Wait--you're saying that in discussing something political, there might be partisanship? I'm shocked. We have mostly been discussing the U.S. market, so that's how I've framed it.Noelveiga said:Your concern is heavily partisan and I'd argue not particularly popular among the "gamergate" thing. It's also very, very US-centric. If you're going to look at it in an American "liberal-conservative-libertarian" political scale you're going to be ignoring that EU and Japan politics do not work like that at all.
(As for Japan and the EU, I'm puzzled as to why you think it's much different elsewhere. Have you ever spent time at a Japanese university? It's literally one of the few places that you can find unrepentant Marxists, and while much of Japanese culture is particularly conservative (the old joke about the Liberal Democratic Party being that it was neither liberal, democratic, nor much fun as a party), Todai and Keio are about as one-sided and lacking in intellectual diversity as you'll get.)
I think you're right that it's a reaction to criticism of a medium that has mostly been escapist, but there's nothing new about video game criticism as criticism. (You can go search academic libraries, there are dissertations about video games going back before even the late '80s, although that was when things started to get interesting. You'll find critical legal theorists pondering Infocom. And here I'm showing my age.) What has changed--in the U.S., but also in Europe--is the impact that criticism has upon aspects of the culture. There's a lot of big stuff going on here, and it intersects with the influence of critical theory over law and culture, but I'll try to keep focused on gaming specifically.So given that, you'll excuse me if I just don't discuss based on your premise. I was simply using your point to exemplify why the fear I sense isn't about bad criticism, it's about preservation of an art form that has mostly been escapist being used for other artistic endeavours and criticised based on other perspectives.
I don't think the problem is that the medium is being criticized from "other perspectives," per se. If Anita Sarkeesian were doing, say, a naturalist critique of Bioshock: Infinite, it might well be interesting and informative, but we wouldn't be where we are. The "fear you sense" arises from a response of the particular form of criticism--particularly, critical theory and feminist theory--that are not only explicitly political, but aspire to change the mediums that they critique, more often than not by eliminating cultural examples that are outside of the "correct." One doesn't have to go very far into feminist theory (there's a reason I mentioned Robin West in my original post, although Catherine McKinnon is usually the go-to example for this trend) to see this tendency. Much as I don't think the Gamergate and similar "gamer culture" anger is particularly well-expressed or well-focused, I do think it stems from a well-founded concern.
Hollywood leaning one way isn't illegitimate--nor did I say it was. But it does serve as a condign example of an industry that will go so far as to leave money on the table in order to exclude groups that it considers "undesirable." There is a market for films aimed at conservative Christians--The Passion of the Christ was the #3 film of 2004--but those stories are told rarely because, despite their profitability, they don't flatter the politics of the likes of MovieBob. Meanwhile, we can have umpteen versions of Lions for Lambs, because Hollywood loves those stories. Dollars from conservative Christians are unwanted by Hollywood, and that section of the country pretty much provides for its own entertainment. To the extent that those who like Call of Duty (to say nothing of much more problematic games like Witcher or Duke Nukem) are content to find themselves a decade or so hence in the same state, exiled from the AAA market, you are correct that they have nothing to worry about from the current "criticism."That said, I'll point this out again: "I don't want people in the gaming industry to agree on things I disagree with" is not the way the movement has presented its concerns and is not corrupt or lacking in integrity. Hollywood leaning one way politically is not illegitimate, even if it has problematic aspects (note the recent shunning of mostly EU actors leaning pro-Palestine). You just can't muscle your way into making an art form politically neutral. At most, you can present a different angle in criticism or get creatively involved in presenting a different angle yourself.
I don't think that one can make an art form politically neutral, just as scholarship isn't neutral. But academia--and in particularly, critical and feminist theorists--have shown that they can make art forms and other cultural institutions almost entirely exclusionary. That "fear you sense," to my mind, arises out of the realization, usually badly expressed, that the presence of Anita Sarkeesian doesn't portend a future in which we have really cool Call of Duty games, but also fantastic games exploring more complex topics. Instead, it heralds a future in which we may have games, even good games, but not the games we enjoy today, because those games represent wrongthink.