Heh. You make an interesting point. Although using Super Mario Brothers as a counter-point is a bit misguided.Witty Name Here said:I think they have to lighten up death penalties in games because they actually might be getting HARDER these days.
Some people like to rage that casuals are making games released these days easier, but I think that's only because death is less noticeable. Look at a game like mirror's edge or Call of Duty, if you pay attention, you might notice you die more times in games like that then in "Super Mario Brothers" or even demon souls. If they were to add a penalty to that, it would make the game near impossible to play.
I think people are claiming games are "easier" just because death isn't as noticeable now, just a simple save and load, etc. But imagine every time you die in a game like Prototype, or Call of Duty, that you had to restart the whole level over again? You probably would be throwing your controller at the TV at that point because you can't pass a certain level without checkpoints.
There are places in most games in the series where it's very likely you WILL die repeatedly in the same exact spot, or close to it.
Super Mario Galaxy even has a level in it that if you pull it off should take less than 2 minutes, but is so mind-breakingly difficult to do that I think my personal best for completing it is losing 25 lives.
And the first time I did it, it cost me 50, if not 75 attempts to do it.
Be careful what you proclaim to be easy. XD.