rXp said:
Hmmm...
Eve-Online : This game took the hardcore way out. For those who don't know it, EVE is a scifi space ship game (an hardcore one). To dye your ship has to be destroyed and then your pod too (little ship where your character is).This means that dying costs you : your ship and everything on/in it (if killed by another player), it costs you the time to get back the money for the equipment of your ship and to get the money of your ship if it wasn't ensured.
There you have the satisfaction to kill in PVP because you know that the player potentially lost a lot of money and even experience if the player did not have any "backup clone". And surviving makes you happy.
I'm glad someone was thinking about Eve.
I play Eve right now. Let me tell you, Eve can be the hardest of hardcore. Hardcore mode is built into the Clone rules. For anyone reading along, lemme go into more detail what rXp touched on.
You're a pilot in Eve. A special one (all players are). You buy ships, and these ships are essentually your character. Different ships do different things, fly faster, take more damage, cloak, etc etc etc. You buy and outfit (weapons, armor, specials) with hard earned cash. So that's how you field your character. If it helps you, the casual non-familiar-with-eve player think about it, imagine buying a racial character in WoW, and buying that characters equipment off of the (player) market, and then running out into the wild. All the while, a tiny person in their head controls them.
Now, if that ship explodes out there in space, either by player, NPC pirate, police (CONCORD), or space radiation, that ship is GONE!! All that isk spent is now space-scrap. All equipment stacks are subject to a 50% check to see if they survive (loot). In the meantime, your pilot ejects in a pod. Its where your pilot lives at all times- it's soft, squishy, and and their hard outer shell just cracked. NPCs don't respond to the pod, but a pod cannot loot, only manuver around space.
That right there is where MOST games would call it hardcore enough. Here's where Eve's true brutality lies.
Any ship worth their salt is in the mega millions. You can lose your ship, and suddenly have to start playing with cheap ships again cause you're to poor to field a new one (there's a whole discussion on that, but I'll skip it). That in itself can set you back a month as you work your way back up. But worse still is being exposed in your pod in the meantime. See, that pod contains your character. Your characters brain. And all the skills your character has been training.
In Eve, you can clone youself, and keep those clones stored away if your body is ever turned into
Space Jam. The quality of knowledge those clones can retain varies based on the quality of clone. You "gain XP" through training timed skills. Something could take 30 minutes to train, up to a month! They train even when you're not playing too (bonus for me). But if your clones brain is lame, and your characters POD gets turned to SNOT thanks to some other player, space radiation, or whatever, you [strong]LOSE[/strong] skills! That means you lose time.
If you're lame, and haven't kept your clone up to date, and it gets turned to paste, your screams WILL be heard through space.
There's a whole slew of things to protect a cautious player, but someone that knows fuckall can really get boned. Or if you slack and forget to update your clone, that lvl5 skill that took 21 days to train up will go away. ;_;