The Elder Scrolls Online Preview - Mud Crabs & Joe DiMaggio

Susan Arendt

Nerd Queen
Jan 9, 2007
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rhizhim said:
SUSAN ARENDT

In response to whether or not there were plans to release any kind of modding for The Elder Scrolls Online, Pete Hines quipped "We kinda did. It's called Skyrim It works great, use that." (Note, this wasn't addressing UI modding.)
okay. uhm. why did you question this?

you know being able to mod an online game is a bad idea.
more so if it is a Massively Multiplayer Online Role-Playing Game with suscriptions.

if you had asked if you can alter the user interface, well that would had been great..
Blunderboy said:
I need to cover myself in interested.
now thats sounds dirty..
I didn't ask the question, another journalist did. I just thought the answer was amusing, so I wanted to share it.

synobal said:
I have such a hard time believing that you forgot you were playing a mmo. The preview looks good but it is so easy to get good press prior to a games release. Lets see what happens when it is actually out.
Not sure why you're calling me a liar, but you are correct in being cautious with your expectations. This is an MMO, after all, and I saw just a teeny, weeny part of a starting area. Who knows what happens at higher levels? Who knows how the game's community will behave? There's a ton still not to know about ESO. What I saw, I really enjoyed, but there's a whole lot I didn't see - and a whole lot that doesn't really exist in any kind of final state yet.
 

omicron1

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Mar 26, 2008
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They should make an optional system that replaces PC names with procedural lore-accurate names. You know, for people who don't want to see Billy1234 passing by on the quiet provincial streets.
 

MorganL4

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May 1, 2008
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Misterian said:
Uh, what kind of skill is Provisioner?
From what we read, I'm guessing it is cooking (remember she walked up to a cooking pot with ingredients) After which we were told about the crafting system.


I'm hearing more and more good things about this....... And if Ms. Susan "I hate MMOs" Arendt enjoyed it then that is pretty high praise.

My cautious optimism is starting to change to impatient desire....
 

Necabo

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Jul 11, 2011
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omicron1 said:
They should make an optional system that replaces PC names with procedural lore-accurate names. You know, for people who don't want to see Billy1234 passing by on the quiet provincial streets.
or "XxXYoMamA1337XxX" for that matter. Yuck.

I am not much of an MMO player since highschool, but color me interested to at least see how it looks released.
 

Ickabod

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May 29, 2008
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I'm sorry but this sounds like a disaster in the making. The media are getting a play test but there is a mountain of items that need to be worked on still. You know what that means, rushed content.

I like the Elder Scrolls so I'm hoping for the best, but honestly I'm seeing some yellow flags here (not red, just yellow at this point.)
 

Frostbite3789

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omicron1 said:
They should make an optional system that replaces PC names with procedural lore-accurate names. You know, for people who don't want to see Billy1234 passing by on the quiet provincial streets.
Or you could play on an RP server, which almost every MMO has. If this doesn't, that's a big misstep on the deve's part.
 

Fiz_The_Toaster

books, Books, BOOKS
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Jan 19, 2011
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It's also coming out on Macs as well, you say?

Awesome! I was about to be super bummed about the whole thing and I was thinking, "Too bad I wouldn't be able to play it," before getting to that part. I'm still a little skeptical about it since I want to know how the whole thing works, but I'm more optimistic about the whole thing now than when I saw the announcement.

Blunderboy said:
Susan Arendt said:
I was just a dubious, and I've never really been one for MMO. But pop down to the hardware store, pick out the biggest tin of 'interested' colour paint they have and bring it here. I need to cover myself in interested.
Yeah, I'm not into MMOs at all and I find them rather boring when I made an attempt at them, but this one caught my attention. I was really skeptical about the whole thing since I didn't think it could work, but it looks like it could be something I could lose hours into easily.

EDIT: After looking at the screenshots I'm gonna have to try to get over the fact that there are spiders, and try to fight them without freaking out. Ugh.
 

Kyber

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Oct 14, 2009
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Oh i'm hyped, and damn you Susan for getting me even MORE hyped about this. It just makes me sad that it isn't out yet.
I'm also very much interested in the payment option, i hope they'll give info about it soon, and i hope it isn't subscription based.
 

Erana

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Feb 28, 2008
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What existing TES title does the game feel like so far? Oblivion? Skyrim? I'm doubting Daggerfall, but maybe a dash of Morrowind in there?
 

Hero in a half shell

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Dec 30, 2009
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Frostbite3789 said:
omicron1 said:
They should make an optional system that replaces PC names with procedural lore-accurate names. You know, for people who don't want to see Billy1234 passing by on the quiet provincial streets.
Or you could play on an RP server, which almost every MMO has. If this doesn't, that's a big misstep on the deve's part.
I don't think it does,
One of the most striking departures from other MMORPGs is that The Elder Scrolls Online will not feature shards. Instead, all players will be housed on one server. This has been made possible through Zenimax's "Megaserver" technology.

"All your friends are right there. You just create a character, click play, and you go," said game director Matt Firor. "The game is smart about where to put you. It puts you in gamespaces with your friends, your guildmates; it's a way to be connected with everyone and the game figures out where to put you."
There are so many things that could go wrong with that.

The one issue I have (apart from if it goes subscription) is the combat. I'm sick of hotbars, and don't want to play another game centred around "stare at the slowly reloading boxes". Which is exactly what it seems to boil down to despite the 'synergy' claims.

It also looks like aesthetically like Fable, which isn't necessarily bad, it's just not the Elder Scrolls.
 

Andaxay

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Jun 4, 2008
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Suddenly I have hope for this game. When I first saw it my heart died a saddened death. But now it actually sounds like it'll be a good experience. Damn, might have to get it after all.
 

Ickorus

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Ickabod said:
I'm sorry but this sounds like a disaster in the making. The media are getting a play test but there is a mountain of items that need to be worked on still. You know what that means, rushed content.

I like the Elder Scrolls so I'm hoping for the best, but honestly I'm seeing some yellow flags here (not red, just yellow at this point.)
The media are getting to play what is essentially the tutorial area, that stuff was probably developed a looooooooong time ago.

And I can pretty confidently say the game has been in development for a looooooooong time too, rumours about an Elder Scrolls MMO and 'Zenimax Online Studio' have been circulating for at least 5 years now.

Fiz_The_Toaster said:
EDIT: After looking at the screenshots I'm gonna have to try to get over the fact that there are spiders, and try to fight them without freaking out. Ugh.
Maybe they'll have a mod for that [http://www.youtube.com/watch?v=bsdf7r5A4QA].
 

Monsterfurby

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Mar 7, 2008
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Busard said:
Yeah no, I still have the same worries that I had when it was announced, and some of them are kinda confirmed in this preview

First: the approach of "The story where YOU are the hero" again. Why do mmos keep needing to do this ? I play in a world with THOUSAND of other people, I don't WANT to be considered the centerpiece of the game, even more when other players are considered the same. Not only that, but let me chose my OWN story to freaking play, please. What if I just want to play some lonewolf who just spends my time happily hunting the wildlife in the mountains and taking bounties ? Of course the game won't entirely stop me from doing that, but I know as hell it won't reward me as much than following their cookie-cutter main plot.
This. A thousand times. This approach just kills any and all emergent gameplay dead. With fire.

I remember the days in Ultima Online and Star Wars Galaxies, where players set up their own towns and created their own social structures which served some tangible purpose. Every heroic story one could tell ("that one time we were trapped between a couple of Krayt Dragons"/"that time we saved the town from the invasion of an enemy guild") was real and not part of some predetermined story.
It's hard to roleplay in a game where everyone is the chosen one destined to save the princess. Heck, even if you're not into RP, it's hard to really take others seriously when really everyone just goes through the same pre-packaged story.

I for one had a lot of fun playing my secondary character in UO - a street urchin selling pies. Yes, pies. Made from fish and whatever I could find. It wasn't exactly heroic storytelling, but since there was no "main plot" to follow, I could play that character and still get the full game experience.
 

grey_space

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Apr 16, 2012
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omicron1 said:
They should make an optional system that replaces PC names with procedural lore-accurate names. You know, for people who don't want to see Billy1234 passing by on the quiet provincial streets.
Good idea.

This always annoys me the very rare times I did play mmorpgs.

You are trying to immerse yourself in a different world and 'humerous' names of others avatars just break that immersion.
 

Monsterfurby

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Mar 7, 2008
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Fiz_The_Toaster said:
EDIT: After looking at the screenshots I'm gonna have to try to get over the fact that there are spiders, and try to fight them without freaking out. Ugh.
You're not alone. I feel the same in every MMORPG I go into... actually had a panic attack when I encountered Granddaddy Longlegs in DaoC. My guild was awesome enough to call together everyone they could muster and completely wipe Campacorentin of all spiders they could find for a few hours, helping out players who needed those for a quest but making it a special point to annihilate the Boss-Spider every time just for me. Good times.
 

Susan Arendt

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Jan 9, 2007
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grey_space said:
omicron1 said:
They should make an optional system that replaces PC names with procedural lore-accurate names. You know, for people who don't want to see Billy1234 passing by on the quiet provincial streets.
Good idea.

This always annoys me the very rare times I did play mmorpgs.

You are trying to immerse yourself in a different world and 'humerous' names of others avatars just break that immersion.
I totally support this idea.
 

grumpymooselion

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May 5, 2011
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The fact that there will be PvP disturbs me, I've yet to see an MMO were the PvE side wasn't negatively influenced by changes meant for the PvP side of the game.

The new level up system kind of irks me too. The fact that they aren't adding some of the guild types isn't good, and no, adding them later doesn't make it better. MMO history suggests heavily that the first impression is the only one that matters, MMOs that have fixed the majority of their release problems/lacks have shown that doing so doesn't typically get people to give them a second chance after the first taste is found wanting.

Their response to the modding question was expected, but at the end of the day it highlights the most glaring thing wrong with TESO. That it's not the single player, Elder Scrolls experience the fans expect or want. There are very particular sets of reasons people keep coming back to the TES games, and the modding community, like it yourself, or not, is one of them. No matter the excuses the developers, or the fans, will make this 'will' hurt the game. No, it won't kill them game. It will just hurt it. Yes, oddly enough when something you've come to expect from a series is suddenly gone, some people get turned off, and you lose a sale. Whodathunkit.

Obviously, this does not only apply to mods, by way of this being a multiplayer game, and not a singleplayer game, there are more than a few features of TES we know and love that are simply not going to be present. This highlights one of the most obvious problems with a TES MMO . . . 'if you're not making it in the style appreciated by your current, established and very large, fanbase, then who exactly are you making the game for?' For all the things you might bring up present, there are still a large number, well documented, that are not going to be there - these are things this developer has outright said won't be there. To the extent the developer outright told in the first place that TES fans may not like this game. Which is an insane thing to say, "We're making a TES game that fans of TES are probably going to hate" is one of the most mind boggling mission statements I've ever heard.

I think the only thing that could really kill this game, though, is if they tried to release it as a pay to play MMO. Monthly fee MMOs, outside of the very rare, particular and older MMOs with an already present loyal fanbase have largely gone the way of the dodo. The ones that still remain, are the exceptions - and yes, WoW is a major exception, literally nothing else is like it in the industry, and MMOs like Rift are also an exception (but for different reasons).

The thought that 'my MMO will be different, it will be an exception too!' borders on ridiculous, the delusions of an unstable mind. I'm very sure that if TESO is released as a pay to play MMO it will go down in flames, or turn to a buy to play or free to play model. From the recent industry successes . . . it would seem free-to-play (no monthly fees and no purchase of the game with cash shop) or buy-to-play (buy the game at full price, play forever with no monthly fee - with cash shop, and occasional expansions you can choose to purchase or not) are the current models that actually work, and actually get people to play your game.