What does this have to do with an article about table-top campaigning? Maybe I missed something here.Boyninja616 said:Unfortunately, in a world when appeasing the shareholders and retaining a profit margin is more important than creating a playable and genuinely good game, all that is going to happen to RPGs is a slow, undignified and expensive death.
Take Final Fantasy. That has been dying since FFVII, but Square Enix know it will still sell, so they keep chugging out blander and blander crap. This, alas, will become the fate of all RPGs until Bioware or Valve start making them.
I read the first 2 paragraphs.aegios187 said:What does this have to do with an article about table-top campaigning? Maybe I missed something here.Boyninja616 said:Unfortunately, in a world when appeasing the shareholders and retaining a profit margin is more important than creating a playable and genuinely good game, all that is going to happen to RPGs is a slow, undignified and expensive death.
Take Final Fantasy. That has been dying since FFVII, but Square Enix know it will still sell, so they keep chugging out blander and blander crap. This, alas, will become the fate of all RPGs until Bioware or Valve start making them.
Everyone is there to have fun, but if one person's fun interferes with another person's fun, you have a problem. As a DM I know there have been times when player's outright refuse to continue with a story I have built for them. It's no fun to spend time building a story, only for someone to try to discard it. My idea of fun was running that story and campaign. Theirs was trying to derail anything I created. Ergo there was a problem.ItsAPaul said:Actually the game is much less serious than that, and way easier to run. Hell, my dm has kicked two people out for taking the game seriously in his recent game. If you're not there to have fun, you're doing it wrong.
This is called a "railroad" most players do not like them. Be thankful your entire group didn't quit. Most players do not want to be characters in your novel. They want to be characters with agency in a game. There is an earlier article in the "Check for Traps" series about the Agency theory of fun. Yes, there was a problem, it was you.cschraer said:Everyone is there to have fun, but if one person's fun interferes with another person's fun, you have a problem. As a DM I know there have been times when player's outright refuse to continue with a story I have built for them. It's no fun to spend time building a story, only for someone to try to discard it. My idea of fun was running that story and campaign. Theirs was trying to derail anything I created. Ergo there was a problem.
Norm, it sounds like your campaign would meet anyone's criteria for success! I certainly would not hold up my theoretical advice as evidence against your real-world success. All I can say is that you have my high regard for running a long-term campaign. I hope you continue to kick ass, brother. Thank you for your kind words on the article.Norm Morrison IV said:Now, apparently my 26 year old Sandbox does not meet with your criterion for success, due to a lack of terminus point. I've had the players of various groups finish chapters or books in the campaing story, but never finished it. So I'll have to live with my lack of success in your eyes.
Wow, that's very kind of you to say. I will admit that in my more fanciful moments I've had notions of publishing something like Gygax's old "Master of the Game" book, but for the moment those notions remain mere fancies.wyrdbrew said:Have you considered putting the "Check for Traps" into print form as an anthology? I'd buy it, highlight and scribble like hell in the margins. It would be nice to have on the shelf for reference.
Actually it wasn't a "railroad" game. It was a very open game where the player's were free to choose what they want. The problem would be that a player would establish himself as a greedy mercenary and then refuse to go on any presented quest, ie. the ones I had created for him the day before, that promised treasure. Whatever I built for the group, he would change his character to deny it. The rest of the group was fine, and some even stretched their characters to find reasons to put up with this schizophrenic character.wyrdbrew said:This is called a "railroad" most players do not like them. Be thankful your entire group didn't quit. Most players do not want to be characters in your novel. They want to be characters with agency in a game. There is an earlier article in the "Check for Traps" series about the Agency theory of fun. Yes, there was a problem, it was you.cschraer said:Everyone is there to have fun, but if one person's fun interferes with another person's fun, you have a problem. As a DM I know there have been times when player's outright refuse to continue with a story I have built for them. It's no fun to spend time building a story, only for someone to try to discard it. My idea of fun was running that story and campaign. Theirs was trying to derail anything I created. Ergo there was a problem.