The Days of Consoles Are Numbered, Says EA Founder

FloodOne

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Apr 29, 2009
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The day I pay for a service instead of a product, is the day I hit up eBay and start stockpiling classics. I won't do it, nor will I allow my kids to do it. When they grow up, it's their money, their decision. While they live off of me however, that shit won't fly.

*sigh*

I fear for the future of gaming.
 

Orcus The Ultimate

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Nov 22, 2009
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Lost In The Void said:
They keep talking about services instead of product. You know what I'd like my video games to remain a product. This reason being that I enjoy "owning" the product instead of paying for a service. That sounds like a way for them to charge more for less
I just couldn't agree more !
 

Heart of Darkness

The final days of His Trolliness
Jul 1, 2009
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Okay. The idea that games need to be solely service-based, because the idea is faulty. No other form of entertainment is a service; they're all products. Why should games be any different?

If a publishing house--let's say, Random House--starting charging people a monthly (or, worse, a page-by-page) subscription in order for them to read their books, people would boycott RH until they either changed their strategy or went out of business. Same with movies: if we were suddenly charged on a strict pay-per-minute basis, rather than a pay-per-view, we would see an outrage.

While it's true that television is largely service-based, it's only a service on the provider's end--companies like Turner and Viacom produce products in which to cushion commercials that provide the bulk of revenue. But why are large publishers trying to change the game? The games are, first and foremost, a product--developers create a product, and individual licenses for that product are distributed for consumer use, and the consumer should be able to do what they want with that license (within legal bounds) and not risk losing it on the grounds of "service denied."

Of course, games can be both a product and a service--servers aren't free. That's the unique aspect of games that other forms of media don't have, but to change the game from "product" to "service" solely on this single, unique aspect is foolhardy at best, fatal at worst.
 

Orcus The Ultimate

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Dexiro said:
It's been said 10000000000000 times, people like to have physical copies of their games. I'll admit i do have a hefty amount of downloaded games, but like hell am i giving up on physical copies completely.

Services like OnLive just sound plain terrible, and for more reasons than just not giving you a physical copy. They practically blackmail you into maintaining a subscription, or else you lose your games forever.
well now we have a mystery solved !
 

mattaui

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Oct 16, 2008
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This cloud gaming nonsense is so highly theoretical that it boggles my mind how much it gets brought up. Especially when we're starting to see movement by broadband infrastructure providers towards looking very strongly at bandwidth caps or otherwise controlling and throttling certain kinds of traffic.

The money is made on the sales of the games, anyways, and recouping those costs are hard enough as it is for the console makers. Why would they want to invest in some gigantic moneysink of a project like trying to build servers and supply the connections for people to be able to play them? The only companies that currently do this are MMO providers, and they charge a monthly subscription, and you -still- have to have your own hardware and buy the software.

Consoles are just specialized PCs, under the hood, so if they were going to go away we'd already see some real movement in that direction, not proof of concept projects or vaporware ideas. But the only cloud gaming we currently have really isn't anything like this at all. I suppose if Blizzard ever added console support for WoW they'd be the closest thing to this, but that would just be broad platform support.
 

SelectivelyEvil13

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Jul 28, 2010
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What fantasy are they hallucinating? Seriously, I want to see how they expect games to become more mainstream and common (cha-ching!) if there is a lack of internet technology to support such a concept. I'm lucky that I have a good enough internet connection, but it took a LONG time for it to come around here, and there are enough places in America that are not as well supported to make a difference. People played games before the whole online craze, why should the future upgrades in games suddenly change that? Then there are other countries where getting a good server is already a chore, do they just want to throw away all business outside of the U.S. and Britain?

They would be isolating customers as well as potential customers who do not have the adequate broadband speeds as they piss off everyone that is smart enough to realize this is not even ownership.

Most people would rather own something when they pay out their hard-earned cash, not just assume that the faithful corporations are going to keep injecting fun-data at their own cost for some old classic or low populated game server. Obviously the cost for servers to account for the growing library of games would result in too few being supported. So what? Now your gaming choices are Call of Duty, Call of Duty's Step Brother, and Duty's Calling? Basically whatever is the current, trendy virtual playground for over-privileged, screeching twits is the only available game. And people thought that previously console-exclusive games going multiplatform was bad, what a joke comparably!
 

Fearzone

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Dec 3, 2008
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Talk is cheap. Show us a fun "service"-based game, streamed over the internet, and we can talk then.
 

TimeLord

For the Emperor!
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Aug 15, 2008
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Once there is a system to link the PS3 and 360 together online like Steam did with MAC and PC.

THEN, consoles won't matter.
 

sosolidshoe

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What you "never happen" chappies seem to be forgetting is; they don't need to wait for a cloud gaming service to do this. They could do it right now through DRM. Why do you think Ubisoft & Co are so desperate to sell people on the idea of always-on net-based DRM systems? It's because it gives THEM the control. You no longer pay to buy a game, you pay to access the servers which permit the game to function.

We already know how this ends - look at EA Sports games. How do they make their money? That's right, they kill the multiplayer and stop updates to try and "persuade" customers to buy the newest year's edition of SportsGame. Now what do you think will happen when we gift these bastards with the ability to simply kill your right to play a game from afar? When the sequel comes out, they'll simply shut you down, because you didn't pay for a product, you payed for a service, and they can terminate a service at any time for any reason, didn't you read the EULA?
 

jamesworkshop

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Sep 3, 2008
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Ok first off people actual read and realise that Logan was talking about onlive not Hawkins

What hawkins means is the death of the exclusive platform not one consumer device to rule them all

TV shows don't work on LG TV's only and then not on Sony TV's your DVDs don't stop playing either and neither involve Cloud computing or anything else to do with questions of ownership
 

crotchdot

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Jun 11, 2010
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The days of EA's founder are numbered, say consoles. I know who my money's on. But at the risk of making a serious point, the thing I love about consoles is I know the game has been optimized to run on that system, and a zillion potential combinations of differing hardware won't stop the game from running at it's best (barring a few rushed sub-par PS3 ports to prove me wrong).
 

GonzoGamer

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RollForInitiative said:
I purchased Mercenaries 2 and can no longer play the multiplayer elements of it because those servers were shut down. What happens when we start losing servers that cut us off from games we've paid for entirely? Does somebody plan on refunding me the money that I spent at that point? See, I pay to purchase my games, not to rent them for some indeterminate amount of time dictated by somebody's willingness to continue shelling out for a server.
This is the problem I have with the idea too.
I wont miss the consoles (let?s face it, each console this generation has had one big problem or another) but I will miss having some sort of sense of ownership of the title that wont necessarily expire at some point.
I wouldn?t mind seeing some sort of standardization between the formats. Really the individuality of game systems seems mostly relegated to gimmicky peripherals and social networking fodder. There would be no exclusives anymore and I think that would be a good thing. As a pc gamer as well, I would be really pissed if Alienware (or something equally overpriced) got exclusive games that would only play on their hardware.
 

Jimbo1212

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Aug 13, 2009
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Cloud based systems will eventually dominate for numerous reasons, one being lack of materials, however I do not think it will be any time soon solely due to the poor infrastructure in most Western country's. To play games off a cloud system you will need very fast internet connection to be able to get games up to 60 fps, and sadly most places do not have fast enough internet for this. You also have the problem of trying to send the data quick enough over such a large area. To get a cloud system to work well, you would have to have multiple servers thus increasing the setup cost and maintenance.
The only part I would disagree on is the comment about developing across multiple platforms. This generation of consoles has shown a massive increase in multi-platforming, yet this has back fired on some company's as the consoles all vary to much in terms of hardware and player base. I think developers need to go back to how they originally made games - come up with an original idea and go from there, rather then rehashing other games and jumping onto the nearest bandwagon.
 

Aiddon_v1legacy

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Nov 19, 2009
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Stuff like OnLive is too young to dominate yet. If consoles do become obsolete that's so far in the future that Nintendo will have already taken over the world and converted it into the Mushroom Kingdom
 

bellstar

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Sniper Team 4 said:
May I be dead and buried before this happens. I like my systems, and I like owning a physical copy of my game. Granted, the idea of getting rid of multiple counsels sounds appealing, but let's be honest here. Microsoft, Sony, and Nintendo will never get along enough to agree, "Yeah, I'll get rid of mine (and promise not to make a new one) if you get rid of yours."
It happened to Sega so it's possible it could happen.
 

Bullfrog1983

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Dec 3, 2008
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I think I have enough monthly fees without adding another one for the "service" of playing a game. This sounds like a tool to use against customers rather than for their benefit. Imagine trying to switch to a different service? They'd probably have all your save information and others might not have the game you want to play - pretty much why i'd say console gaming and PC gaming will never go out of style.

Also the ridiculous amount of profit that some consoles get from people buying their games.
 

Nibiru

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Apr 5, 2010
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When the internet becomes a free service that everybody owns, cloud gaming would at least sound reasonable. However, this will not happen in the near future, I suppose, so the idea is a fail in all aspects.



Remember the PSN server crash a couple of months ago that affected all the non-slim console users?



Just imagine how often you will try to log on, play the game that you have bought the other day and were extremely excited about to play and then encounter a server message saying "Sorry, it's maintenance time, you will have to wait a bit longer lolol!"?



If you do something like that, do it GoodOldGames style.
Buy the game, download it onto your hard drive and thats it.
Of course, this won't work because of the DRM problems...