The dark tower: a RP

alexxcodered

New member
Feb 3, 2011
61
0
0
This is a role play on the escapist, private message me to be counted as a player. I am going to keep the amount of players small in order to provide a better experience for those that do wish to play. At most, there will be up to 15 people.

The land of a thousand palaces was once a peaceful land, until one day the human race became locked in armed conflict with they're demon neighbors. In a bid to end the war, the demons summoned a dark tower containing a portal to hell at the top. Unfortunately, the demons were enslaved and the human race hunted down for sport. Those that remain alive cling to a shallow existance, barely surviving day to day, until, one day a plan was formed, to send a team of the world's best warriors, to fight for the fate of the world.

Anyway, you play as either a hunter, a reaper, a swordsman or a medic. Each class plays differently, and each has a special skill that they can use.

The hunter is an archer that has spent they're life hunting animals and small demons for food, and is proficient at cooking, archery, fishing, and gathering. They can summon a companion from a choice of three once per day. They're first option is a wolf, they hunt for items and do minor damage. The second option is a tree spirit, they have high health and draw attacks, but don't do very much damage. They are also weak to fire for obvious reasons. Option #3 is the ability to summon a ghost warrior that does high damage, but goes back to the spirit world after taking even a single hit.
Hunters do +7 damage with all bows, do +2 damage to all animals, and cooked, gathered, and fished for items have +6 effect (so health foods give an extra 6 health for example)
Base health: 30
Unarmed Damage:5
Starting equipment:
- 50 gold
- Farmers bow (10(+7) damage)
- lamb leg (15 health restoration)

The reaper is a dark mage that has been born with demonic blood, they kill enemies and use they're remaining life to make themselves live longer. They are proficient with scythes, maces, necromancy, pyro magic and debuffs. They heal themselves by 5 hp every time they kill any enemy, and gain extra experience points for killing undead enemy's.
Reapers do +5 damage with scythes and maces, gain +10% XP for killing undead, can learn debuff magic, and can learn pyro magic.
Base Health: 35
Unarmed Damage: 5
Starting equipment:
- Vial of blood (+50% health restore for the next 10 kills)
- 20 gold
- Worn Down Mace (7(+5) damage
- Trinket (No obvious effect)

The swordsman is a warrior who swore to protect a child king. Unfortunately, they failed in that duty, and now travel the land as a sell-sword. They are proficient with swords, can wear heavy Armour and do large amounts of damage with they're fists. They can also increase maximum health and unarmed damage by 100 for one fight per day. (Perfect when fighting creatures that would normally overwhelm the party.
Swordsmen do +10 damage with swords, can wear heavy Armour, and have high unarmed damage.
Base health: 50
Unarmed damage: 25
Starting equipment:
- 1 gold
- Crystal of Aid (Kills any enemy, fully heals the party, and levels the party up, UNIQUE item)
- Health potion x2 (+50 Health)

The Medic is a potions expert with powers of restoration magic, they fight with holy magic and weapons, and can deal massive damage to demons and other creatures that are enslaved by Satan with holy water. Once a day they can bring back a party member from the dead at no cost, or they can fully heal the party. Only they can pick up and use "HOLY" items and weapons.
Base health: 25
Unarmed damage: 5
Starting equipment:
- HOLY cross x2 (kills demons)
- HOLY water (kills all enemy's that are "SATANIC")
- HOLY potion (fully heals party)
- HOLY ring of god (Increases base health by 10, but breaks if health drops below 5)

Get messages in by the first of march to be eligible to play!
 

Raynoson

New member
Mar 31, 2011
1,079
0
0
I'm assuming your aiming for a numbers game in an rp style? Curious and suggest you put in how playing works for others who will read.
 

alexxcodered

New member
Feb 3, 2011
61
0
0
Raynoson said:
I'm assuming your aiming for a numbers game in an rp style? Curious and suggest you put in how playing works for others who will read.
I'm hoping to blend the numbers in a subtle way into the text, and allow the players options about dropping in and out, and I'll have a summarized set of data for all characters to allow people to find out about the story and teammates. People will be able to join, but it may be difficult for them if they join after.. 50- 60 turns for the first time.

EDIT: it's basically there to stop people making they're attacks too awesome and wiping everyone out in a single turn. Basically, it's just there to impose a slight amount of control over the RP, by having established, (but flexible within reason) rules. So the swordsman can rip someones throat out, but the medic cant, for example.