The confusion between challenge and punishment is pervasive, and it causes a lot of problems throughout the industry. I've written about it here: Test Skills, Not Patience: Challenge, Punishment, and Learning [http://www.pixelpoppers.com/2009/11/test-skills-not-patience-challenge.html]. In this thread, Mengtzu brought up the connection to learning - that's huge, and I talk about it in the essay: punishment actively inhibits learning.
The essay also happens to quote Shamus a couple of times.
Azaraxzealot brought up the elitism side of things - I wrote about that too: Status and Signals: Why Hardcore Gamers Are Afraid Of Easy Mode [http://www.pixelpoppers.com/2010/01/status-and-signals-why-hardcore-gamers.html]. On some level I can understand a community wanting to keep out the "riff-raff", but it's dangerous to try to keep something niche - if the fandom doesn't have an influx of new people, it can die out.
The essay also happens to quote Shamus a couple of times.
Azaraxzealot brought up the elitism side of things - I wrote about that too: Status and Signals: Why Hardcore Gamers Are Afraid Of Easy Mode [http://www.pixelpoppers.com/2010/01/status-and-signals-why-hardcore-gamers.html]. On some level I can understand a community wanting to keep out the "riff-raff", but it's dangerous to try to keep something niche - if the fandom doesn't have an influx of new people, it can die out.