The Dark Eye: Drakensang review

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Ixal

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Mar 19, 2008
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The Dark Eye: Drakensang is a recently released single player RPG similar to Neverwinter Nights 2. Compared to it the game offers a long and interesting single player campaign and a complex combat system, but lacks the editor and multiplayer gameplay.

Unlike most recent RPGs of this style, Drakensang does not use the D&D rules system. Instead the game is based on the german Das Schwarze Auge (The Black Eye) rpg which is quite differently than D&D right from the beginning.

At the start of the game you create a character and compared to other RPGs the character creation is more limited. You can choose from a number of pre build characters of different origins and professions and, if you want, change the starting skills of them. The look, starting attributes, advantages and disadvantages and in the case of dwarves and amazons, the gender is fixed.

Now, before I continue to review this game, let me first explain the rules a bit to prevent any misunderstandings. DSA is point based which means that as you earn experience you can it to increase skills, attributes and weapon profiencies. Every character can learn everything, the question is just about how much points it costs. That's why it is not that bad that you don't have the complete control over you character when you create him or her.

Checks in DSA are made with a 20 sided dice, like in D&D, except that you have to roll low, instead of high. Generally in order to succeed you have to roll below the target number. This is true for skill checks and for the combat.
Every skill in Drakensang is linked to three attributes and in order to succeed in a skill check you have to roll three times and get below those attributes. When you increased the skill rank you are allowed to subtract 1 point for each rank from one of those rolls. So in order to get better in a skill you can either increase the linked attributes or increase the skill itself.
After all three checks are made the remaining skill ranks you did not spend to reduce the die rolls determine how well you do something, which is especially important for spells which are resolved in the same way.
There are some exception to this rule as for some skills no checks are made, but instead you simply need a specific amount of ranks in order to do something. How many ranks you can take is also determined by the linked attributes.
All of this calculation is of course done for you in the game, but you can see that Drakensang is a bit more complex than D&D so you have to be willing to invest a little more effort to learn the rules in order to play Drakensang than for example Neverwinter Nights 2.

The skills themselves are divided into multiple categories. There are combat related skills, like stealth and self-control, nature skills like animal knowledge, social skills like diplomacy, general knowledge skills which handle treating wounds and identifying magical items and crafting skills like crafting bows.
Many skills in the game are linked to crafting and cover the crafting itself (forging, crafting bows and alchemy) and the collection of the required material.
To craft something you have to buy/find a blueprint, learn it and then you can, at the correct workstation, build the item as long as you have the correct materials. The normal items can be build with store bought materials and in the end just save you some money compared to items you can buy, but the more powerful ones can only be build when using monster parts which first have to be harvested. And once you build one of those special items you will likely keep it for a long time. That is because in Drakensang you won't be flooded with magical items like in Neverwinter Nights, Magic in DSA is rare and you will hardly find any magical items. Instead the higher quality items, even the unmagical ones, are not too common. It will take quite some time to find things like a full plate or a good two handed sword.

Lets move on the combat system. Like with skills it requires you to roll low. Each character has, for each weapon category, a attack and a parry value. If he wants to attack someone successfully he simply has to roll below his attack value which is rather easy. The problem is that the enemy has now the chance to parry the attack by rolling below his parry value which is equally easy. If you already used parry in this round then you can only try to dodge further attacks as you can only parry once without special skills and dodging blows is a bit harder, especially when you wear heavy armour. On the other hand this armour reduces the damage you receive when you do get hit, so it is always a tradeoff between endurance and dodging.
Because of parrying and dodging, combat tends go on for a rather long time in Drakensang and very often a lucky hit is the deciding factor in bigger battles.

Now for the most important part of an rpg, the world it plays in. In Drakensang it is the continent Aventurien which has a more mediveal feeling than comparable D&D worlds. Magic is less prevalent, the deities play a much more important roles in the lives of everyone and even the names sound more mediveal. Although here I might be a bit biased. As a German myself I might be more tolerant about the names, which are also rather German inspired, than others, although I don't know how, if at all, they will be translated. But even in German the names of some spells sound silly and they are generally named in a very "Harry Potter" like manner.
You will spend most of the time in the city Ferdok which has numerous primary and secondary quests, a lot of traders and your headquarters where you can change your companions. All this has the disadvantage that the city it quite big and you sometimes have to walk for a while to reach your destination.
From time to time the main quest sends you to a other region which has its own story arch and quests. Here you have to be careful as it is not possible to go back to the city before you completed the quest of the region and after you did that and left the area there is also no coming back. So any loot or quests you leave behind will be gone forever. That can be frustrating when you took the wrong companions with you and lack a skill. While skills can be increased everywhere new skills can only be learned at trainer which might not be available in the area you are.

Speaking of companions, there are quite a lot of them from all races and professions so you shouldn't have a problem with creating your dream team. You just have to be patient as not all characters are available from the beginning or even shortly after it. Sadly they don't interact with each other much like in the Bioware/Obsidian games.

Drakensang is a very long game, so you definitely get enough for your money. I played this game for longer than what I needed for Mass Effect with all side quests and I am still not even near the end.
Also in other aspects this game does not follow the trend of the industry. Drakensang is remarkably bug free. Some people have problems with it but not many and some problems can be traced back to them trying to bypass the copy protection.

The graphics is good, not Crysis pretty, but still nice to look it and, for the graphics quality, it require only very few resources. The game runs fast, has short load times and can be played on older machines.
The sound is adequate and sometimes a bit too quiet. Whats irritating is that only the first paragraph an NPC speaks has a voiceover. The rest of the conversation is text only.

In the end Drakensang is a very good game. Like everything it has its flaws, but compared to its strengths they are negligible. The gameplay is nice, the story interesting and the world draws you in easily. You just have to be willing to learn the rules of the system which are a bit more complex than normal.
And as a small extra, the game, at least the German version I own, contains the core rulebook of the DSA pen and paper game.
 

goodguy

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May 18, 2008
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I started to play the game but the overall presentation and the dialogues turned me off before I could really get into it.
 

runtheplacered

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Oct 31, 2007
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Interesting. This game slipped passed my radar. Is this game in English, yet? I don't see a US/UK/AUS release, yet.
 

Ixal

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goodguy said:
I started to play the game but the overall presentation and the dialogues turned me off before I could really get into it.
Can you be a bit more specific? I really liked the dialogue, especially as they try not to mix too many modern words into it. Is German your mother language?

runtheplacered said:
Interesting. This game slipped passed my radar. Is this game in English, yet? I don't see a US/UK/AUS release, yet.
Apparently they are still searching for a publisher for this game. Sorry, I was not aware that this game is not available in a different language as German when I wrote this review. Considering that this game currently holds the first, second and third place of the German gaming charts (for the three different versions) I am pretty confident that there will soon be an English version of it.
There is a Demo if you want to check out the game, even when you have problems understanding it.

PS: This game has the best looking dwarves of any PC game I know of.
 

runtheplacered

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Nice, hope I do get to play it. Unfortunately I'm just a stupid monolingual American. If I tried the German demo I'm sure I'd just be embarrassed by how bad my 2 years of German class taught me nothing!

Anyway, I look forward to checking it out
 

goodguy

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May 18, 2008
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Yeah, German is my native language. To be more specific: I just found the dialogue to be a tad too cheesy and old fashioned for my taste. Also, the exaggerated dialogue animations of NPCs and the uncomplete voice overs irritated me. The graphics are decent but you can definitely see that the game didn't have the biggest budget.
 

Ixal

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Mar 19, 2008
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goodguy said:
The graphics are decent but you can definitely see that the game didn't have the biggest budget.
I can't agree with you there. The graphics are much better than Neverwinter Nights 2, the voice actors are superb (for example the german voices of Antonio Banderas and Bruce Willis) and this game is rather bug free which means a long and costly testing phase which is rather uncommon in todays market.
 

Rame

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Aug 11, 2008
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You are lucky guys))

I know german, but demo isn't work on russian Windows...

Ixal, owing to your review I think I'll buy this game. 100% =)
 

Asehujiko

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Ixal said:
Apparently they are still searching for a publisher for this game. Sorry, I was not aware that this game is not available in a different language as German when I wrote this review. Considering that this game currently holds the first, second and third place of the German gaming charts (for the three different versions) I am pretty confident that there will soon be an English version of it.
This means absolutely nothing because germany has a habit of not counting foreign games in their charts. Also, completely luck based combat? No thanks.
 

Ixal

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Asehujiko said:
This means absolutely nothing because germany has a habit of not counting foreign games in their charts. Also, completely luck based combat? No thanks.
That is not correct. The charts are based on the number of sales in the major German computer/electronic stores. Also the German game industry isn't big enough to even fill a short, top 10, charts most of the time if games from foreign countries are not counted.
You can see the current charts here (Drakensang is only counted once) http://www.gamestar.de/charts/
And as you will notice, it includes a lot of non German games. Specifically there are only two German games in the top 20 (Drakensang and Crysis).

As for the luck based combat, it is as luck based as the combat in Neverwinter Nights 2 or any other role playing game where stats and dice rolls determine if you hit and not personal skill. Maybe a bit more luck based than in NWN2 as attacks in DSA/Drakensang require more rolls than in compareable games.
 

Ixal

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Mar 19, 2008
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I want to bump this review once (and only once).
I know bumping your own reviews is not very nice, but when I made this review the game was not released outside Germany.
By now it is available in the US, so I want to give the people who just discovered the game a chance to find this review.
 

cherimoya

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Mar 2, 2009
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i'm glad you bumped it. i just bought this on gg and i was quite happy to find a (much more) thorough explanation of the P&P dark eye ruleset than i'd found elsewhere with (american) reviews. thank you.

cant wait... its downloading now.
 

cherimoya

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Mar 2, 2009
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a question?

how does the combat play out? it goes by combat rounds, yes? is there a deep tactical game there? or can you basically click at your opponent and win the combat without fiddling with potions, spells, special attacks, character positioning, parries, etc?

(your mention of lucky hits often deciding combats makes me slightly wary, but i'm eager to give it a go regardless)
 

Ixal

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Mar 19, 2008
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cherimoya said:
a question?

how does the combat play out? it goes by combat rounds, yes? is there a deep tactical game there? or can you basically click at your opponent and win the combat without fiddling with potions, spells, special attacks, character positioning, parries, etc?

(your mention of lucky hits often deciding combats makes me slightly wary, but i'm eager to give it a go regardless)
It has a turn based combat system in real time. Kinda like Neverwinter nights. Behind the real time action there are still turns.
Luck based combat is mostly seen at higher levels when you are fighting an equal number of enemies. Because the chance to block an attack is not influenced by how good the enemy strikes (except for a critical) very often two strong fighters attack each other for several rounds, each time parrying the others attack till someone criticals for massive damage.
 

cherimoya

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Mar 2, 2009
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i started playing it a few hours ago and i'm enjoying it a great deal so far.

way too early for me to add much more, but first impressions:

i nearly wet myself with joy when i clicked the "expert mode" character creation button.

the ability to pause in between each combat round is fantastic. (there's a tick in the options to make it automatic.)

i also notice certain rules that make me happy - for example the realism of an archer being modified -2 to hit while being attacked / harassed by each melee attacker. i can imagine rules like that come in to play (tactically) a great deal down the road.
 

Jandau

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Dec 19, 2008
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Just to chime in, I've started playing the game and I have very little to complain about. Graphics are great, animations are great, writing and story is solid, gameplay is fun, interface is simple and easy to use, etc.

My grief is mostly related to unfamiliarity with the ruleset and having to piece it all together through trial and error. While the game takes time to explain some of the basic mechanics, some of the abbrevations and terms are unclear. The game is a bit inconsistent in its terminology at times and it took me a bit to figure out some of it.

Furthermore, I'm not quite sure as to how useful some of the skills will be in the game, so I'm a bit reluctant to invest in them. The social skills are quite vague in their description, I'm unsure of the value of crafting skills other than Alchemy, etc. Also, I've yet to figure out how the game determines skill caps. For instance, my Rogue seems to have a much higher skill cap for Fencing weapons than any other weapon type, but I'm not sure why since it's not listed as a mechanic (as some other bonuses and penalties are).

Finally, spellcasting is a mystery. Acquiring spells and then upgrading them with XP is a nice concept, but even a few hours into the game I've realized that not all spells are useful and would love to undo some of the points I spent in them. I'm also afraid that the spells I use now might become obsolete further into the game and I have to spend even more XP to get my new and better spells up to speed.

But to be honest, at least the game isn't dumbed down or stupidly simple. Figuring out all of this will be a challenge, though I'll likely put my Battlemage on hold and go through the game with a Warrior-type character first :)
 

cherimoya

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Mar 2, 2009
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re: the animations.

am i the only one that finds joy in watching my dwarf PC run?

i think its the greatest thing. hauling his little ass all over the place.

-------------

as for the skill caps, from what i remember each skill traces itself back to two or three of your character's attributes. (when you hover over a skill, the effecting attributes get highlighted) is it possible that to your rogue, fencing (DEX/AG based) is somewhat of a natural application of his / her attributes and therefore can be bought higher at lower levels?

download the manual if you can, i've found it helpful for things like that.

as for the social skills, i've already seen some different branches to the dialogue tree while playing a character who is street-wise vs. seductive vs. crude and generally un-charming. as for how DEEP those branches go, i'm unsure yet.

i find i love the game more and more, btw. in the last few years (since morrowind, actually) i've gravitated away from linear RPG structures, and yet i'm finding this one pretty charming.

also, i'll just tack these here so that people can find them:

http://forum.dtp-entertainment.com/viewtopic.php?f=191&t=12013
a mod that disables the mini-map's markers (i found them annoying)
(it's the second last in the first post, above the disable HDR mod)

http://forum.dtp-entertainment.com/viewtopic.php?f=191&t=11985
a general introduction and how to about the modding potential of the game.
 

hunvagy

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Apr 1, 2009
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I started playing it today, and it seems really great. One thing that bugs me is the over-explaining automap (But every RPG nowadays points you exactly where you need to go). Actually, I don't know if it's common knowledge, but this is the 4th DSA game published. I vigorously played the first three, and remember spending nearly 40 minutes browsing through the character creation chart of "Schatten über Riva". Perhaps this is why you get pre-compiled characters. I just wonder why they changed from Realms of Arkania to The Dark Eye. It is more near to the German original, I guess. Anyway, great game. BTW, can the characters catch diseases, like in the old games? It added a certain degree of realism, not trodding through the icy wastes in shorts, being afraid of catching a cold and so on :)
 

dirk45

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Mar 20, 2009
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I'm really looking forward to playing this game now that the gold version was released in Germany. I bought the original Dark Eye Pen & Paper box when it was released maybe 25 years ago. Time just slips away.