I'm a little tired of seeing all these threads like "Name a mechanic you can't stand", or "Remove a game from existence", or "What gamers do you hate?" So much negative energy. How about we try something a little different.
So, characters. A great many people who want to see gaming to evolve and mature say that games need "better characters". Does everyone know what they mean by that, though? Obviously, the inhabitants of video game worlds aren't exactly Atticus Finch. Some of our most celebrated characters have next to no characterization at all, including some italian who speaks only in grunts and yahoos, a faceless soldier who carries his girlfriend in his pocket, a man with brain damage who can only kill and speak in references, and an entire lineage of young boys who for some reason all have the same face, name, and high pitched "YAAAA!!!". But maybe some of us haven't actually thought about what it means to be a more developed character.
What makes a more developed character? Is it their motivations? Do characters with darker, more concrete, or more complex motivations stand the test of time? Maybe we need them to have flaws. Maybe if they have other issues to deal with as they're surviving the horde/saving the world/slaying dragons, we can connect with them better. Change/development seems to be a very popular. A character who doesn't change will never feel as sympathetic/despicable as one who does. One that I like to use is the crisis of faith. If the character is confronted with a situation that requires them to either reinforce or reject their current beliefs and they actually contemplate this decision, the character will be far more complex for it. Maybe it's not the character themselves, but the world they inhabit. If the setting is more detailed, the reactions from the characters make them more believable. Perhaps all one needs is well written dialogue or something just as simple.
However, does the use of the above make a character less two-dimensional and more fleshed out? Or is there something intrinsic and undefinable that separates the two groups? Can we simply create better characters by checking off boxes on a list of needed elements? Are better characters simply created through the imagination of the writer? I could probably list characters who contain a trait from above and still come across as 2D. Characters with "dark pasts" have become all but cliche, and loading a character down with too many flaws can lead them to become unintentionally insufferable. Also, since games are fundamentally different from books and movies, maybe none of the above apply. Maybe writing game characters is just different.
One last addition: is there anything truly wrong with having a character be two-dimensional? Again, many of our favorite characters are 2D. A static character isn't an inherent flaw. Archetypes have been used in countless stories. Many of them are simple, easy to define and memorable. Indiana Jones couldn't be considered complex, but he's witty, smart, and courageous. We love him for it.
So discussion time. What makes a character three-dimensional? Are there major differences between good book/movie characters and good game characters? Can you think of an example of a well written character that you consider to be two-dimensional?
Captcha: Commercial-Free TV. Apparently Dish has Ad-block.
So, characters. A great many people who want to see gaming to evolve and mature say that games need "better characters". Does everyone know what they mean by that, though? Obviously, the inhabitants of video game worlds aren't exactly Atticus Finch. Some of our most celebrated characters have next to no characterization at all, including some italian who speaks only in grunts and yahoos, a faceless soldier who carries his girlfriend in his pocket, a man with brain damage who can only kill and speak in references, and an entire lineage of young boys who for some reason all have the same face, name, and high pitched "YAAAA!!!". But maybe some of us haven't actually thought about what it means to be a more developed character.
What makes a more developed character? Is it their motivations? Do characters with darker, more concrete, or more complex motivations stand the test of time? Maybe we need them to have flaws. Maybe if they have other issues to deal with as they're surviving the horde/saving the world/slaying dragons, we can connect with them better. Change/development seems to be a very popular. A character who doesn't change will never feel as sympathetic/despicable as one who does. One that I like to use is the crisis of faith. If the character is confronted with a situation that requires them to either reinforce or reject their current beliefs and they actually contemplate this decision, the character will be far more complex for it. Maybe it's not the character themselves, but the world they inhabit. If the setting is more detailed, the reactions from the characters make them more believable. Perhaps all one needs is well written dialogue or something just as simple.
However, does the use of the above make a character less two-dimensional and more fleshed out? Or is there something intrinsic and undefinable that separates the two groups? Can we simply create better characters by checking off boxes on a list of needed elements? Are better characters simply created through the imagination of the writer? I could probably list characters who contain a trait from above and still come across as 2D. Characters with "dark pasts" have become all but cliche, and loading a character down with too many flaws can lead them to become unintentionally insufferable. Also, since games are fundamentally different from books and movies, maybe none of the above apply. Maybe writing game characters is just different.
One last addition: is there anything truly wrong with having a character be two-dimensional? Again, many of our favorite characters are 2D. A static character isn't an inherent flaw. Archetypes have been used in countless stories. Many of them are simple, easy to define and memorable. Indiana Jones couldn't be considered complex, but he's witty, smart, and courageous. We love him for it.
So discussion time. What makes a character three-dimensional? Are there major differences between good book/movie characters and good game characters? Can you think of an example of a well written character that you consider to be two-dimensional?
Captcha: Commercial-Free TV. Apparently Dish has Ad-block.