Ahh my bad, sorry about that, it was a dumbass brain fart on my part. Your avatar even shows a modded rig.Wolfram01 said:Actually I've been on both PC and consoles since I was little. My first FPS games were Blakestone, Wolfenstein 3D, Duke Nukem 3D, Quake, Doom, etc, all on PC. I currently have a pretty sick desktop too.
Regardless of that false assumption, my point was simply that the old gameplay style of throwing a lot of ennemies at the player who have simple straight line pathing is pathetically simplistic. Now that AI can hide in cover or run around and surround you, going back to that old style would appear silly.
And as for controls, I clearly said a thumbstick is more precise than WASD but NOT more precise than a mouse.
Ok moving onto modern FPS games I think you are correct that good FPS games can be dynamic in their own way, IE tactics and (good) enemy AI like that used in the FEAR games. But I still think there is room for new old styled action FPS with lots of strafing, Ild argue that stereotyping all these games as dumb is wrong.
As with many good arcade / retro action games the better examples are simple in their play mechanics so that someone can playing in a casual and "dumb" way if they just put the difficulty on easy. However to play in a skilled and advanced plystyle takes just as much strategy as modern warfare FPS games.
Yes you are correct but I still believe that the analog stick, wii controller and kinnect are all having just as much an effect on game design as the casual mass market. Its simple logic that if aiming, strafing and 180 degree turns are easier to preform, more gamers will do more of those actions, and the opposite is true that when something is harder less pll will preform these actions.funguy2121 said:No, the levels are more linear because the developers think the only way to mass market their products is to literally dumb them down for mass consumption. See eponymous Prince of Persia for more on this. The developer bragged that it's "easier to be a bad-ass" in this game in which you literally cannot die. There's too much emphasis on pretty graphics and scripted events. I call it post-Metal Gear Solid syndrome. In many franchises, the games are slowly becoming interactive movies. This has nothing to do with the limitations of consoles, though I'm sure it affects PC games when it comes to ports because PC games (aside from Farmville, et al) are usually more "hardcore" in that they don't have a sturdy tutorial system and assume you're already a master of the genre so they don't focus so much on marketing.
Im no game designer but ild imagine that when developers are using the public to beta test and balance their games they will notice the gamers general playstyle and change the game to suit how their playtesters are playing.