How about hardcore mode? Or a set of toggleable hardcore modes, including one where you can choose to use a Morrowind-style transport only. Without the "no-fast-travel" mode turned on, Morrowind-style travel might still be useful, as less time would elapse during travel, assuming time is somewhat important. We'll have to rely on the social AI to make time important.Ace of Spades said:That is a good idea as long as they make the world interesting. If I were forced to walk all the way across the map to every destination in Oblivion, trudging through the endless and samey countryside, I would have said fuck this and played something else very early in the game.AlphaWolf13 said:Yeah, I'm not sure Oblivion was actually smaller than Morrowind, it's just more that the "fast travel" AND "horse travel" made it seem soooo much smaller then it was. Though, I feel the same. I would rather have the FEEL of the big world back.Matthicus said:Just a couple of things from me:
- I'd like to have some of the size of Morrowind back. Oblivion, while big, was smaller in actual size than Morrowind I thought.
- Fighting on horseback. I was pretty sure that this was going to be one of the big new things in Oblivion but I was disappointed once I saw that you couldn't.
- Lastly I'd have to say bringing back levitation and making it necessary. I really liked it in Morrowind.
In my opinion, the wilderness of TES:4 is cool and all, but it's not good enough to make it preferable to hiking. That said, the task of movement does improve the game in that it offers lulls to go with and make the highs work. It's just that some people don't have the time for long enough gaming sessions to make the whole formula. It stinks to play a game and never actually get to do much besides travel across the map before you have to leave. But honestly, I'm impatient enough that taking three trips looting and selling your 15th cave or dungeon is annoying even with map travel.