The Death of Backwards Compatibility?

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Pirate Of PC Master race

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As PC Master race, I am largely unconcerned.

Yes, it is harder to get the games from the 15 years back now, but there are communities who produces compatibility mods and people who fixes outdated format of the games(namely Steam and GOG). Even on this dreaded Windows 8 I can run some decade old games just fine.

As for consoles, I don't see backwards compatibility coming back any time soon. Probably after 2 generations or more(when they have good reason to install DRM). If a console cannot run all the games from previous gen, that just means it takes some work from someone(Sony/MS/Nintendo).

Personally, hopes of them giving stuff out for free instead of them making HD remake and selling those again is like me having the hopes of receiving 72 concubines from them. So no. I hope you bought gravestone for the backwards compatibility, but I am willing to eat my own words when MS and Sony changes their business status to non-profitable.
 

emeraldrafael

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Honestly in today's age I would think BC would be easier simply because of cloud. I mean yeah you'd have to buy them again, but you look at what Sony did where you could buy certain old PS2 games (I mean really, P3Fes for 4.99, sony could have charged 4 times that and people would still pay happily). PLus with what I heard before about your PS3 games going to a cloud and you can play them on your PS4 (but i coul dbe wrong).
 

elvor0

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Dirty Hipsters said:
CrazyCrab said:
Sorry but I just had to leave this here. PC MASTER RACE.
Really? No, just no.

PC has a very similar problem in that when windows gets updated a lot of older games either completely stop working, or need inconvenient workarounds to keep them working.

I for one can't get Thief to work on my PC not matter what I do.
True, but most games get fixes from fans or GoG.com, even if the work around are inconvenient, at least they exist. You have NO hope of getting a game to be backwards compatible on a PS4 or XBone.

Plus there's DoSbox and compatibility mode, which seems to work quite nicely on Windows 7. I'd wager the GoG version of thief would work, heck I've got the Sold Out Software version of Thief 1+2 which works fine on mine. My point is the option of BC is there, regardless of it sometimes being finicky, rather than being completely locked out on consoles, so it's not /that/ similar.
 

Petromir

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PC issues are largely non-existant in my expereience. Hell In general DOS games are hardest to get running and they are usually easier these days to make work than they where back when they were new. I rember going to endless trouble making boot floppies to use to set up the machine just so a specific game would run on it. Programs like dos box take a lot of the pain out of this.

The problem with backwards compat for console genreations recently has been they've gone through such radical hardeware arcitecture changes that they'd have to VM the whole thing or just include half the old console in the new onw. The former is extremely resource hungry the latter expensive, and likely to cause heat issues.
 

Milanezi

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This used to frighten me. Then I quit it once I realized that I complained about lack of backwards compatibility but never really came back to play older games with really just a few exceptions (and some of those, like Monkey island, got a revamp for current gens)... Thing is, unlike movies/books/comics, I hardly go back to a game when it's generation has gone through, the impact of technology is so big I'm usually pushed away from most of the older stuff, the problem with PS4 and Xbox One in this issue, as far as I care, is that they haven't shown me yet what os the great "leap" like, say, Ps2 to Ps3. But no matter, form this current gen, for instance only Bioshock, Mass Effect and the Batman (and GTA IV) games had a lasting effect on me and might make me wanna play them again, maybe Fallout 3, but if a better Fallout comes around, so be it, all the better, whilst a better Batman game will still entice me into going through Arkahm Asylum/City/Origins again. I believe we are walking, with all the digital releases, to a new way of business here, where you can digitally repurchase those games, adapted for a new console. This is where, so far, Steam wins, you don't have to repurchase anything, it's your library, as long as your machine runs the game it's cool (I'm playing on my Mac The Witcher, which I purcahsed and also played on a windows laptop). What I'm saying is, it would be cool that MS and Sony and Nintendo had a similar library, where I can play whatever I want whenever I want after i bought it for once, instead of repurchasing games over and over again, still, it's better to have them available for purchase at the very least... Even then, I'd only keep with the ones I love the most, obviously, but I know how it feels to really wanna go again at a given old game and not being able to :(
 

aozgolo

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So obviously not all gamers care about backwards compatibility, and I wouldn't expect them to, I know plenty of gamers who won't play anything that's not "current gen" and the idea of going back to classic games isn't on their radar. I don't begrudge them for that, but nor do I think I should be begrudged for wanting to play classic games.

Backwards Compatibility admittedly isn't the most important decision for everyone in buying a game console, when it's not factored in I use console exclusive games as a deciding point on which one gets my money, but back 2 years ago when I was sitting on $500 and I could easily have picked An XBOX 360 or Wii as both have lots of games I'm interested in, I went with the PS3 because I had a pre-existing library of games.

I'll admit many people probably won't consider virtual console and PS1/2 Classics as true backwards compatibility, and it's not essentially (though PS3 can play PS1 game discs just fine) but the cross platform nature of my ability to transfer purchases from one system to the other, places it in the same category for me. I understand the majority of consoles have no backwards compatibility, but to call it a moot point of discussion is ignoring it's significant impact. The PS4 FAQ even says there will be no backwards compatibility for PS1/2 games which I would presume also means their "Classics library" of PS1/2 Digital Games, which is rather unfortunate, especially since PS1 games would ONLY need software emulation (PS2 tends to be a bit trickier which is why there's significantly less of them on the PSN).

Basically no matter how you slice it, going into the new generation of XBOX One, PS4, and yes even Windows 8 you have lost a lot of basic compatibility. Now I know you can definitely work around compatibility issues in MOST cases with newer versions of Windows, but to say it's not an issue is missing the point. I'm sure if someone hacked a PS4 they could load PS1/2 emulators on it, but that's nowhere near the same as having native support, and it tampers with the original product (regardless of your stance on this it won't be discussed here).

I have kept most of my old consoles around, and I try to keep them in good working order, but the simple fact is electronics have a shelf life, both my NES Consoles have quit working, and both my Super Nintendos get a bit flaky from time to time, it's only a matter of time before these consoles stop working, and yes I understand with a bit of technical know-how you can fix them up, replace their parts, swap out battery backups in your gamepaks and get everything working like new, but gamers have come to expect simplicity and convenience when it comes to playing their games.

GoG.com is a great service, and has taken off because of it's convenience. Why do people put up with Valve's DRM so much when many games published on Steam can be found DRM free? Convenience! There's a lot to be said for the simplicity of downloading, installing, playing, and even uninstalling games without any headache of tweaking installation programs, running compatibility modes, and a myriad of other far more annoying DRM schemes.

So the bottom line is that yes I CAN still own my old consoles, and I CAN still fix them up to make them work, and I CAN hold onto all my old games for them and play them, but that does not mean that console makers SHOULDN'T future proof their hardware and strive to give their customer's easy, stress free, convenient access to their classic games. I definitely don't think it's the only angle they should push for, but it's certainly a huge incentive to many potential buyers, and what publisher doesn't have wet dreams at night about selling you the same game again?
 

josemlopes

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Shaun Kennedy said:
So obviously not all gamers care about backwards compatibility, and I wouldn't expect them to, I know plenty of gamers who won't play anything that's not "current gen" and the idea of going back to classic games isn't on their radar. I don't begrudge them for that, but nor do I think I should be begrudged for wanting to play classic games.

Backwards Compatibility admittedly isn't the most important decision for everyone in buying a game console, when it's not factored in I use console exclusive games as a deciding point on which one gets my money, but back 2 years ago when I was sitting on $500 and I could easily have picked An XBOX 360 or Wii as both have lots of games I'm interested in, I went with the PS3 because I had a pre-existing library of games.

I'll admit many people probably won't consider virtual console and PS1/2 Classics as true backwards compatibility, and it's not essentially (though PS3 can play PS1 game discs just fine) but the cross platform nature of my ability to transfer purchases from one system to the other, places it in the same category for me. I understand the majority of consoles have no backwards compatibility, but to call it a moot point of discussion is ignoring it's significant impact. The PS4 FAQ even says there will be no backwards compatibility for PS1/2 games which I would presume also means their "Classics library" of PS1/2 Digital Games, which is rather unfortunate, especially since PS1 games would ONLY need software emulation (PS2 tends to be a bit trickier which is why there's significantly less of them on the PSN).

Basically no matter how you slice it, going into the new generation of XBOX One, PS4, and yes even Windows 8 you have lost a lot of basic compatibility. Now I know you can definitely work around compatibility issues in MOST cases with newer versions of Windows, but to say it's not an issue is missing the point. I'm sure if someone hacked a PS4 they could load PS1/2 emulators on it, but that's nowhere near the same as having native support, and it tampers with the original product (regardless of your stance on this it won't be discussed here).

I have kept most of my old consoles around, and I try to keep them in good working order, but the simple fact is electronics have a shelf life, both my NES Consoles have quit working, and both my Super Nintendos get a bit flaky from time to time, it's only a matter of time before these consoles stop working, and yes I understand with a bit of technical know-how you can fix them up, replace their parts, swap out battery backups in your gamepaks and get everything working like new, but gamers have come to expect simplicity and convenience when it comes to playing their games.

GoG.com is a great service, and has taken off because of it's convenience. Why do people put up with Valve's DRM so much when many games published on Steam can be found DRM free? Convenience! There's a lot to be said for the simplicity of downloading, installing, playing, and even uninstalling games without any headache of tweaking installation programs, running compatibility modes, and a myriad of other far more annoying DRM schemes.

So the bottom line is that yes I CAN still own my old consoles, and I CAN still fix them up to make them work, and I CAN hold onto all my old games for them and play them, but that does not mean that console makers SHOULDN'T future proof their hardware and strive to give their customer's easy, stress free, convenient access to their classic games. I definitely don't think it's the only angle they should push for, but it's certainly a huge incentive to many potential buyers, and what publisher doesn't have wet dreams at night about selling you the same game again?
Read my last post, there is a possibility for things to change but it will never take into account whatever games/content you already bought/own. Whatever needs to come (streaming seems like the best option) it will have to be something with the intent of outlasting whatever generation its implemented on (you will have to start your library from scratch since no previous generation verified your purchases, the PS3/Xbox 360 can at least verify the digital purchases) otherwise you get another case of the PS2 where it ran PS1 games because they were very similar/compatible in hardware, but that was just a coincidence.
 

BloodSquirrel

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Sadly, there's a rampant "New is all that matters" mentality among the video game industry. We're still printing books that were written hundreds and even thousands of years ago. In video games, anything from five years ago is no longer relevant.

Backwards compatibility just isn't something most consumers are willing to pay for, and since it's a significant cost that means that we aren't getting it. I'd love if they released a version of the Xbox One a few years after launch that was more expensive than the base model, but played 360 and Original Xbox games, but I doubt it would sell enough to justify it. People just aren't interested in playing anything from last generation.

This mentality isn't good for anyone. For consumers, it means we're limiting ourselves by only experiencing whatever the latest trends are and missing a lot of classic games. We'd never have something like A Song of Fire and Ice for video games, because by the time the fourth game came out the first would be too old to expect people to keep up with. We're getting more and more sequels and long-running series, but there's no long-term planning built into them since nobody in the industry has that kind of attention span. Look at Bioware- By the time Mass Effect 3 came out they had decided that they were going after a completely different audience than they were with the first game, and the series became a mess as a result.

For developers and publishers, it means that they're not getting any long-term profit out of what they make. In every other media industry, older hits can be milked for a long time. They've got a slow trickle of revenue coming from media that's been out for a while. Products that don't sell well in their first two weeks aren't a complete loss, and have a chance of gaining a following over time through word of mouth. They're spending years an millions of dollars on a product that they have an impossibly short window to make money on.

I recently started reading the Dresden Files, and wound up buying 14 novels and one book of short stories in less than a year. Discworld has dozens of books in its series now, and when it gets new fans it sells old books. You don't get this with video games. New COD fans aren't going back to check out the first MW, and reboots run rampant because there's no interest in actually catching up on a long-running series.

So why bother with backwards compatibility?
 

aozgolo

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BloodSquirrel said:
Sadly, there's a rampant "New is all that matters" mentality among the video game industry. We're still printing books that were written hundreds and even thousands of years ago. In video games, anything from five years ago is no longer relevant.

Backwards compatibility just isn't something most consumers are willing to pay for, and since it's a significant cost that means that we aren't getting it. I'd love if they released a version of the Xbox One a few years after launch that was more expensive than the base model, but played 360 and Original Xbox games, but I doubt it would sell enough to justify it. People just aren't interested in playing anything from last generation.

This mentality isn't good for anyone. For consumers, it means we're limiting ourselves by only experiencing whatever the latest trends are and missing a lot of classic games. We'd never have something like A Song of Fire and Ice for video games, because by the time the fourth game came out the first would be too old to expect people to keep up with. We're getting more and more sequels and long-running series, but there's no long-term planning built into them since nobody in the industry has that kind of attention span. Look at Bioware- By the time Mass Effect 3 came out they had decided that they were going after a completely different audience than they were with the first game, and the series became a mess as a result.

For developers and publishers, it means that they're not getting any long-term profit out of what they make. In every other media industry, older hits can be milked for a long time. They've got a slow trickle of revenue coming from media that's been out for a while. Products that don't sell well in their first two weeks aren't a complete loss, and have a chance of gaining a following over time through word of mouth. They're spending years an millions of dollars on a product that they have an impossibly short window to make money on.

I recently started reading the Dresden Files, and wound up buying 14 novels and one book of short stories in less than a year. Discworld has dozens of books in its series now, and when it gets new fans it sells old books. You don't get this with video games. New COD fans aren't going back to check out the first MW, and reboots run rampant because there's no interest in actually catching up on a long-running series.

So why bother with backwards compatibility?
The short answer: Because Backward's Compatibility isn't FOR new gamers, it's for old school gamers who want some longevity with their purchase.

Granted I don't expect, nor will I waist my breath with trying to push consoles towards backwards compatibility. My big concern is whether or not BC will die out altogether. While in general new gamers gravitate towards new games, I do know there is a sizable audience for old school classic games that they DIDN'T play when they were new. I never picked up Actraiser until 2009 and ended up loving that game. There's still an audience.

But it's not just a case of an audience, it's also a case for preservation. Just like film negatives that rot away into nothingness in some forgotten studio's vault, that's a loss to film history. If games are to be considered as art, it's nice to maintain them as art. Does anyone honestly expect an original NES Console to still be working in the year 2100 without some severe maintenance? Fortunately that legacy is preserved in a variety of ways but for end users, private collectors, and just the classic gamers, we want way to be able to keep playing our classic games.
 

Racecarlock

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I might have gotten a ps4, but now I think I'll just get SRIV, borderlands 2, and a 250 gig hard drive for christmas instead. That way I could fit all my games on it. And the free with gold games.
 

Imperioratorex Caprae

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wombat_of_war said:
Dirty Hipsters said:
CrazyCrab said:
Sorry but I just had to leave this here. PC MASTER RACE.
Really? No, just no.

PC has a very similar problem in that when windows gets updated a lot of older games either completely stop working, or need inconvenient workarounds to keep them working.

I for one can't get Thief to work on my PC not matter what I do.
thats what gog.com is for :D to me its worth the $5 or so to update a game to work on newer systems
Even some gog games don't necessarily work correctly on newer systems no matter what you do.
 

Something Amyss

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CrazyCrab said:
EDIT: Ugh. It was a joke. `PC MASTER RACE` is a reference to what TB says during the podcast when hes making fun of it, was expecting more people to get the reference.
Poe's Law: without a smiley or other indicator, it is impossible to determine a genuine fundamentalist from a parody.



wombat_of_war said:
thats what gog.com is for :D to me its worth the $5 or so to update a game to work on newer systems
That's not a function of PC gaming, though. Reselling old games is something everyone does.
 

Griffolion

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Shaun Kennedy said:
The new generation (especially Sony) has moved to x86 for a reason more pressing than retaining backwards compatibility. They want ease of development for new games. Using off the shelf parts on an established architecture makes a ton of sense, anyone can see that. The hardware in both the PS4 and XB1 aren't powerful enough to emulate the hardware of their predecessors, and adding in the relevant hardware, factoring in power, cooling, and firmware tie-in, will double (possibly triple) the cost of the end product, and leave it running massively over a reasonable power budget. If you want to pay $1200 for a hot, potentially massively buggy console that can play your PS3 or 360 library, fine, you're one of relative few.

Sony has made best attempt at BC through Gaikai. Granted, their policy isn't amazing (something as simple as putting your PS3 disk into the PS4, it recognising some basic meta-data, and then connecting to Gaikai to play that game would have been great), the technology makes many assumptions about the quality of the user's internet connection, and you're never going to get that native lagless experience, but it is an effort afterall (one they certainly didn't need to make).

To answer your question, BC has not factored at all into my choice of console. Granted I'm a PC player mainly, but I have my heart set on a PS4 (I'm a Sony person). BC hasn't factored in at all because I know enough about technology to realise the utter futility of this entire discussion when we are at this level of technological prowess. A sacrifice needed to be made, and the right one was made (in my opinion). I would sooner have the way forward for new developers to give me brilliant new titles paved, rather than a line into the past for a number of titles I can still play on my existing consoles I bought them for.
 

Souplex

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arkady said:
Backward compatibility is hard and expensive. To make a PS4 backwards compatible to the PS3 is possible, but would significantly increase the cost.
Actually it's pretty impossible because the PS3 used some obnoxious cell architecture that Pony has realized is a bad idea moving into the PS4 so it's completely different.
 

spartandude

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Dirty Hipsters said:
CrazyCrab said:
Sorry but I just had to leave this here. PC MASTER RACE.
Really? No, just no.

PC has a very similar problem in that when windows gets updated a lot of older games either completely stop working, or need inconvenient workarounds to keep them working.

I for one can't get Thief to work on my PC not matter what I do.
Really? I got Ultima to work on Windows 7... and that was before even XP
 

BloodSquirrel

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Shaun Kennedy said:
The short answer: Because Backward's Compatibility isn't FOR new gamers, it's for old school gamers who want some longevity with their purchase.

Granted I don't expect, nor will I waist my breath with trying to push consoles towards backwards compatibility. My big concern is whether or not BC will die out altogether. While in general new gamers gravitate towards new games, I do know there is a sizable audience for old school classic games that they DIDN'T play when they were new. I never picked up Actraiser until 2009 and ended up loving that game. There's still an audience.
"old school gamers" are clearly not numerous enough for older games to be valued above what they are. There's just not enough market interest there. From a console maker's perspective, there's just no reason to spend money for a feature that isn't in demand.

Shaun Kennedy said:
But it's not just a case of an audience, it's also a case for preservation. Just like film negatives that rot away into nothingness in some forgotten studio's vault, that's a loss to film history. If games are to be considered as art, it's nice to maintain them as art. Does anyone honestly expect an original NES Console to still be working in the year 2100 without some severe maintenance? Fortunately that legacy is preserved in a variety of ways but for end users, private collectors, and just the classic gamers, we want way to be able to keep playing our classic games.
Sadly, worrying about 2100 doesn't pay the bills today. Until "Games history" is something that people are willing to pay for, we'll continue to see no attention paid to preserving old games.
 

Flutterguy

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If the new consoles rewrote the code and OS so much that having backwards compatability would cost more or be detrimental to the system then great, get rid of it.

However if a WiiU console was made 100$ more expensive and ran all old nintendo games from classic to Wii I would buy it day one. Even though I currently have no intention of ever buying a WiiU.
 

RhombusHatesYou

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Souplex said:
arkady said:
Backward compatibility is hard and expensive. To make a PS4 backwards compatible to the PS3 is possible, but would significantly increase the cost.
Actually it's pretty impossible because the PS3 used some obnoxious cell architecture that Pony has realized is a bad idea moving into the PS4 so it's completely different.
Well, yeah, emulating a PS3 enviroment on a PS4 is almost certainly beyond the PS4's resources (emulation is a resource pig). The only way to put in BC for a PS3 into the PS4 would be to basically build a stripped down PS3 into the case. That wouldn't be cost effective. On the other hand, given the resources of the PS4, putting in software based emulation for PS1 and PS2 games would be fairly easy... but it then becomes a question of whether it's better to stick that in or churn out HD remakes of classics. Most companies would rather sell you a remake than make it possible for you to use your original games.

What could be interesting is, if/when the PS4 gets hacked, the possibility of the PS1 and PS2 emulators kicking around for the PC migrating over one day.
 

Imperioratorex Caprae

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I'll be honest, other than PC which is hit and miss on which games work correctly even within DOSBOX, I never cared about backwards compatibility. I have almost every generation of systems and until PSX/PS2 era, I really didn't have much issue with the older systems not working correctly. I had to replace the reader on my NES but thats cuz I broke it by accident whilst cleaning it.
I would rather a system focus on delivering quality game experiences than giving me the ability to play last generations games. Thats why I still own a PS3, wii and 360, and will continue to own one of each. Of course thats just me, the rest of you can hate on me for it. H8ers gotta hate ya know.
 

Dirty Hipsters

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wombat_of_war said:
Dirty Hipsters said:
CrazyCrab said:
Sorry but I just had to leave this here. PC MASTER RACE.
Really? No, just no.

PC has a very similar problem in that when windows gets updated a lot of older games either completely stop working, or need inconvenient workarounds to keep them working.

I for one can't get Thief to work on my PC not matter what I do.
thats what gog.com is for :D to me its worth the $5 or so to update a game to work on newer systems
KarmaTheAlligator said:
wombat_of_war said:
Dirty Hipsters said:
CrazyCrab said:
Sorry but I just had to leave this here. PC MASTER RACE.
Really? No, just no.

PC has a very similar problem in that when windows gets updated a lot of older games either completely stop working, or need inconvenient workarounds to keep them working.

I for one can't get Thief to work on my PC not matter what I do.
thats what gog.com is for :D to me its worth the $5 or so to update a game to work on newer systems
Same with Steam, although I prefer GoG for their DRM-free games.
So what you're saying is that even though I already have the game, I should rebuy it on Gog.com so that I can get a working version? So...how's that any different than buying a rerelease of a PS2 game on the PS3?