The current state of World of Warcraft

hotsauceman

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Jun 23, 2011
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I stopped playing a year ago, it was a combo of rediscovering 40k and not having anything to do but lvl alts(did it) Grind instances(yawn and frustrating to no end) and get constantly refused from my raiding guild because i had no experience(How was i supposed to get it exactly?)
Not to mention once you starting raiding it didnt end until everyone agreed.
 

tendaji

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Aug 15, 2008
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Yeah Mists of Panderia I'm not looking forward to. The lack of a main antagonist is sorta upsetting in my opinion, while in WotLK I loved how it was all mainly focused on "Arthas is the one we need to take out, let's do this!" Cataclysm barely had that appeal it felt more like "Uh oh, the world is all shit and broken!" And now Pandaria is supposed to be that 'peaceful' era in terms of the world being attacked by a force, and supposedly going to be more about Alliance vs Horde war (I think).

Also I'm not a fan of the new talent system they have proposed. Cutting out all the talents and replacing it with a "This or That" option every 10 levels seems like it's going to be dull and annoying, and reducing any thought to some of the more interesting builds that could work.

I also find it funny that they are putting emphasis on their new pet pokemon battle system for companion pets...
 

Sarah Frazier

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Dec 7, 2010
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Thoric485 said:
What's going to be funny is when it dies down and there still isn't a MMO with more than a million subs on the western market. Maybe then certain developers will realize the problem is not WoW, but their bad design choices.
It's not always about bad designs. Generally speaking, a person ends up either playing one MMO exclusively or treating any others as 'vacation MMOs'. Of course it doesn't help that there's a fear of getting creative with mechanics, themes, and what have you...

OT: I quit playing back when people were lawling over the idea of Walrus People in WotLK, but things were already stagnating. At least for me. Then I decided to do a trial of Cata and felt exactly no different about WoW than I did when I quit until I reached points where the zone had gone through a major change. Everything else, however, was nothing more than re-written subtitles to the same movie; You must collect X animal parts because we're studying how this disaster affected the animals rather than fixing a gnome's machine. Or something similar.

It wouldn't be any surprise if the things I've heard from current players is also true. That the AH is ridiculously unbalanced because gold is so easy to get at higher levels. That all, if not most, classes only need a couple of buttons to fight. That gear determines how likely you'll be to join a guild that isn't full of morons. That many people really only stay because they have friends who still play or already "invested" too much time to simply quit (and probably don't want to lose that false sense of achievement and prestige).
 

DeltaWolfson

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May 9, 2011
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SecretNegative said:
I was shit, it is shit, and will continue to be shit. That's my words of wisdom.
You have reached enlightenment another knows the truth, how does it feel to see the light? Good, no?
 

Loop Stricken

Covered in bees!
Jun 17, 2009
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tendaji said:
Yeah Mists of Panderia I'm not looking forward to. The lack of a main antagonist is sorta upsetting in my opinion, while in WotLK I loved how it was all mainly focused on "Arthas is the one we need to take out, let's do this!" Cataclysm barely had that appeal it felt more like "Uh oh, the world is all shit and broken!" And now Pandaria is supposed to be that 'peaceful' era in terms of the world being attacked by a force, and supposedly going to be more about Alliance vs Horde war (I think).

Also I'm not a fan of the new talent system they have proposed. Cutting out all the talents and replacing it with a "This or That" option every 10 levels seems like it's going to be dull and annoying, and reducing any thought to some of the more interesting builds that could work.

I also find it funny that they are putting emphasis on their new pet pokemon battle system for companion pets...
Players ask for more PvP.
Players ask for more things to do outside raids.

Blizzard adds more PvP.
Blizzard adds more things to do outside raids.

Players moan and *****.

---
As for the talent thing; realistically, how many people actually made their own build that worked, and didn't just check EJ for the mathematically-optimal configuration of your 51 points?
 

I.Muir

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Jun 26, 2008
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I was shit?
Also the more you invest in the game the closer you are to a lower lifeform? True for some I guess but no need to be insulting.

Missed the quote
 

Scow2

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Aug 3, 2009
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What WoW really needs is Legacy Servers. I played the game for the same reason I always have: I love exploring the world of Azeroth, and have been a fan since the first game (Warcraft: Orcs and Humans. Not Pre-TBC World of Warcraft)

It's also been innovating as far as the core mechanics and engine allow it, with phasing, vehichles, and other things. Cataclysm was mostly about the pre-level 60 content at release, and it was AWESOME!

I even capped myself at Level 60 just so I could explore and do everything in Azeroth before heading to Outland. The biggest problem with Cata is the amount of Oblivion-style "Cutscenes" (Hogger and that Grimtotem guy stand out worst in my memory)
 

I.Muir

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Jun 26, 2008
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Cata did bring in a lot of phasing which was cool. I'm not sure why everybody is making it out to be the devil. All I remember is many of the nooby zones went from intolerably boring to alright to pretty good. The red ridge quest line, the stone talon mountain quest line the more meh west fall quest line. Goblin > Worgen quest lines which were both interesting but forgettable. The pandas beta quest line is scenic to say the least so as far as I know much was improved by cata and will continue to be improved in MOP. Also saying wow is dying is like saying pc gaming is dying, they have been doing it for years now but somehow it's still around.
 

Erana

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Feb 28, 2008
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Dark Prophet said:
pandas with boobs wtf
There is a good, non-fetishie reason for this, and you'll see it by looking at all the other women in WoW. If female Pandaren didn't have humanlike breasts, then the textures for all female outfits would look terrible.
Expecting them to redo hundreds of textures for one race is just unrealistic, especially when boobs of all sorts tend to be pretty popular on the interwebs.

That being said, MoP does and doesn't bother me. I mean, there are a lot of things I shouldn't like about it from the Warcraft srs lore aspect, from pokeWoW to pandas to no big past boss, but at the same time, it looks like fun. The whole thing seems like a detour off into another MMO for a while, and it doesn't seem like they're breaking WoW lore as a whole with it, so why not sit back and enjoy the ride?

Also, with the millions of Chinese WoW players, I can't help but be happy for their getting to experience their favorite game from a fantasy version of their culture.
Or, that they will, whenever Pandaspansion finally gets to them.

Still, with TBC content being the new standard package for WoW, they should revisit the Outlands with Arakkoa and Ogres as new races. Outlands is terribly outdated, arakkoa are filled to the brim with Alliance playable race potential, and Ogres are neglected from the days of Warcraft. Have some kind of mutation with blue ogres that makes them physically weaker but mentally stronger to match the other playable races. They made the Draenei work, they can make Orgres work, too.
Outlands is just sitting there, begged to be us...

OK, I was ranting. State of WoW today? I dunno. Cata didn't really spark any interest in me and I haven't touched the thing since WotlK and never got to endgame content. :p
 

Fieldy409_v1legacy

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Oct 9, 2008
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Empires dont die overnight. It will take a long long time until WoW will be considered well and truly dead.

Im sure that in ten years time someone will still be playing this game.

Everquest is still going isnt it?
 

Sexy Devil

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Jul 12, 2010
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Qitz said:
Oh it doesn't need just a texture update, it needs a whole ENGINE overhaul. Don't forget, the WoW engine is the Warcraft Engine, it's hellishly old and needs to be rebuilt for WoW to do some more drastic things.

I don't see myself playing MoP because I'm losing interest in the game after WotLK and all the nerfing they did in Cata. I was one of the few people who like the Hard Heroics, when they were first released. They wouldn't have needed to completely nerf them as people were still in lawlwrath mode and trying to faceroll the instance. After some learning and gearing up, people would have been set.
That heroic thing at the start of Cataclysm was funny. After so long of seeing so much bitching on the forums about heroics being too easy, that happens. At that point the hardcore people are complaining because the game isn't using the old thoughtless insta-kill punishments for arbitrary things of vanilla WoW, and is instead requiring an actual understanding of mechanics. And the casuals are complaining because it's too hard.

I liked the instances too, and getting that volcanic drake before everything got nerfed felt like a big achievement, but the corner Blizzard backed themselves into there was just downright funny.
 

Baldr

The Noble
Jan 6, 2010
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People can complain and ***** about WoW all day. The only fact that matters to me is I'm having more fun in Mists of Pandaria then I did in Cataclysm...

 

I.Muir

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Jun 26, 2008
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Devoneaux said:
Baldr said:
People can complain and ***** about WoW all day. The only fact that matters to me is I'm having more fun in Mists of Pandaria then I did in Cataclysm...


....Are you fucking serious>
Now now, don't ruin his fun
 

Sexy Devil

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Jul 12, 2010
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Devoneaux said:
Hey, I never asked for things to be harder damn it! Healing at the start of cata was a tireless frustration. Slower casting times and lower heal numbers with the same burst being pushed out from Wotlk
It actually wasn't that bad. Provided everyone else wasn't sucking there would be enough damage going that you could pretty easily heal through it. The problem arose because the DPS weren't able to break the mentality that they could just stand in one spot and focus on numbers.

Raids were a different story, yes, but even then it only really took a lot of work in the later parts of the raids. The first boss of Throne of Four Winds was a complete joke, and the first two of Bastion of Twilight and Blackwing Descent were pretty easy too.

Some of the best fun I've ever had in WoW came from those later raids though. The only night I really regretted was one where we spent 7 hours wiping on Atremedes because we were all tired as hell, and a few stubborn few would have kept whining if we didn't keep wiping.
 

Hamish Durie

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Apr 30, 2011
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Qitz said:
Oh it doesn't need just a texture update, it needs a whole ENGINE overhaul. Don't forget, the WoW engine is the Warcraft Engine, it's hellishly old and needs to be rebuilt for WoW to do some more drastic things.
truly a man with smart ideas

my opinion on wow - make some more brand new content, not talking about new dungeons etc im talking about somethign to do besides pvp, raiding, prof griding PLEASE
 

gizunt

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Nov 20, 2009
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It's still going strong and will do so for a few more years(albeit with a slight decline)...but I do want it to die out. not because I hate it or Blizzard, but because of it(one way or another) not a single MMO that came after it was nearly as popular as it was. It practically killed the MMO scene. sure there were a few minor successes here and there and the Korean scene is a whole different story, but what I want is variety, Multiple MMO's with their own unique gameplay mechanics and settings being equally successful, or at least having SOME kind of a competition, and not just WOW and ultra mega EVE nerds (jk, I think EVE is great too).