It seems to me that lately RTS games have been dieing a slow and painful death. The RTS game series I grew up with and loved was the AOE series. In my opinion, the series was a perfect example of what RTS games should be, a combination of a simplistic kind of economic management and a simple rock, paper, scissors counter system, along with a few other different elements, that combined to create a great multi-player game where you attempt to disrupt your opponents economy, while countering his army, and maintaining your economy. Recently though, most RTS games seemed to have forgotten about economy, and used a peon-less system, where the game is mostly combat oriented, which to me is much more entertaining in a FPS game. Until SC 2 comes out, does anyone have any games they believe are more like the older RTS games, or any news about a game other than SC 2, that may use some more economic elements?