entertaining. Keep it up, big guy.
ODST has a lot more of the diverse military unit thing going. You have Squad Commander Guy, Heavy weapons guy, explosives guy, pilot/tech guy, sniper guy, Navy Intelligence girl, etc.Ultratwinkie said:oh great, token minorities to make a game not racist? wonderful. Not all military units mean everyone looks the same. They have different uniforms and issued weapons. In halo its the same damn spartan and the same damn star ship trooper look-a-like. Same weapons, same uniforms, and no resemblance to a working unit.Gigaguy64 said:I remember in Halo 2 i had a Hispanic man, a Woman, and SGT.Johnson on my team during several missions.Ultratwinkie said:but does that mean your ALLIES have to look the same? hell no.Zakarath said:Exactly. He is reading waaay to much into this, and he's coming at it from the wrong angle. By the end of Halo 3 you're practically working with the Covenant against the Flood, whose STATED GOAL in the ark terminals is the utter homogenizing of the entire galaxy/universe.Ampersand said:I know it's kind of your job to over think things but would you not think that maybe the reason that the enemies in halo are alot more diverse then the player characters is because......they're the ones we're looking at all the time. It's a first person game remeber?
Also there are no good guys in halo. The spartans kill just as many humans as they do covenant, and in all of the stories surrounding the series, just as much sympathy is conveyed for the races of the covenant as for the humans, including halo 2 where you actually play as an elite.
In fact the only thing that comes close to a villain in the entire series is the flood......you know the homogenous consumption driven mass, the only aim of which is to propagate itself by means of wiping all individualism from the face the universe.
Oh, and also: We were fighting the Covenant because their "arcane belief system" led them to try and wipe us out. I guess because they looked more diverse we should have just let them kill all the humans, right? Oh, and they were going to extinguish all life from the galaxy because their crazy prophets wanted to become gods. THAT is why we were fighting them, not because they were "the other". And honestly, DIVERSITY IN YOUR ENEMIES IS NECESSARY FOR INTERESTING GAMEPLAY. Oh, and one last point: you might want to note that for Halo 3, your team is comprised primarily of an alien, a black guy, a robot, and the love interest is an AI. If that isn't a diverse cast, I don't know what is.
And hell you got to work with Elites in H3.
You played as a Human, generally Humans look the same in certain ways.
And they were apart of the military.
The Military uses uniforms.
shotgun guy.
rifle guy.
green armor guy.
that's it. that is the scope of the human military? No battle medics, mechanics, tech specialist etc? A military means MORE than just a guy with a gun. They need soldiers to do a diverse range of functions. Halo soldiers just run about like jackasses shooting things and dying if anyone so much as farts in their direction.
Not be an absolute fan-boy (although I am, sorry), but the Spartans were kidnapped at the age of about five or six and replaced with a clone so no-one would notice.rddj623 said:Interesting stuff. I don't think any of that was intentional but I can see the correlation. For me the difference comes with choice. The Covenant races didn't have any, they were converted. For the Spartan's they chose to become part of the ultimate in protection. Choice is everything. That is what makes the Covenant a threat. If they had showed up at Reach and said "hey you guys wanna play intergalactic UN with us?" and accepted whatever answer we gave, that would be ok. The fact that they came to conquer and enslave us, well that pretty much makes them an enemy. Regardless of their multiracial ranks.
I love it when someone doesn't even bother playing the previous games, there were seperate units in the first and second games, tech specialists, medics and engineers, the third was mainly wrapping things up, and how is ODST not a seperate unit? No, lets make them look different, give them armor that doesn't blend in and weapons that are ineffective for combat. In the first two games marines pick up whatever armor they can find, and even use covenant weapons.Ultratwinkie said:oh great, token minorities to make a game not racist? wonderful. Not all military units mean everyone looks the same. They have different uniforms and issued weapons. In halo its the same damn spartan and the same damn star ship trooper look-a-like. Same weapons, same uniforms, and no resemblance to a working unit.Gigaguy64 said:I remember in Halo 2 i had a Hispanic man, a Woman, and SGT.Johnson on my team during several missions.Ultratwinkie said:but does that mean your ALLIES have to look the same? hell no.Zakarath said:Exactly. He is reading waaay to much into this, and he's coming at it from the wrong angle. By the end of Halo 3 you're practically working with the Covenant against the Flood, whose STATED GOAL in the ark terminals is the utter homogenizing of the entire galaxy/universe.Ampersand said:I know it's kind of your job to over think things but would you not think that maybe the reason that the enemies in halo are alot more diverse then the player characters is because......they're the ones we're looking at all the time. It's a first person game remeber?
Also there are no good guys in halo. The spartans kill just as many humans as they do covenant, and in all of the stories surrounding the series, just as much sympathy is conveyed for the races of the covenant as for the humans, including halo 2 where you actually play as an elite.
In fact the only thing that comes close to a villain in the entire series is the flood......you know the homogenous consumption driven mass, the only aim of which is to propagate itself by means of wiping all individualism from the face the universe.
Oh, and also: We were fighting the Covenant because their "arcane belief system" led them to try and wipe us out. I guess because they looked more diverse we should have just let them kill all the humans, right? Oh, and they were going to extinguish all life from the galaxy because their crazy prophets wanted to become gods. THAT is why we were fighting them, not because they were "the other". And honestly, DIVERSITY IN YOUR ENEMIES IS NECESSARY FOR INTERESTING GAMEPLAY. Oh, and one last point: you might want to note that for Halo 3, your team is comprised primarily of an alien, a black guy, a robot, and the love interest is an AI. If that isn't a diverse cast, I don't know what is.
And hell you got to work with Elites in H3.
You played as a Human, generally Humans look the same in certain ways.
And they were apart of the military.
The Military uses uniforms.
shotgun guy.
rifle guy.
green armor guy.
that's it. that is the scope of the human military? No battle medics, mechanics, tech specialist etc? A military means MORE than just a guy with a gun. They need soldiers to do a diverse range of functions. Halo soldiers just run about like jackasses shooting things and dying if anyone so much as farts in their direction.
I meant characters, not weapons.Gigaguy64 said:What?Sylocat said:Then how hard would it have been to give more variation in the things you shoot WITH?Bobic said:Has it crossed bobs mind that maybe their isn't some big ugly subtext and maybe the reason for all the different creeds and colours of the enemies is to give you more variation in the things you shoot at?
Aside from the main humean wepons like the Rocket Launcher, Assult Rifel, and Shot Gun, you also got to use alien weapons like the Needler, Plasma Rifel, Fuel Rod Cannon, Plasma Gernades, and Covant Combine.
Even though some of the Alien weapons are the Equivalent of a Human weapon, it just fires energy, id say that was a good variety.
the unit you were a part of in Reach had that Diversity.Ultratwinkie said:oh great, token minorities to make a game not racist? wonderful. Not all military units mean everyone looks the same. They have different uniforms and issued weapons. In halo its the same damn spartan and the same damn star ship trooper look-a-like. Same weapons, same uniforms, and no resemblance to a working unit.Gigaguy64 said:I remember in Halo 2 i had a Hispanic man, a Woman, and SGT.Johnson on my team during several missions.Ultratwinkie said:but does that mean your ALLIES have to look the same? hell no.Zakarath said:Exactly. He is reading waaay to much into this, and he's coming at it from the wrong angle. By the end of Halo 3 you're practically working with the Covenant against the Flood, whose STATED GOAL in the ark terminals is the utter homogenizing of the entire galaxy/universe.Ampersand said:I know it's kind of your job to over think things but would you not think that maybe the reason that the enemies in halo are alot more diverse then the player characters is because......they're the ones we're looking at all the time. It's a first person game remeber?
Also there are no good guys in halo. The spartans kill just as many humans as they do covenant, and in all of the stories surrounding the series, just as much sympathy is conveyed for the races of the covenant as for the humans, including halo 2 where you actually play as an elite.
In fact the only thing that comes close to a villain in the entire series is the flood......you know the homogenous consumption driven mass, the only aim of which is to propagate itself by means of wiping all individualism from the face the universe.
Oh, and also: We were fighting the Covenant because their "arcane belief system" led them to try and wipe us out. I guess because they looked more diverse we should have just let them kill all the humans, right? Oh, and they were going to extinguish all life from the galaxy because their crazy prophets wanted to become gods. THAT is why we were fighting them, not because they were "the other". And honestly, DIVERSITY IN YOUR ENEMIES IS NECESSARY FOR INTERESTING GAMEPLAY. Oh, and one last point: you might want to note that for Halo 3, your team is comprised primarily of an alien, a black guy, a robot, and the love interest is an AI. If that isn't a diverse cast, I don't know what is.
And hell you got to work with Elites in H3.
You played as a Human, generally Humans look the same in certain ways.
And they were apart of the military.
The Military uses uniforms.
shotgun guy.
rifle guy.
green armor guy.
that's it. that is the scope of the human military? No battle medics, mechanics, tech specialist etc? A military means MORE than just a guy with a gun. They need soldiers to do a diverse range of functions. Halo soldiers just run about like jackasses shooting things and dying if anyone so much as farts in their direction.
Mechanics and tech specialists are all over the ships when you're on them.Ultratwinkie said:that's it. that is the scope of the human military? No battle medics, mechanics, tech specialist etc? A military means MORE than just a guy with a gun. They need soldiers to do a diverse range of functions. Halo soldiers just run about like jackasses shooting things and dying if anyone so much as farts in their direction.
It's from one of the trailers for Reach I believe. I'm not sure which one, but I know I've seen it before and I put no effort into finding or watching extraneous Halo stuff, so it must have been in a trailer.Ilikemilkshake said:nice, looking forward to more of the new show.
oh and where was that footage of the guys eyes turning blue from?
i've only played halo 1+2 so if its from 3 or reach, that would explain why i havent seen it.
Then im not sure what you mean.Sylocat said:I meant characters, not weapons.Gigaguy64 said:What?Sylocat said:Then how hard would it have been to give more variation in the things you shoot WITH?Bobic said:Has it crossed bobs mind that maybe their isn't some big ugly subtext and maybe the reason for all the different creeds and colours of the enemies is to give you more variation in the things you shoot at?
Aside from the main human weapons like the Rocket Launcher, Assault Rifle, and Shot Gun, you also got to use alien weapons like the Needler, Plasma Rifle, Fuel Rod Cannon, Plasma Grenades, and Covenant Combine.
Even though some of the Alien weapons are the Equivalent of a Human weapon, it just fires energy, id say that was a good variety.
Have to agree here. Nno matter what they're alien (not human), and we're human (we just aren't that interesting). When you have a crazy Religious cult bent on domination, sometimes you get mixed races they've conquered and subjugated. Plus concept artists love to go crazy on wierd alien species. I think it was more for the flavor of the universe than actually being 'afraid of diversity'.SODAssault said:Or, y'know, maybe they just wanted a diverse array of aliens to shoot up, where their hazard level is broadcast by their physical stature (small monkey thing = weak; gigantic bear-gorilla = strong) similar to TF2's classes having distinct silhouettes, and then filled in an excuse plot around it. Doesn't strike me as "kill them because they dare to be unlike us" so much as "and that's why you're shooting split-face reptiles and shield-carrying vulture-people". I know the implications are there, but it's hard to consider them intentional.
Just saying.