What are you talking about?
What I'm saying is fast travel is optional, if you dont want to use it then dont.
What I'm saying is fast travel is optional, if you dont want to use it then dont.
Lycan/Werewolf same thingExterminatus said:They're called Werewolves, and they were in Bloodmoon. If the rumours about the next game taking place in Skyrim are accurate, then your wish might just be fulfilled... With Werebears as a bonus.The infamous SCAMola said:Turn into a lycan!!! That would be soooo cool ^.^
Fuck yeah, Werebears!
That is a good idea as long as they make the world interesting. If I were forced to walk all the way across the map to every destination in Oblivion, trudging through the endless and samey countryside, I would have said fuck this and played something else very early in the game.AlphaWolf13 said:Yeah, I'm not sure Oblivion was actually smaller than Morrowind, it's just more that the "fast travel" AND "horse travel" made it seem soooo much smaller then it was. Though, I feel the same. I would rather have the FEEL of the big world back.Matthicus said:Just a couple of things from me:
- I'd like to have some of the size of Morrowind back. Oblivion, while big, was smaller in actual size than Morrowind I thought.
- Fighting on horseback. I was pretty sure that this was going to be one of the big new things in Oblivion but I was disappointed once I saw that you couldn't.
- Lastly I'd have to say bringing back levitation and making it necessary. I really liked it in Morrowind.
If that comes in, and I don't see names like Vimes, Carrot, Visit, Nobby, Littlebottom, you name it plus the Brittish humor, I ain't playing it!Lightforge said:Police would investigate crimes, motives, and evidence gathered, from footprints and eyewitness (or ear-witness) accounts to, perhaps, magical means, if necessary (so a high stealth guy can't cast invisibility and waltz into the king's chambers and get away free). The degree and importance of the crime combined with the prevailing societal situation and the kingdom's motivations would determine how far the police go. If a town is being terrorized, people will be more on guard and more likely to take magical or mechanical countermeasures. Guards with regular patrols would know who lives where to some degree and might note suspicious behavior.
Maybe you should actually read the lore you are always finding on the dwarves... Or play Morrowind since that is a minor part of the plot.Roamin11 said:Yes Dwarves would be good, they always talk about dwarvs in the lore, and countles books, but how come we never see any?Kelethor said:Dual weilding, Mounted combat, Crossbows, MAYBE a new race...dwarves
There's a nice cliff area in oblivion, it's called dive rock, you'll find it if you just continuously go north from fort farragut (which is right near cheydenhal) Look it up for more infoExplodingSims said:Well, I'd like to see more options for customizing your character. Maybe a height option, maybe a fitness/fatness deal based on what you do in the game.
More voice actors, more NPC variations,Maybe some area specific creatures.
More detail and variations in Forts and Ruins. Perhaps some more house modifications.
And like everyone else said, rare Armour actually being rare. Also, if you're going to make armour worth $15,000, make merchants who have a supply of cash close to that. Or make them earn or loose cash based on why we buy/sell from them.
And finally, a nice cliff area for me to stand and curse at the Gods when I fail.
They got wiped out by the Dunmer. Sorry to break it to you.Roamin11 said:Yes Dwarves would be good, they always talk about dwarvs in the lore, and countles books, but how come we never see any?Kelethor said:Dual weilding, Mounted combat, Crossbows, MAYBE a new race...dwarves