The Elder Scrolls 5. what do you want to see?

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Pikka Bird

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Mar 9, 2008
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geldonyetich said:
Pretty much everything. As they say in the industry, "The GUI is the game."
I've never heard that saying in my life. In fact, the only Google hits for it are this page, some Java troubleshooting page where those words are part of a larger, unrelated sentence and then lastly, some crap about dungeon crawling. GUI = Graphical User Interface. In the case of Oblivion that means the inventory, stats, magic and journal screens and the health, magicka and fatique bars. And yes, they need a stupendous overhaul, but it still won't have an impact on anything you mentioned before. Better, more interactive ways to put the physics engine into work, better combat and magic effects (I was sick of blurry globules of vague substance too) and more open-ended interaction between such-and-so in the worldspace are all excellent suggestions, albeit completely irrelevant to the GUI.
 

The Poet

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Jan 2, 2008
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Not a gameplay thing but more a story idea thing. Why not make it so instead of being stuck in one country they do all of Tamriel? Ok, the empire has fallen apart and you are a band of mercenaries who can take any side in the war to help provinces take over each other. You can side with the Nords and push your way into Morrowind and stuff like that. Maybe make it so they either take a shit load of time to make a whole country correctly (Each province being a bit smaller then Cyrodiil and with less stuff but the country as a whole being massive with much stuff to do) or make expansions for each province as quickly as possible (Make it start with only Cyrodiil and that being a centeral war ground but put people to work on the expansions as the main part is going into production). That would work ok I think however my mind may be a bit "Woah!..." since its 4 am and I'm writing off the top of my head.
 

RetiarySword

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Online play, with active characters who attack you depending on your guilds, house (As in the rival houses), and the size of the bounty on your head. Of course the level-up would have to be slowed down. Merchants and other NPC's would have to be uber hard so they can't be killed (easily). New quests bought in every now and then to keep it interesting.
 

Dioxide45

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Another thing they should have is a vast and VARIED landscape not endless forest then endless snow with very litte in between. Theres a group of mods called Unique landscape that have tried to do this. Make the world more realistic like maybe if you had a freshwater lake you should have a stream funning down from the mountains where the ice has melted or something. More voice actors, better combat and making things look like they have been burned pretty sums up the general things people here want.
 

AboveUp

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Bowstring said:
Matthicus said:
Oh! I've thought of another. I don't want to be allowed to rest anywhere I want to anymore. In Oblivion, I had no reason to buy any of the houses in towns because I could sleep right out in the street. In Morrowind, you had to find a house, stalk the owner, and murder him/her in cold blood to find a safe place to sleep and that was pretty awesome. Also, for some strange reason, I want to feel less like the chosen one. Being preordained to save the world is kind of overdone. That being said so is starting as a farmer. Is there really an acceptable middle ground?
What? You couldn't sleep in the street at all. You could wait, but you had to find a bed/bedroll if you wanted to sleep.

Also, Bassie: You CAN run past all the Daedra to get to the sigil stone. Playing a stealth character I did exactly that. Mudcrabs/rats attack you out of instinct, defending their territory etc. You can also decorate your house using the grab key, you don't necessarily have to use telekinesis.
You could wait, and that would already heal you completely. Sleeping was only a level up thing, while in waiting would not restore health.
 

Bowstring

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AboveUp said:
Bowstring said:
Matthicus said:
Oh! I've thought of another. I don't want to be allowed to rest anywhere I want to anymore. In Oblivion, I had no reason to buy any of the houses in towns because I could sleep right out in the street. In Morrowind, you had to find a house, stalk the owner, and murder him/her in cold blood to find a safe place to sleep and that was pretty awesome. Also, for some strange reason, I want to feel less like the chosen one. Being preordained to save the world is kind of overdone. That being said so is starting as a farmer. Is there really an acceptable middle ground?
What? You couldn't sleep in the street at all. You could wait, but you had to find a bed/bedroll if you wanted to sleep.

Also, Bassie: You CAN run past all the Daedra to get to the sigil stone. Playing a stealth character I did exactly that. Mudcrabs/rats attack you out of instinct, defending their territory etc. You can also decorate your house using the grab key, you don't necessarily have to use telekinesis.
You could wait, and that would already heal you completely. Sleeping was only a level up thing, while in waiting would not restore health.
Yes, I know. He didn't mention anything about healing though, only sleeping.
 

J'aen

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Jul 6, 2008
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Akso, you couldn't wait near enemies, which means you pretty much have to get to a town.
 

Uglulyx

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Jul 25, 2008
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Another thing they definatly need is to add a few perks and weaknesses to each class. And then as far as a custom class goes they could just adopt the perk system in Call of Duty 4.
 

Bulletinmybrain

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Uglulyx said:
Another thing they definatly need is to add a few perks and weaknesses to each class. And then as far as a custom class goes they could just adopt the perk system in Call of Duty 4.
I thought the weaknesses of the classes where the skills they didn't spec in..? No perk system either, The morrowind system was better then the oblivion one mostly because minor skils lets you spec in a few things you would want and lets you really speed up leveling with majors which you need for how you play.
 

Bulletinmybrain

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mitsoxfan said:
conqueror Kenny said:
revolverwolf said:
Actually I think Oblivion had a horrible system of leveling! It didn't matter whether you were level 1 or 100. As long as you had a silver, deadric or enchanted weapon and a healing spell you were next to invulnerable!
But that's the thing, you were either way too good or not good enough, they just really need to balance it out some more. Drain 500 health on touch = everything is dead on touch.
They need to stop the level scaling. You could beat the game without leveling because every mob scaled down to your level.

If they want to do it right, they need to make it a PC game, not a console game.
Morrowind was a console game and it rocked. Then again Morrowind is better then oblivion in almost all ways..
 

Aries_Split

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May 12, 2008
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They need to give me a reason to sleep in a bed. Aside from leveling, you can wait out in the street constantly.
 

Bulletinmybrain

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Aries_Split said:
They need to give me a reason to sleep in a bed. Aside from leveling, you can wait out in the street constantly.
20% Fatigue decrease if you go sleepless for 3 days or more?
 

Aries_Split

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Bulletinmybrain said:
Bulletinmybrain said:
Aries_Split said:
They need to give me a reason to sleep in a bed. Aside from leveling, you can wait out in the street constantly.
20% speed Fatigue decrease if you go sleepless for 2 days or more?
I'm thinking something more severe rather than annoying. You can sleep in a safe spot in the wilderness without a bed, but you recieve a -5 to all your attributes or something.
What happens when you don't get 6 hours of sleep?
 

Bulletinmybrain

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Aries_Split said:
Bulletinmybrain said:
Bulletinmybrain said:
Aries_Split said:
They need to give me a reason to sleep in a bed. Aside from leveling, you can wait out in the street constantly.
20% speed Fatigue decrease if you go sleepless for 2 days or more?
I'm thinking something more severe rather than annoying. You can sleep in a safe spot in the wilderness without a bed, but you recieve a -5 to all your attributes or something.
What happens when you don't get 6 hours of sleep?
You actually get knocked out and looted by the enemy.
 
Dec 1, 2007
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TES 5 needs to make a decision. Is it a world-exploring game, or an RPG? Because trying to do both satisfies no one.

Oblivion had poorly implemented RPG elements, and a bland world. Pick one and fix it.

Give me a flying city or mermaid octopus ice fortresses, something to make exploring worthwhile. Make each mission a real adventure, that will take me somewhere I've never been before (that isn't just Cave 123 repainted with Green).
On the flipside, make me feel truly powerful if you want the game to be an RPG. Do away with leveling scale, incorporate some positional damage (make headshots do more damage, etc.). Bring in professional writers to make compelling story. Tighten up the leveling system so it becomes an intuitive part of game play and not something we need to balance like a knife to not gimp our character.

In this, I agree 100 percent with Yahztee. Bethesda tried to do everything, and as a result did nothing special in every area.
 

Souplex

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Jul 29, 2008
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Oblivion really felt like it needed multiplayer. And you all know this. Mounted combat would be nice but I could live without it. Less focus on the elves, elves suck and we all know this. Dwarves as a playable race, Dwarves are badasses and we all know this.
 

Leodiensian

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Jun 7, 2008
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Matthicus said:
Just a couple of things from me:
- Fighting on horseback. I was pretty sure that this was going to be one of the big new things in Oblivion but I was disappointed once I saw that you couldn't.
- Lastly I'd have to say bringing back levitation and making it necessary. I really liked it in Morrowind.
You could fight on horseback, it was just ridiculously retarded.

As for levitation, I'm fairly sure I saw it in the spell list, but I really have to shoot down making it "necessary". The whole point of the Elder Scroll series is play it as you wanna, and if you make spells necessary to complete the game, you just alienate people who play it as swordsmen or archers.

I have to agree with people on making Ranged combat better. I really felt it was gimped in comparison to melee and the only way to get reasonable damage was to fire a magic arrow from a magic bow. Which you wouldn't get until you were lobbing about insane spells and using your +20 Sword of Fuck-You-***** to one shot all but the hardiest of foes.
 

evilone oblivion

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Aug 2, 2008
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They really shouldve put an epic feel to the game, a battle that you can actually lose. At the end of the storyline it really felt... sorta gay, an entire army is attacking and they have about 18 guys as their leader is attacking a huge city. I'd like to see an army that basically consists of everyone you have gained as an ally vs. some ridiculous number of foes and make it feel really important and big.
 

evilone oblivion

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Aug 2, 2008
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Also i agree with the earlier post, the ability to attack a rival guild and have permanent effects to your game would be cool, espescially if you could attack a city and have to fight huge amounts of people. destroying a city would be sweet and NO it SHOULDN'T be rebuilt. That defeats the purpose.

Oh yeah, and any inportant NPC you cant kill, still shouldnt get up with 7 arrows in their head and say "good day, how may i help you?"