The Devil and Corvo Attano

Elf Defiler Korgan

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A very nice article, and well composed.

If you want a game with the potential of violence but the excitement of not taking that path, try Mark of the Ninja. It does non violent really well, and there is such satisfaction in not killing.
 

Ieyke

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Robert Rath said:
The Devil and Corvo Attano

The Outsider. By far the most intriguing character in Dishonored. The game's screen text calls the Outsider "a figure of myth, neither good nor evil." Well, I don't buy it.

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Nonsense.
Dishonored's not so lazy as to have the Outsider simply be a devil, much less Satan.

The Outsider is much closer to Loki than anything I could easily explain. He's a bored god interacting with humans for his amusement. He doesn't so much seem to have an overall goal as the desire to arm the special puppets living in his sandbox and see how they dance.
He seems to be some sort of whale/sea god - a force of nature with nothing better to do than test the mortals who occupy his domain and rely on his whales.
 

ExileNZ

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Robert Rath said:
The Devil and Corvo Attano

The Outsider. By far the most intriguing character in Dishonored. The game's screen text calls the Outsider "a figure of myth, neither good nor evil." Well, I don't buy it.

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An interesting point about the game being 'boring' if you don't use all the violent options, but in some ways I actually found it more interesting. How?

Simple: non-violence is a challenge run, to see if you can do it 'better' this time.

My first time I intentionally chose to be a wrathful whirlwind of death. Righteousness be damned, I committed acts of barbarism that I not only knew were wrong, but in some cases disturbed me so much I had to reload and do something I could vaguely justify. And sometimes I did things I couldn't justify anyway - infecting the Bottle Street machine, for instance, because that meant more power for me and a nasty surprise for those thugs.

The effect, in the long term, was quite calming - in my first play through I'd pushed all my violence buttons for so long that I'd grown tired of all the senseless murder. The non-violent path was more like a sequence of puzzles to solve, with sneaking and choking and tranquilising as the tools to get to the end. If I felt like a bit of violence, there were always hordes of plague rats that needed cleaning up. Plus I always had the quickload key...

Either way, I always had plenty to keep me interested on the second run, even if it didn't quite as visceral as the first. Plus, the risk of getting caught by an Overseer with a bloodhound always managed to get the blood pumping.


All that aside though, I do prefer the game's more clever take on a moral system. Bioshock basically allows you to trade off Adam vs hidden caches, while KOTOR (and pretty much any action RPG since) basically allows you to trade off money vs XP.
 

strumbore

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I liked the game on the whole, DLC too, but the characters and binary moral choices were aggravating to me.
 

Sarge034

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I figure the outsider is really a true neutral. He just doesn't give a shit. He meddles for fun because nothing else amuses him. I wouldn't be surprised if the plague was his doing. Not bringing it to what's its' name city but the plague itself. I figure the magic just magnifies the character of the person using it, power and all that. I did my first play through going for no kills only because the game is just too damn easy if you kill. I thought that was the point. Going non-lethal is never as easy as just killing everything.