I agree--expecting a group of 4-8 adults to meet regularly one night a week (and it almost always has to be Friday, Saturday or Sunday) to sit around the gaming table for 5+ hours, while it would be ideal, is pretty much impossible for me and my friends. We're lucky to get together once a month sometimes.Norm Morrison IV said:I will say that most of the really longer term games that I know of are not one weekly schedules. I am involved casually with three other 10+ year old campaigns in addition to my own, and none of run weekly. Bi-weekly, once per three weeks, and monthly are very common for longer term campaigns, at least in my experience, for a number of reasons.
But otherwise, this article is spot on, Alexander. You've given me a lot to think about as I try to start up my first campaign as a tabletop DM in about a decade.
I think it's very possible the tabletop industry could die off. It faces multiple bugbears including competition from other media, the crisis in publishing overall, and a 40-year-old image problem that's been hard to surmount. But I think the hobby has enough unique appeal that it will still exist as a hobby for some time to come. RPG design will probably become more and more a part-time labour of love and less a full-time profession. Quality and volume of product might suffer as a result. On the other hand, it might rekindle some of the magic of playing in those free-for-all, anything goes first couple of decades of tabletop gaming.Atmos Duality said:Always good to see the tabletop articles, rare as they are. We're a dying breed, but I suppose that's what the previous tabletop generation said too.