The Elder Scrolls 5. what do you want to see?

Recommended Videos

Twentyfists

New member
Aug 3, 2008
43
0
0
Albino Ninja said:
Booze Zombie said:
Actually, with the correct application of force and a big or fast enough weapon, you could dismember a living person's arm or leg, in real life.

Don't know why anyone would actually want to in real life, but... my point is, it'd be fun in a game.
how fun a game would it be if you could chop off an enemy's arm thus making him defenseless? or legs so he can't move? the novelty would wear off pretty quick. maybe if they are many many MANY levels below you you would have a chance of dismemberment.
There's a mod called something like "Quick Combat" or something that allows you to brutally murder your enemies, chopping them into bits. And then, if you say, searched their dismembered head, the inventory would show only items that were attached to their head. If it can be modded, it should be added in.
 

Johnn Johnston

New member
May 4, 2008
2,519
0
0
Twentyfists said:
And then, if you say, searched their dismembered head, the inventory would show only items that were attached to their head. If it can be modded, it should be added in.
Reminds me of a time on 'Oblivion', I'd killed a headless zombie and search the corpse, thinking, "Now, what will I find?"

My second thought was, "Probably no hats."
 

axle 19

Bearer of the Necronomicon
Aug 2, 2008
3,444
0
0
Albino Ninja said:
I agree twenty fists. also booze zombie I like the taking control thing, but lets say that you could start a rebellion or at least join one that would eventually topple the empire, the another rebellion could start up, etc. etc. however dismemberment was a joke it wouldn't work on normal npcs, zombies however would be fine. living tissue is much tougher than decomposing tissue. I would like to see impalings. however I want no quick time events in my rpgs. how about it would have to be a combination of your sneak skill and whatever weapon skill to execute a killing blow. the farming idea was cool, but how about making your own town too? it could start out as a small farming village then moves toward a more trade style city.
True why does everything have to about saving the empire couldnt we also toppel it. I like the starting your own guild or city ideas as well as bringing back morrowind armor such as bone. Morrowind had more things you could play as and master which maid it more fun. I wouldnt say completely eliminating the fast travel system because that would turn away some people but trim down so we can see the environment similar to Morrowind. Also create better magic effects and allow necromancy to be a skill
 

axle 19

Bearer of the Necronomicon
Aug 2, 2008
3,444
0
0
That would be a good idea for realism. I mean if i hit you in the neck with a claymore that your head should fly off or how about impaling someone to something with an arrow
 

BardSeed

New member
Aug 4, 2008
374
0
0
They need to remove fast traveling and replace it with the insects from Morrowind, I forget the names. Morrowind was a lot more immersing, they need to bring this back. I could actually get into the role-playing side of Morrowind. Oblivion does not have that.
The mao needs to be more varied, huge as Oblivion is, everything seems to look the same. I attempted to scale a mountain once, only to find out that the peak was located in Morrowind. On Morrowind you had grassy, paradise areas, large cliffs and chasms, surrounded by nothing but dirt. You also had more ocean-dwelling creatures. Sorry, I really liked Morrowind. Also, bring back levitate!
 

derpa

New member
Apr 4, 2008
88
0
0
A decent to good RPG. So means stepping back towards Morrowind and leaving shitty Oblivion behind.
 

Albino Ninja

New member
Nov 11, 2007
124
0
0
axle 19 said:
That would be a good idea for realism. I mean if i hit you in the neck with a claymore that your head should fly off or how about impaling someone to something with an arrow
head flying off really? It takes a hell of a lot to get through bone. what about if you hit a major artery their health started to deteriorate and blood spurted from the wound. ooh ooh and how about breaking limbs? hm? anyone? like if you hit them with a warhammer in the the arm with a high enough skill in blunt you hear a wonderful bone crunching sound unless they have on some heavy armor. then you could have bandages to stop bleeding.
 
Aug 3, 2008
137
0
0
I hope they add more people and fix some of the bugs that made me relize that I was a 20 something Hispanic/Brittish/Asian Merc who had never been called into action, but was scared of being so, thinking it would end up like it did in HL
 

GoldenSeducer

New member
Aug 4, 2008
17
0
0
I think I've seen enough of the various *mers and human-types dominating the storylines. I want to see more Beast Races in charge! I want to see Argonia and Elswhyr, dangit! I want to have TES 5 be about the Ka'jiit and the Argonians. I'm leaning more toward the Argonians, though. The leveling system should go back to Morrowind's way, though. There were soooooo many things one could level or NOT level. Oblivion lumped everything together and that was weak.

And here's my $0.02 on the latest two Elder Scrolls games...

Morrowind was a ton of fun. Got a character to level 89 before I decided that I was done killing random monsters and actually completed the "main objective." It was a wonderful free-roaming experience. I especially liked the expansions that came with it, Tribunal moreso than Bloodmoon. The Tribunal quests were just so much fun! However, robbing Raven Rock completely of its ebony ore was just as satisfying.

Oblivion was less free-roaming, which is fine. Some people can't play a game without a decided objective. But I came to the conclusion that Oblivion is only as linear as you want it to be and just did random things for hours. And then Shivering Isle came out and I had a geekgasm because Sheogorath is my absolute favorite Daedric Prince and I went out on a "must finish every single Sheogorath plot-moving quest and must do it NOW" spree. It actually took longer than I had expected, and that pleased me so much.

I can't really complain about Morrowind. Oblivion, I have more complaints about, but it's mostly about how the Lore was butchered and the voice acting.

... I rambled, didn't I? I'll just shut up for a bit.
 

The_Toe_Bighter98

New member
Mar 22, 2008
405
0
0
In the next Elder Scrolls... maybe the water bodies that surround you could be more than just "Those places that offer very little, and always have Slaughterfish.". I'm not asking for a boat, nor am I asking from some sort of aquatic race. But, please, could it be more enticing? Maybe some quests could involve the ship that you boarded to move to another city could sink, and you would have to complete some sort of quest to get back to safety... I dont really know what proper things you should do, but make it more interesting please.

Also, if Khajit are cat people, shouldnt that mean that naturally they should be able to see in the dark automatically? Well, not according to Bethesda, as in Oblivion you would have to cast a spell every five minutes to see in the dark. Make sure that racial characteristics arnt cheap or annoying next time...
 

Skalman

New member
Jul 29, 2008
509
0
0
Albino Ninja said:
head flying off really? It takes a hell of a lot to get through bone.
Actually you'd be surprised how little force is required to remove a human limb, especially with a tool/weapon made for such a purpose. I think you'd be able to sever a human hand at the wrist with just a normal kitchen knife if you just gave it a good swing.

anyway enough with the irl severing bodyparts discussion.

But i would definitely want to see dismemberment as a part of the next TES game. It would be way cool to have in a game and makes the combat more realistic.
 

Unknower

New member
Jun 4, 2008
865
0
0
shatnershaman said:
conqueror Kenny said:
Monarch of Greenwich said:
Werewolves would be good to...
They had werewolves in morrowind, I never really liked it though. Vampires were much better.
You died if you went to sleep or waited though.
If you waited till day.

Sunshine, lollipops and rainbows,
Everything that's wonderful is what I feel when we're together...
 

DarkHyth

New member
Apr 10, 2008
63
0
0
1) They should change combat back to how it was in Morrowind.

2) Get rid of the Oblivion gates... seriously, they were so repetitive and boring.

3) Better leveling system... something like Galsiahs Character Development (a Morrowind Mod)

4) Bigger, of course.

5) More weapon materials (can't think of a better way to put it... by materials I mean Glass, Ebony, Daedric etc.)

6) More enemies, Oblivion gets really repetitive at high levels.

7) More spells!

Those last 4 are no-brainers, but the first three need attention, in my opinion.
 

Pikka Bird

New member
Mar 9, 2008
46
0
0
I've read through all of this and seen a few instances of "How about some climbing?" "No wai bucko, this is Elder Scrolls, not Spiderman's Creed!"... So does this mean everybody has forgotten Daggerfall? I'm sure Arena would've had it too if it'd been a little more ambitious and/or technologically advanced.

I actually have an idea for meshing Assassin's Creed-style climbing with a skill-based RPG. When any object (building, rock, tree or whatever) is modelled, the modeller can choose edges or an entire section of the wireframe and edit the climbing properties for that particular "grabby spot". The lower the number you enter, the easier it is to grab.

For instance, imagine you're modelling a house. So you select the edges that make up a windowsill on the second floor. It protrudes quite a bit, so it'll be easy to grab, meaning it should have a rather low number entered into its climbing property box. Now, a little further up the wall there might be a crack in the spackle where a more skilled climber would be able to jam his hand into and get a grip. This place would have a higher value in the climbing properties field.

So the player will only be able to grab a particular feature if he has a climbing skill that is equal to or higher than the feature's climbing property. Furthermore, if your climbing skill is higher than the feature's number, you should traverse it faster, so someone with that skill maxed-out will pretty much fly right past an easy ledge with a value of, say, 12 as if he was Son of Kong or something.

So, if you can get past the idea that climbing has no place in TES (because it totally does- scaling the city walls at night in Daggerfall was pretty rad), do you think that idea is totally ridiculous?
 

kamstew

New member
Aug 3, 2008
29
0
0
that climbing idea was pretty cool i like it

i guess have minions would be okay just not if it gets over the top

larger battles between npcs

forge your own custom weapons not just madness or amber

no oblivion gates

more creatures

expieriance leveling because skill levelling can be wierd because levelling you swords skill depends on how many hits it takes to kill the enemy so having a better sword actualy decreases your ability to level

music was good but more of it more different tracks

Cooler death sequences like instead of me just clobbering someone till they fall down how aout the finnishing blow lodges in their neck and i yank it out or something or i stab them then use my foot to get it back out i mean i think i would make you feel like more of a badass

I think killing enemies should be easier but their should be more of them like instead of a buch of hits to kill the one goblin in the room 1 or 2 hit to kill each of the 10 goblins in the room

along with the finnishing blow thing this could be really cool because you walk in to a room full of 20 bandits and proceed to baddasly butcher them in cool ways and leave thier body hanging over furniture and missing limbs

spells should be more diverse, bring back levitateing and those scrolls from oblivion that gave you fortify agility 1000 and made you fly only to crash to you death if you havent thought of some brilliant idea to make you survive the fall

a slightly larger world

alot more unique arms/armour not just iron steel silver galss deadric w/e

make it in a new kingdom

destructable enviorments

more voice actors

more veriety of terrian desserts, jungles, plains, tundras

bring back spears

just a random idea but maybe which creature you put in a soul stone should effect how it looks and what effect it gives you when you enchant an item with it

make enchanting your own items more accesible
 

axle 19

Bearer of the Necronomicon
Aug 2, 2008
3,444
0
0
axle 19 said:
That would be a good idea for realism. I mean if i hit you in the neck with a claymore that your head should fly off or how about impaling someone to something with an arrow
Albino Ninja said:
axle 19 said:
That would be a good idea for realism. I mean if i hit you in the neck with a claymore that your head should fly off or how about impaling someone to something with an arrow
head flying off really? It takes a hell of a lot to get through bone. what about if you hit a major artery their health started to deteriorate and blood spurted from the wound. ooh ooh and how about breaking limbs? hm? anyone? like if you hit them with a warhammer in the the arm with a high enough skill in blunt you hear a wonderful bone crunching sound unless they have on some heavy armor. then you could have bandages to stop bleeding.
Yeah went kind of overboard but actual reactions to being hit would be great for realism