The Elder Scrolls 5. what do you want to see?

Lightforge

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Mar 19, 2009
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Ace of Spades said:
AlphaWolf13 said:
Matthicus said:
Just a couple of things from me:

- I'd like to have some of the size of Morrowind back. Oblivion, while big, was smaller in actual size than Morrowind I thought.
- Fighting on horseback. I was pretty sure that this was going to be one of the big new things in Oblivion but I was disappointed once I saw that you couldn't.
- Lastly I'd have to say bringing back levitation and making it necessary. I really liked it in Morrowind.
Yeah, I'm not sure Oblivion was actually smaller than Morrowind, it's just more that the "fast travel" AND "horse travel" made it seem soooo much smaller then it was. Though, I feel the same. I would rather have the FEEL of the big world back.
That is a good idea as long as they make the world interesting. If I were forced to walk all the way across the map to every destination in Oblivion, trudging through the endless and samey countryside, I would have said fuck this and played something else very early in the game.
How about hardcore mode? Or a set of toggleable hardcore modes, including one where you can choose to use a Morrowind-style transport only. Without the "no-fast-travel" mode turned on, Morrowind-style travel might still be useful, as less time would elapse during travel, assuming time is somewhat important. We'll have to rely on the social AI to make time important.

In my opinion, the wilderness of TES:4 is cool and all, but it's not good enough to make it preferable to hiking. That said, the task of movement does improve the game in that it offers lulls to go with and make the highs work. It's just that some people don't have the time for long enough gaming sessions to make the whole formula. It stinks to play a game and never actually get to do much besides travel across the map before you have to leave. But honestly, I'm impatient enough that taking three trips looting and selling your 15th cave or dungeon is annoying even with map travel.
 

Svenparty

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Jan 13, 2009
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How about a game world where you eventually feel stronger than say...little daedra creatures I spent half my time in Oblivion running away from stuff because my characters legs were the only thing he was good for.

Plus I think what I liked about Oblivion was the "mini worlds" like the Painted troll quest and Paradise...more things like this?

The Main quest also needs to be brought up to speed...Oblivion only gets epic when Martin goes Pokemon style on a Daedric lord(Who I call Satan)
 

brodie21

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i would like to see a more intuitive combat system. something like different moves instead of slashing your opponent over and over. and for stealth kills make a little cinematic of the guy slitting some throats or something. i mean, its an M rated game, do something with it.

also, if i have a lot of armorer skill i would like to create my own weapons and stuff. in the Mehrunes razor expansion there was a lot of iron lying around that i couldnt do muchh with except change a limeted amount to gold.

make the battles bigger, in the battle of bruma it felt like i wasnt in a battle, more of a skirmish. more soldiers, enemies, smart AI and of course, a part where you can join the imperial legion and whoop some butt with them.

it would be nice to be able to have a spell or dart or something to put an enemy to sleep while sneaking. if im trying to get somewhere and a guy is guarding a door, then i want to get rid of him. and if i want to do it without killing him, then i am out of luck.

take some perks from fallout and slap them in here, that was a good idea. also, combine acrobatics and athletics, noone really uses them. i would like to be able to defend myself without getting off my horse as well. this could also go into the battles, cavalry or something, chariots. dont tell me that they hadnt thought of that. its even mentioned in the book. you could probably make horsemanship a skill or something. like being able to do special attacks of a horse or tricks like mongols or something. imagine, a whole bunch of enemies runnning in fear of a bunch of cavalry coming to slice their heads off.

oh, and make it harder to find the better weapons, when i first got a daedric weapon i was jumping with glee, until i saw that every one else had them, and also make the people move and react a bit when you talk to them. it would be tons more immersive if at major plot points charachters were looking like they were not stoned.
 

boyitsme95

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Feb 26, 2008
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Since people have already said most of my own thoughts, I will say one thing.
Health bars for bad guys. Come on, Bethesda!
 

AetherGryphon

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Mar 27, 2009
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Oblivion was practically a release title for the xbox360, and like most releasde title it suffers from unfimiliarty with the console, most notably glitches and lower expectations of the hardware.

any one who ever delved into the deadra shrines most likley crashed their system on the Clavicus Vile quest.

and every single player noticed that all the ruins, forts, and mines respectively look very similar.

im my oppinion Elder scrolls five needs to be Elder scrolls three (limitless amount of content quests and secrets) with the aproachability (menu system, quest mapping and prettyness) of oblivion.

also spend an extra year in production to add more uniqe every thing, the silver lonsword looked petty bad ass the first time i saw it, but there are thousands of them... then i got my first deadric weapon and so did every one else. go back to the morrowind sytstem
 

Mr. Purple

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Everything. Oblivion was so detailed im expecting everything bigger and better this time. Def better graphics and it needs to be huge. Long story, plenty of extras, DLC and more. And maybe they can put a little more focus on the things that gamers care about. I mean its cool and all that they took the time to make 10,000 books, ut the game would hav been just as good w/o them. if they had spent all that effort on something else the game could have been better. i can only hope the get all of their priorities right this time.
 

Vern

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Sep 19, 2008
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I'd just like the same as Oblivion, but with a bit more of a landmass to explore. Around the size of the Morrowind area, and the Skyrim area to explore. Oblivion started the path, having the swamps in the south, the forested areas in the middle, and the snowy areas in the north, but just a bit more expanded. Even though Bethesda's stories seem to be a bit sparce, I've never found it to be a problem. Walking to the top of a mountain and taking a look at the surrounding lands for miles never gets old. They make amazing games, I just hope they don't continue with the fallout idea of "everything is a nuclear wasteland". Yes fallout worked well with one setting, but it had a mad powerful storyline to back it up. If your game engine works on massive areas to explore and amazing graphics, you need to be more diverse in the environments.
 

Goldbling

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Nov 21, 2008
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IndieRocker said:
george.hughes said:
I enjoyed oblivion but all the single playering got old, it was best when you were leading a squad against large numbers of enemies, eg: Kvatch etc

Oblivion NEEDS WARS! imagine a huge siege on a fortress with 30+ units on each side (+ limited spawning) where you can attack it or defend it eg: by operating a catapult to damage the structure (scenery destruction) before ordering a charge into the breach or getting a bow and firing through arrow slits to whittle away the attackers or pouring boiling oil down onto the enemy and depending on who wins each war the storyline branches off differently. I know that so many units would take a lot of processing power but it would be worth it, imagine leading an army to reclaim the collapsing province of Tamriel, IT WOULD BE AWESOME!!!
That sounds good enough to be a game on its own
Indeed
 

Artemis923

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Dec 25, 2008
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Everything has pretty much been mentioned (several times) by now, so I'll just repeat them.

-Duel Wielding. Trigger/R1 to attack, bumpers/R2 to block. I'm tired of making Drizzt Do'Urden and Artemis Entreri and only having one sword.

-Mounted Freakin Combat!!! Not the same fighting you would do on foot while on the back of a horse. I mean something more along the lines of Mount & Blade.

-More weapon types. I loved how Morrowind had multiple weapons besides just "swords, axes, hammers".

-A bigger, more immersive world. Fallout 3's landscape was freakin awesome. I hated running around in Oblivion. Morrowind's landscape was much better. XD
 

TheHecatomb

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May 7, 2008
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An extensive and varied storyline with co-op mode, more weapons and armor with unique models instead of just a new glow or color on an existing one, at least 20 more voice actors, no wood elves, an option to preview or even customize the interior of your house BEFORE making your final purchase, the option to play the whole game as a badass murderer instead of just two guilds providing mediocre evil quests before plunging back into the regular hero saving the world kind of deal.

And most of all, no freaking bears, lions, wolves or any other creature I can easily watch all day at the local zoo.

Edit: Oh and more skooma.
 

AbsoluteVirtue18

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Jan 14, 2009
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suckmyBR said:
Griever18 said:
I want to know what happened to the Nerevarine, I want an NPC named Chuck Norris, and I want a Dwemer Motorcycle.

Perhaps something more subtle like maybe "Borris Chuck"?
Yeah, something like that. And a parry system. You know, swing your sword the same time your enemy does and they block each other. And multiplayer.
 

similar.squirrel

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Mar 28, 2009
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Work on the combat [context sensitive stuff, perhaps?]
Introduce a form of transport other than the horse, because horses are fucking horrible animals.
Mounted combat [preferably not on a horse]
Levitation.
Trash the whole conversation mechanic. It's like interacting with cadavers.
 

AfricanSwallow

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Jan 17, 2009
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From reading this, it seems as though the majority of you are playing Oblivion on a console.


That's like looking at all the paintings from an art gallery on your cell phone instead of going into the gallery to take in their beauty.


Upgrade your PCs, download Marts and OOO, and anyone of the thousands of other mods and experience the real Oblivion in all it's glory!
 
Jan 25, 2008
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In my opinion, the next elder scrolls needs a deeper combat system, the old system of magic from morrowind and a more detailed environment which doesn't look like something from our world. Morrowind was awesome, Oblivion was like being in the English wilderness.
 

Delicious

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Jan 22, 2009
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AfricanSwallow said:
From reading this, it seems though the majority of you are playing Oblivion on a console.


That's like looking at all the paintings from an art gallery on your cell phone instead of going into the gallery to take in their beauty.


Upgrade your PCs, download Marts and OOO, and anyone of the thousands of other mods and experience the real Oblivion in all it's glory!
Seriously.

I want a new landmass with the same graphics so my computer can still play it.

Plus much more support for the modders. We are talking letting them easily play around with everything. None of this "hard coded" crap.

With the above, any of the listed requests would be fulfilled in no time.
 

Souplex

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Jul 29, 2008
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So I came up with an alternative to the leveling system of oblivion, let me know what you guys think.

After getting any 10 (The number is adjustable but it was 10 in oblivion) skill ups you will level up. (In oblivion it was 10 in your favored skills)

When you level up you get all the stat boosts from the skill ups of that level. (Oblivion you just picked the three skills you wanted to advance)

Favored skills start higher and increase faster than other skills.

Leveling is automatic and there is a level cap of some sort.
That is all for leveling.

Also the weapons should be changed a little. Instead of just blade blunt and unarmed there should be heavy (Two handers correspond to endurance have high damage low speed high reach and low sneak damage) light (Corresponds to agility Daggers etc. Low damage high speed low reach and high sneak damage)medium (The heavier one handers maces long swords etc. corresponds to strentgh and is balanced in stats.) and unarmed melee (Pretty much the same as in oblivion) each with its own different corresponding stats and specializations.

Ranged weapons should have more variety than bow and better bow. I am thinking crossbow (Fires slowly but does lotsa damage and has lotsa range.) Regular bows. (Somewhere in the middle of crossbows and thrown weapons.) and thown. (Shortest range and least damage but highest rate of fire.)

Mounted combat would be nice.

Capes would be cool, they would also be another enchant slot so we could customize our build more.

Scale mail would be nice as a more intermediate mobility/armorness armor.

Co-op would be nice as nothing is more fantasy than a party of adventurers thwarting evil through synergy.
 

Bored Tomatoe

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Aug 15, 2008
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More love for us stealth characters:
An equivalent of Fallout 3's Mr. Sandman perk. (silent kills on sleeping NPC's)
A less vague stealth indicator.
Maybe a stab attack? Just for aesthetics. Because I prefer stabbing animations to slashing.
 

Aries_Split

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May 12, 2008
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Bored Tomatoe said:
More love for us stealth characters:
An equivalent of Fallout 3's Mr. Sandman perk. (silent kills on sleeping NPC's)
A less vague stealth indicator.
Maybe a stab attack? Just for aesthetics. Because I prefer stabbing animations to slashing.
or a halfway decent stealth system? Like, play the thief games. Give us something at least HALF as good as that.
 

jthm

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Jun 28, 2008
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Better goddamn voice acting. Having the same 4 or 5 guys and gals do the voices for an entire continent and use the same phrases sucked.
Bigger game world. I know, I know, oblivion's world was huge! It was, but I want to see Elswyr and the Golden Isle and the forest the wood elves come from and I want it to not all look like some European forest. Honestly the best part of Oblivion for me was the Shivering Isles expansion because it looked different and great. I'd really like to go back to Vvradenfell and Solthsiem with new graphic overhauls.
More varied music. After I listened to the soundtrack, this game did have great music. But when you only hear 3 songs from it throughout the entire game (calm music, fight music, dungeon calm music) it can get old. How about music based on geographic area?
Bring back the weapon classes from TES3. A long Sword does not handle the same as a short sword and neither handle like a dagger. A mace is not a hammer and a bow is not a throwing knife. Different weapon classes like in Morrowind would be great.
Capes. Goddammit, I've wanted a cape since Daggerfall. How hard would that be? Throw one in Bethesda. For me?
I did think the magic system in this game was great as was the combat system, so no changes there.