You sir, are a wise man. I was about to post this very argument. Why does EA get to charge "Per user" rather than "per copy"? If they sell 2 million units new, and everyone who buys new gets free online play, then they have to support 2 million players on their servers. If any/all players sell the game to someone else the number of game copies the servers need to support still CANNOT exceed 2 million. This is raw, undiluted price gouging. And to everyone who says that "buying used hurts the industry because you don't support developers/publishers", please just finish your kool-aid and go die somewhere. No industry has ever collapsed because there was a used market.DTWolfwood said:online is free for new purchases. (still sounds weird to say that with a straight face...)
But their server cost excuse is bullshit tho.
When you charge $60 for a game aren't you already saying "This is how much it costs me to run my server for this price and this ONE COPY of the game" whether the game is used or not, isnt the service for that game paid for? its not like the person who sold it still has the game! (piracy not withstanding)
RobCoxxy said:EA annoyed me with ME2. I bought it first hand from a small shop in my uni town who (simply to stay in the black) do not do refunds/returns, so my receipt was pointless.
Disc 2 was pre-scratched. This was a fortnight after release I'd bought it, EA wouldn't replace it because I had no proof I'd had it for less than three months. Two weeks after UK release, Three after US.
Physically impossible to have had it for three months.
Unless I'm a fucking Time Lord.
What he said. Just because they say no refunds, you're still entitled by law to get a refund if your product is faulty.rees263 said:You know you were entitled to a refund from the shop right? Sale of goods act / statutory rights / contract of sale?
That's why you back up your games on an external memory source?Nurb said:people seem to forget that with games services, the digital games they buy won't be on the servers forever. When the server goes offline, the company goes under, or just the passing of time makes it pointless for them to store old games on servers and deletes them, or of course the dreaded "YOUR ACCOUNT HAS BEEN HACKED", all of which means your library and everything you spent your money on is gone. No games to replay later.
What he's trying to say is that in the old days, once games were shipped, the game was final. You moved on to the next edition to make things better. Modern games insist that developers make sweeping changes to the game. One could argue that Team Fortress 2 was only 40% done when it came out, seeing as it's more than doubled in content since release.John Riccitiello said:Today, what happens with a game is a team is there where you [use data] to improve it, provide great post-release content, new services like we did with FIFA and Madden recently with Ultimate Team. I mean the project is only half done when we ship it. It keeps going.
doesn't do any good if the games require net teather and/or online activation and the servers were taken down years ago or the company doesn't exist anymore.FloodOne said:That's why you back up your games on an external memory source?Nurb said:people seem to forget that with games services, the digital games they buy won't be on the servers forever. When the server goes offline, the company goes under, or just the passing of time makes it pointless for them to store old games on servers and deletes them, or of course the dreaded "YOUR ACCOUNT HAS BEEN HACKED", all of which means your library and everything you spent your money on is gone. No games to replay later.