Steve the Pocket said:
Isn't this because: (1) on consoles, Sony and Microsoft foot the bill for hosting servers for multiplayer for every game they certify, using the PSN and Xbox Live subscriptions you described to cover it, and (2) on PC, the multiplayer is always either shitty peer-to-peer or hosted on fan-run servers that usually have all kinds of stupid mods or ads or both? I don't play a lot of multiplayer games and I've never owned a console, but that's what I've heard.
(1) - Probably, but my point is I pay 60 odd bucks a year to be able to play a multitude of games online versus $10 - $15 dollars a month to play 1 game.
(2) - I'm not a huge pc gamer, but very rarely (as in maybe once a year) do I actually find the online multiplayer un-playable. Most the time it all works fine, and this is coming from Australian internet speeds which apparently pale in comparison to almost everywhere else. As for the mods, yeah there are servers like that, but they're very clear about being modded servers.
So yeah, I still don't see how Subscription based games are still even a thing. It's archaic, out of date, stingy, *add more here*.