Arenanet would like to have a word.Paragon Fury said:Seriously developers, unless your NCSoft do not bother attempting to make an MMO of any kind.
NCSoft you mean? You know, with Arenanet being owned by them and all...Frostbite3789 said:Arenanet would like to have a word.Paragon Fury said:Seriously developers, unless your NCSoft do not bother attempting to make an MMO of any kind.
You know, I wouldn't be against MMOS not being made for at least 5 years. The problem that plagued the mmo world for so long is that the devs, or people at the head of these projects have all been creatively dead for a decade now.Kazedarkwind said:and what? Should we just stop making MMO's even though people enjoy them? Or should we only expect MMO's with original IP's instead of MMO's of franchises we all know and love?
Exactly. I'm just sitting here waiting to see what features they decide to strip from the game that are part of the core of the Elder Scrolls series since Morrowind.Busard said:You know, I wouldn't be against MMOS not being made for at least 5 years. The problem that plagued the mmo world for so long is that the devs, or people at the head of these projects have all been creatively dead for a decade now.Kazedarkwind said:and what? Should we just stop making MMO's even though people enjoy them? Or should we only expect MMO's with original IP's instead of MMO's of franchises we all know and love?
We've all had this dance before, it basically repeated dozens of time: New mmo announced, it promises it will be better than it's predecessors, revolutionize a few things, won't repeat it's mistake.
Then it gets released, everybody sees that apart from a new coat of paint and some new minor features, it's the same old story: afterthought pvp, no lasting endgame, the pointless grind for gear that in the end will leave you empty inside because you'll realise there's nothing really left to do.
I wouldn't be against new MMOs if these devs understood that mmos are NOT singleplayer games with multiplayer lobbys, with a driving storyline. Because these ALL fail. They ALL have. Granted they stay afloat but they all lost a considerable amount of their subscribers, and are now just drifting in the sea of mmo mediocrity among a lot of others, unrecognizable from each other.
It's going to be especially glaring in TES since Elder Scrolls was always about freedom: freedom of choice, freedom of class, freedom of play. If you wanted to be a brigand that robs houses and attacks people on the road, hey you could. Want to be a wandering hunter that hunts animals and uses their mats for crafting ? You could. Want to be a strange mage/knight hybrid and buy a house somewhere in Skyrim ? Yep.
And so far, I don't think TESO will have any of that. It will be your standard MMO from start to finish with added action combat, some pvp to keep some people busy until the inevitable balance issues between factions ensues and devs have put no failsafe for that, and pve endgame which will consist in going to finish whatever dungeon with a boss that you gonna grind again and again to get that last piece of gear.
Yeah, and I'm pretty sure that's what Bioware said about Star Wars and The Old Republic.StewShearer said:"It is a crowded space, but this is Elder Scrolls," said Matt Firor, director of the Elder Scrolls Online.
That's sort of a downfall of the MMO genre, though. It has built in DRM due to the nature of the game and the need to keep the experience level with everyone. I'm totally with you on the modding community: TES is just one of the most modding friendly game series that has existed out there, and they need to at least try to keep the MMO version open for modding in the UI, textures, and skins department. Any mod that requires it's own models and physics is going to be dead in the water though. =(StrixMaxima said:I do agree with the basic premise proposed: The Elder Scrolls IP intrinsically makes for good MMOing.
There are some issues, though.
1 - It is a game of freedom. It actually shuns players who want a directed experience (yes, even Skyrim). Putting restrictions on top of it without a VERY good explanation will alienate fans like me.
2 - The soul of TES is the modding community. It is a Frankenstein-like relationship: Bethesda is the Doctor, since it created the body, piecing it together (haphazardly). But the electricity that moves the corpse is the modding community. It transforms the TES experience into an engrossing, creative and thorough world.
3 - They can hit the nail on the head, but they can, for the first time, actually destroy the IP. There are huge swaths of land that are yet unexplored (no, Arena and Daggerfall don't count =P). We do not have an accurate, extensive mapping of, say, Elseweyr, or Black Marsh. We know their map, cities, some PoIs, but we do not have the Morrowind/Oblivion/Skyrim treatment of them. Will these landscapes be as elaborate as their already-explored brethren? I do have some serious doubts about that.
4 - One hero, no more. Now, we'll have thousands of Nerevars and Dovahkiins (used as examples, only) roaming around Tamriel. This will strain the storytelling of a world that gravitates around the single players, single hero experience. It can be done correctly (and they started that by choosing an adequate time frame for the game, kudos for that), but it can be a big problem for the narrative.
And narrative, internal or external, is what makes TES so alluring.