One of the most irksome things in a game in my opinion, is the sandbox mode.
The sandbox mode for me takes all the fun out of a game because well, why bother with anything else when you can just play the sandbox mode? Why bother with anything else the game offers when you can get it all upfront without any effort?
There are two examples that I can think of that come to mind:
-Roller Coaster Tycoon
Roller Coaster tycoon is probably one of my favorite games, because it gave a challenge while allowing you to do so much with the game. You can change the entire geography of a theme park, if you have the time and money to. You can make a massive Roller Coaster, if you the time and money to, along with the thought put in mind to not make the roller coaster too intense so people will ride it. You can even kill the guests at will, at the cost of park rating of course. Also, the first one takes special notice for me because it gives you such a bare minimum at the start; only 10,000$, with a few of each ride type normally. Then you must complete the objectives to unlock new parks to conquer.
It enforces creativity by limiting you, thus making you have to make the most of what you have in the most effective way possible. Rct 2 sadly left some of these elements by allowing you to go to any scenario at will, and allowing you to make your own scenarios right off the bat. However, at least in Rct 2, you are still limited by a cap on scenery, ride types and more. Thus meaning you have to think ahead when creating your scenario. Roller coaster designer is fine tool, because it is limited by lack of terrain thus meaning it is only good for making pre-made rides.
However, when Rct 3 added a sandbox mode, the challenge felt a little... dulled. I mean, I haven't played rct 3 nearly as much as the earlier ones. Rct 3 gave too much freedom in my opinion, it made the game feel more like a fictional park creator than an actual game, if Rct 2 wasn't that enough. Although the soaked! expansion back was badass.
-Minecraft
Minecraft is a game that only caught my interest because of the survival mode. I saw it personally as a Rct if you could play in first person in some respects. In survival, the game was actually fun. However, eventually creative mode got added back in, and it made me wonder why I should even play survival when I can do everything survival does and more? The lack of diversity in survival was also a turn-off, and I eventually found myself playing the game less and less.
The sandbox mode, creative felt ironically, very uncreative to me because I can do whatever I want off the bat, so who cares? It is the amount of time put into it and nothing else, patience and some craftsmanship perhaps, but without any challenge the immersion is utterly destroyed for me.
To be honest, I personally wish that they ditched creative mode while they could have back in alpha. If people want the creative mode, they can just use a mod to get it back in anyways. People often hacked the earlier versions for "creative modes" anyhow.
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In short, when a game adds in a 'sandbox', or 'god mode' the immersion is broken, the challenge is ruined and the fun (for me at least) is sucked away.
I can't possibly be the only person who feels like this.
The sandbox mode for me takes all the fun out of a game because well, why bother with anything else when you can just play the sandbox mode? Why bother with anything else the game offers when you can get it all upfront without any effort?
There are two examples that I can think of that come to mind:
-Roller Coaster Tycoon
Roller Coaster tycoon is probably one of my favorite games, because it gave a challenge while allowing you to do so much with the game. You can change the entire geography of a theme park, if you have the time and money to. You can make a massive Roller Coaster, if you the time and money to, along with the thought put in mind to not make the roller coaster too intense so people will ride it. You can even kill the guests at will, at the cost of park rating of course. Also, the first one takes special notice for me because it gives you such a bare minimum at the start; only 10,000$, with a few of each ride type normally. Then you must complete the objectives to unlock new parks to conquer.
It enforces creativity by limiting you, thus making you have to make the most of what you have in the most effective way possible. Rct 2 sadly left some of these elements by allowing you to go to any scenario at will, and allowing you to make your own scenarios right off the bat. However, at least in Rct 2, you are still limited by a cap on scenery, ride types and more. Thus meaning you have to think ahead when creating your scenario. Roller coaster designer is fine tool, because it is limited by lack of terrain thus meaning it is only good for making pre-made rides.
However, when Rct 3 added a sandbox mode, the challenge felt a little... dulled. I mean, I haven't played rct 3 nearly as much as the earlier ones. Rct 3 gave too much freedom in my opinion, it made the game feel more like a fictional park creator than an actual game, if Rct 2 wasn't that enough. Although the soaked! expansion back was badass.
-Minecraft
Minecraft is a game that only caught my interest because of the survival mode. I saw it personally as a Rct if you could play in first person in some respects. In survival, the game was actually fun. However, eventually creative mode got added back in, and it made me wonder why I should even play survival when I can do everything survival does and more? The lack of diversity in survival was also a turn-off, and I eventually found myself playing the game less and less.
The sandbox mode, creative felt ironically, very uncreative to me because I can do whatever I want off the bat, so who cares? It is the amount of time put into it and nothing else, patience and some craftsmanship perhaps, but without any challenge the immersion is utterly destroyed for me.
To be honest, I personally wish that they ditched creative mode while they could have back in alpha. If people want the creative mode, they can just use a mod to get it back in anyways. People often hacked the earlier versions for "creative modes" anyhow.
---------
In short, when a game adds in a 'sandbox', or 'god mode' the immersion is broken, the challenge is ruined and the fun (for me at least) is sucked away.
I can't possibly be the only person who feels like this.