What FPS a developer chooses to run is never indicative of the actual quality of their game. So despite this "issue", I'm sure this game can still turn out fine.
Try playing games at 60FPS, you'll learn all about it.carnex said:Explain me how 30 fps affects gameplay outside fast paced shooters, fighting games and driving simulators. Now how it looks better and smoother, how it affects gamepley.TheKasp said:Who cares? I do.
You prefer graphics over gameplay? Fine. I would take shitty graphics with unlimited FPS any time. More information, more control, more fun.
Lag? You do play online. 30vs60fps lag is laughable compared.
Sense of speed? Well, outside simulations it's not really that important.
Immersion? I played Fallout New Vegas at 30fps and I was more immersed in that than in any other game in recent memory outside Last of Us. Which is also 30fps...
hmmm, explain me...
Not saying that technically better graphics do that either. Better design and style do and immensely so but that's another thing all together.
I actually have played games at 120+ fps with my old CRT monitor (I'm one of those freaks used to turn off textures to gain more frames). In Quake 3 that makes a world of difference. But then again this is your usual Q3 matchManlyburger said:Try playing games at 60FPS, you'll learn all about it.
Yet you sound like someone who has some strange concepts.TheKasp said:Stuttering occurs when I move the camera every fucking time in a 30 fps game. I don't talk about inconsistant framerates so keep that bs out of the discussion. I talk about constant X fps.
No, it is not relative. You may not notice it, I do. Many others do. Many others prefer unlocked fps. Unlike preferences in aesthetics it is measurable.
I frankly don't care about what the majority prefers. It seems the majority is fine with shitty technical standards. I'm not. But you are. Which is fine.
And please cut the bullshit that there is some kind of exclusivity. Constant 30 fps or 60 fps with dips. No. Constant 60 fps are not a bloody problem. Not even for this gen. Not for the last gen. You don't deal with frame drops when you settle on higher framerates. You deal with framdrops if you want a higher framerate but fail to optimise the game around it.
I repeat: I cut the devs slack for not finding excuses. They want more graphical fidelity and cut on the framerate. Why wouldn't they cut in the one regard where the consoles managed to convince people of the supposed lack of relevance.
But if everyone is running 30fps across the board then your advantages of frames 31-60 are only imagined... The question is whether or not PC and PS4 servers will run together or separate. If separate then all PS4 players will be multiplaying on equal ground, and its the PC players who will be worrying about that extra 31-60 amongst themselves.TheYellowCellPhone said:It really matters the most in the aspect of multiplayer, where everything's quicker and more intense so you want your response to be quicker and clearer. And hey, The Division looks pretty multiplayer-centric, so it needs 60+FPS for the best experience.
Wouldn't it be great if they actually gave us the option though?If we go for [60fps], we'll have to make a trade-off on fidelity and other things