The Elder Scrolls RP

TheSaw

A flayed man holds no secrets.
Apr 22, 2011
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Mozza444 said:
TheSaw said:
Gotta say i'm liking your character, did you just find that picture and base him around it?
After completing Dark Souls four times, I kinda wanted a character like a character from that game. The picture of him is a character called Big Hat Logan on it. I love the look of him so I did base it around him somewhat.
 

TheSaw

A flayed man holds no secrets.
Apr 22, 2011
281
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SPARTANXIII said:
TheSaw said:
So you just took my skill, could apply it to battle and only make it last for some time?
Mine can be used in battle seeing as it's a spell, it lasts for two hits on whoever has the shield. I never took your skill seeing as they're different, they just have the same results.
 

grimkirby

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May 16, 2011
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Name: Kaiser (pronounced ki-sir)

Age: 24

Race: Breton

Apperence: pale white skin, 6 Foot tall, thin, shoulder length messy black hair, clean shaven face (looks somewhat like links from loz) has a scar along left cheek, wears armor of the theives guild from skyrim but in dark black and without the hood.

gender: male

Abilities: skilled in archery and specializes in light armor. master at speech sneak and pick pocketing. carries two short swords in case of close combat but has little skill in them. quick runner.

Background story: born and raised in cyrodil in skingrad where his father owned a genral goods store and his mother worked with magic. while growing up he was often called a trouble maker by the town guard and for good reason often stealing goods from stores in the town but never doing anything worse then that. He often got out of trouble as he was in good favour of the count of skingrad due to his silver tongue. when he reached the age of 18 he traveled around cyrodil for a year where he gained skill in archery but settled down in the imperial city at 19.

once there he quickly became known in imperial city for hes unfortunate habit of thievery as well as his smooth talking and due to this he came to the attention and quickly joined the thieves guild where he rose through the ranks becoming a highly rated thieve in the guild. by the time he hit 22 he was doing jobs for high profile clients including the gray fox and had never been caught. In the time between the ages of 19 and 24 he has become a a skilled archer with much confidence in his shot (though he dose carry two blades with him in case of close combat but he lacks skill with these)and most notably over his 5 years with the thieves guild he has become a great thief with great skill in both sneaking and pick pocketing.

He has recently taken a period of leave from the theives guild and has traveled to Elsweyr origonaly due to monetary prospects but has now been contacted to met someone who is looking for skilled individuals origonaly unintrested hes interest perked up when he was told of rewrds which he would be most intrested in.

Personality: He is a very sarcastic individual often giving snarky remarks but despite this he is usualy a very happy and quite optimistic of events. due to the sarcasm some people do tend to dislike him. he has much confidence in his archery stealth and speech skills his a bit more hesitent when it comes to his other skills. can be egotistical and sometimes acts quite insane. tends to act first think next unless it comes to theivery where he knows what to do. usualy a good freind can be untrustworthy.

profession: A high ranking member of the cyrodil theives guild. trains other members of the thives guild in speech.(for a fee). has also worked as a hunter when he was younger.

special talent: Unnoticed: once a day he can steal one thing from anyone or anywhere with half the chance of being noticed. (this includes allys).

(edit: down toned his skills to make him more suitable)
 

grimkirby

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May 16, 2011
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just wondering ive already posted but is it to late to get in ( in my defence I don't think ive seen any other primarily thief/speech classes here)
 

8a88leph1sh

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Mar 17, 2010
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Name: Ygdra

Age: 46

Race: Dunmer

Gender: Male

Appearance: Tall for an elf with a very dark complexion. Keeps his jet black hair in a mohawk and his face clean shaven but covers it in white warpaint. His left ear was sliced off about halfway along it's length.

Abilities (magic/fighting style): Battlemage. Fights in heavy armor and feels most comfortable with a longsword in hand. Specializes in fire-type destruction magic.

Background Story: Born in the Imperial City, he joined the Mage's College at a 22 years. Here he showed equal interest in swordsmanship and destruction magic and quickly became one of the Arcane University's battlemages. He showed much promise but many noticed his erratic behavior during fights. At 32, his love for fire took it's dearest toll. During a mission rooting out rogue mages, he lost himself in his pyromania resulting in the deaths of two fellow battlemages as well as severely injuring another. The target mages managed to escape. He was imprisoned for his actions, being deemed too dangerous: a threat to the public as well as his colleagues. He underwent correctional training during his sentence and was recently released. The College refuses to take him back still fearing what he might do so he has traveled to Elsweyr to seek a living as a mercenary in the turmoil.

Personality: Often quiet and reserved but do not mistake that for being aloof or cold-hearted. He is kind person who doesn't mind helping out strangers in need and prefers to do what he finds morally "right." However, he feels truly alive during a fight and loves nothing better than the sound of the dying screams of his enemies as they fall before his fire spells and blade.

Profession: Ex-Battlemage of the Mage's Guild, currently a free-lance mercenary

Special talent: Pyromaniac: The very sight of fire enthralls you and your ability to focus on it increases temporarily. The next fire spell you cast does extra (3d6) fire damage. A miss roll results in hitting an ally (person above you).

I assume we need a set of our own dice?
 

TheSaw

A flayed man holds no secrets.
Apr 22, 2011
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8a88leph1sh said:
I assume we need a set of our own dice?
We'll be doing the RP in a user group I think, and user groups have a dice function so we'll be using that. Wen or I will explain how to use it.

grimkirby said:
just wondering ive already posted but is it to late to get in ( in my defence I don't think ive seen any other primarily thief/speech classes here)
Wen is deciding who gets accepted and such, It's not too late to get in but still, it's up to the GM obviously.

And for anyone else thinking of making a sheet, or since we have a lot of sheets, some might want to edit them so they're not similar to others, and in my view even gender can be considered similar in a way since we've got a ton of males.

Also, if you make too similar sheet to someone else you have less of a chance getting accepted.
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
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If this is still open I present to you my character.

Mindful of your previous post and that there are several battlemages in the RP already, I came up with a more traditional mage.

Name: Alderis Valandil

Age: 73

Race: Altmer

Gender: Male

Appearance: Average height (for a high elf) with pale yellow eyes. His complexion however is darker then the norm and often soot stained. He likes to keep his blond hair short after an incident with an experimental flame spell (don?t ask). Equipment wise the only real items of interest are his robes and the amulet, both of which he has enchanted. (Robes of Destruction, black slightly singed robes with increased magica regen and reduction in destruction spell cost enchantments. Culexus Amulet, a simple silver medallion with a ruby roughly in the middle and enchanted with spell resistance.)

Abilities (magic/fighting style): ALOT of Destruction spells of all types and forms, some Conjuration consisting of summoning and a bit in the other schools. He also has some knowledge of enchanting, mainly involving resistances and magica although.

Background Story: In his youth, Alderis openly questioned the Aldmeri?s conservative and hidebound ways. Like all disadents of that time, he was quickly banished to Valenwood. Cut off from ?proper civilisation? he would have perished but luckily he was brought in by a friendly Bosmer family. Over time he adopted many of the customs of his adopted culture from eating the flesh of the dead to smoking caterpillars. (However archery and woods lore were forever beyond him.) With the increase in Kajiit attacks in 395, Alderis joined up with a newly formed mercenary group that was hoping to be ?first in? on any conflict that would erupt. At the end of the Five Year War Alderis Valandil, one of the few original members of the ?Backburners? parted ways with his comrades with a vastly expanded spell library and a hatred for Khajiit. He now looks east in search of something (preferably with fur) to burn, or freeze, or electrocute.

Personality: Due to leaving the Summerset Isles at a young age, Alderis lacks the superiority complex that defines his race. Instead he has more in common with the Bosmer who adopted him, resulting in a very ?direct? personality. If he doesn?t like you he WILL tell you, even if you are a massive orc warrior. This straightforwardness continues to his basic combat style which boils down to:
1) Identify target.
2) Summon distraction.
3) Nuke target with spells.
4) Repeat steps 3 (and occasionally 2 if summon is dispelled) until the target is dead.

Due to his participation in the Five Year War he has a particular dislike of Khajiit and will always activate a flame cloak or similar spell in combat, having seen many of his fellow mages killed by assassins sneaking up from behind. Fending off these attacks has also given him some skill with the spell ?Bound Blade.? Alderis still practices many of the traditions of the Bosmer such as eating of the slain and not harming plant life, however the years in the Backburners have tempered his devotion to them. The intense fear of the undead and necromancy is still strong.

Profession: Ex-mercenary mage.

Special talent: Overload!
Once a day you can cast a Destruction school spell at double the cost, resulting in the spell effects being doubled (damage, range, duration). After using this ability you will not be able to cast ANY spell for several turns.
 

Sehnsucht Engel

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Apr 18, 2009
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Count Igor said:
Name: Vir Kaldrossi

Age: 30

Race: Wood Elf

Gender: Male

Appearance: Wiry muscular, 5 feet and 5 inches. Black hair unshaped and natural, with blue/green eyes and stubbled.

Abilities (magic/fighting style): Marksman. Tracks down his targets and hides himself in a covered position with a good escape route. Although specializing in very long range, he has two daggers concealed in case of a surprise. Slow to fire, but incredibly accurate and does high amounts of damage with each arrow.
He has a very brief invisibility spell that he can use to either confuse the opponent or switch a hiding place.


Background Story: Ran from his home after taking revenge on a local noble High Elf who took advantage (Yes, I used that phrase) of his sister, and survives by working for any local authority to assassinate group leaders or escaped criminals and single targets. Refuses to kill just to advance peoples careers.

Personality: Slightly odd personality. Will do whatever he wants if it springs to his mind, no matter who's watching or what people think. Will help anyone who actually needs it, and goes out of his own way to stop injustice.
If provoked, however, nothing can be done to calm him, except leave him be to cool himself down.

Profession: Assassin/Marksman for anyone who will hire him, as long as it's within the constraints of the law.

Special talent: Blink.
Brief invisibility spell that muffles all noise and complete invisibility, and any attacks during that time do 6x time if done from behind. 3x from the front.
I think your talent is overpowered. It's better if it gives 3x from behind and 2x from the front.
 

Stegosaurus

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Jan 2, 2012
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If this is still open of course, here's my submission.

Name: Lo'Rune

Age: 36

Race: Khajiit

Gender: Female

Appearance: Slightly short, 5 foot 7, her fur is white with streaks of brown, and a black patch over her right eye. She has bright, icy blue feline eyes, short and sharp ears and a striped tail. She wears the robes of a scholar, complete with leather satchel full of books. Her cloak has a weather beaten hood that can be attached if need be. She also carries a (magic related) staff with a steel tip that has given many competing scholars a nasty bruise, or worse. Her claws are usually retracted, though she is missing her index claw on her left hand.

Abilities (magic/fighting style): Usually preferring to avoid combat, she is well schooled in restoration and alteration, and can cast many an illusion with her staff. Her claws provide her with an effective melee if need be, but she would rather protect and heal others.

Background Story: Lo'Rune was raised in a small village in Elsweyr, where her father ran a small healing stall from home. While he tended to mercenaries, skooma addicts and the sick, she would run around with her small box of bandages, trying to patch up those in line. While this may have irritated the customer, her father was impressed with her enthusiasm, and began slipping her the odd book or two on healing and alchemy. Rejecting physical concoctions, she began to practice her healing on her fathers patients at the age of 15, and eventually became his partner. Though she eventually got tired of her small village, and packed only a few books and clothes and became a traveling healer. She acquired her staff and robes from a dying mage she found alone in the woods. She found him with an arrow in his stomach, and while tending to him as best as she could, he simply thanked her for the kindness shown to him, and passed on. She has never forgotten him, nor her fathers practice, and now simply wishes to help those in need.

Personality: She is extremely kind-hearted, and has a soft-spot for those who are injured. However, inside her is the primal feisty nature of a Khajiit. She tends to be skeptical of most men, having been approached from an early age by all manner of dealers and sell-swords. Her duty to help those tends to lead to being caught up in large schemes, but her natural intelligence has managed to keep her tail well and truly fixed to her body.

Profession: Travelling healer.

Special talent: Hand of Life
Once a day she is able to channel her power into a wounded friend, fully restoring their health at the cost of her magika reserves.
 

Sehnsucht Engel

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Apr 18, 2009
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grimkirby said:
Name: Kaiser (pronounced ki-sir)

Age: 24

Race: Breton

Apperence: pale white skin 6 Foot tall, thin shoulder length messy black hair clean shaven face looks somewhat like links from loz) has a scar along left cheek wears armor that of the theives guild from skyrim but in dark black and without the hood.

Abilities: great archery skills rarely missing and specilizes in light armor. master at speech sneak and pickpocketing. carries two short swords in case of close combat. also has some minor skills in alteration and restoration magic. quick runner.

Background story: born and raised in cyrodil in skingrad where his father owned a genral goods shop and his mother worked with magic (he picked up his minor magical skills from her) while growing up he was often called a trouble maker by the town guard and for good reason often stealing goods from stores in the town but never doing anything worse then that but often got out of trouble as he was in good favour of the count of skingrad due to his good talking skills. when he became 18 he traveled around cyrodil for a year where he gained skill in archery but settled down in the imperial city at 19.

once there he quickly became known in imperial city to hes stealing and pickpocketing habits as well as his smooth talking and due to this he came to the attention and quickly joined the thieves guild where he rose through the ranks becomeing one of the highest rated theives in the guild by the time he hit 22 doing jobs for high profile clients including the gray fox
and never having been caught. in the time between the ages of 19 and now (at 24) he has become a master archer with much confidence in his shot but also ready for close combat with his two swords if the need arises (though he isnt as confident with these) and has been learning about alteration and restoration magic having picked up and intrest in such things when hanging around mages in imperial city and most noteably is amazing at sneaking and stealing and great skill in speech.

He has recently taken a period of leave from the theives guild and has traveled to Elsweyr origonaly due to monetary prospects but has now been contacted to met someone who is looking for skilled individuals origonaly unintrested hes interest perked up when he was told of rewrds which he would be most intrested in.

Personality: He is a very sarcastic individual often giving snarky remarks but despite this he is usualy a very happy and quite optimistic of events. due to the sarcasm some people do tend to dislike him. he has much confidence in his archery stealth and speech skills his a bit more hesitent when it comes to his other skills. can be egotistical and sometimes acts quite insane. tends to act first think next unless it comes to theivery where he knows what to do. usualy a good freind can be untrustworthy.

profession: A high ranking member of the cyrodil theives guild. trains other members of the thives guild in speech.(for a fee). has also worked as a hunter when he was younger.

special talent: Unnoticed: once a day he can steal one thing from anyone or anywhere without any chance of being noticed. (this includes allys).
I think you need to spell and use grammar better. I also think that he's too young to be a great archer, master thief, skilled with both swords and magic... You didn't specify gender either.

8a88leph1sh said:
Name: Ygdra

Age: 46

Race: Dunmer

Gender: Male

Appearance: Tall for an elf with a very dark complexion. Keeps his jet black hair in a mohawk and his face clean shaven but covers it in white warpaint. His left ear was sliced off about halfway along it's length.

Abilities (magic/fighting style): Battlemage. Fights in heavy armor and feels most comfortable with a longsword in hand. Specializes in fire-type destruction magic.

Background Story: Born in the Imperial City, he joined the Mage's College at a 22 years. Here he showed equal interest in swordsmanship and destruction magic and quickly became one of the Arcane University's battlemages. He showed much promise but many noticed his erratic behavior during fights. At 32, his love for fire took it's dearest toll. During a mission rooting out rogue mages, he lost himself in his pyromania resulting in the deaths of two fellow battlemages as well as severely injuring another. The target mages managed to escape. He was imprisoned for his actions, being deemed too dangerous: a threat to the public as well as his colleagues. He underwent correctional training during his sentence and was recently released. The College refuses to take him back still fearing what he might do so he has traveled to Elsweyr to seek a living as a mercenary in the turmoil.

Personality: Often quiet and reserved but do not mistake that for being aloof or cold-hearted. He is kind person who doesn't mind helping out strangers in need and prefers to do what he finds morally "right." However, he feels truly alive during a fight and loves nothing better than the sound of the dying screams of his enemies as they fall before his fire spells and blade.

Profession: Ex-Battlemage of the Mage's Guild, currently a free-lance mercenary

Special talent: Pyromaniac: The very sight of fire enthralls you and your ability to focus on it increases temporarily. The next fire spell you cast does extra (3d6) fire damage. A miss roll results in hitting an ally (person above you).

I assume we need a set of our own dice?
No, you don't need your own dice. It would be easy to cheat and the group has dice in it.
 

Arrogancy

New member
Jun 9, 2009
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Name: Zavier Martres

Age: 26

Race: Imperial

Gender: Male

Appearance: Somewhat taller than the average imperial with dark hair and green eyes. Rather lean all around. Typically wears a black coat trimmed with silver, but will wear light armor if the situation calls for it. Carries a black, silver-topped cane that, upon closer inspection, is a potent lightning staff. He has only one piece of jewelry, a silver ring on his left hand with the symbol of a soaring raven. No one knows what, if any, properties it possesses.

Abilities: Zavier is a master of illusion magic, able to deceive his foes into doing what he wants. In combat he prefers to stay in the shadows, outside the line of fire, and wait for an opportunity to take down an opponent with one quick strike. However, he boasts a talent for magic as well, well skilled in alteration and conjuration as well as illusion making him quite versatile. A shrewd businessman and negotiator, Zavier is usually able to bring people around to his way of thinking with his silver tongue.

Back Story: Zavier grew up in the Imperial City. He was poor, but his family was able to eke by well enough, usually. This didn't satisfy the young boy, though, and at a young age he began looking for ways to rise above his station in life. He quickly started an apprenticeship with one of the eminent merchants in the city, Galtrin Drake. Galtrin, a self-made man himself, sympathized with the young, ambitious boy and taught Zavier everything he knew. Within a few years, Zavier had become an accomplished wordsmith and, his master also being an associate of the Thieves' Guild, a fair spy. However, Zavier's dreams still went further. After finishing his apprenticeship he applied to the Arcane University, where he threw himself into the work of becoming a master of magic. An enthusiastic student, Zavier quickly mastered the basic concepts of several arcane schools and steadily became more proficient in using them. Several years later, finishing up his studies at the university, Zavier left the Imperial City to go out and seek his own fortune.

Personality: Serious, cynical and sarcastic, and cunning. Zavier learned growing up that he was in competition with everyone and they were in competition with him. He has no time for those he doesn't see as worthy opponents. Despite this, he is rather reliable to those few he considers his friends.

Profession: Adventurer, Businessman.

Special Talent: Relentless- for several turns if an attack (of his, obviously) connects, Zavier is able to attack again.
 

Mozza444

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Nov 19, 2009
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Wenseph said:
Mozza444 said:
I think it looks alright. The one I started the 13th of june, last year, is still going. I'm not in it anymore, but yeah, it depends a lot on the players how long a roleplay will last.
Would it be ok to change my summoned bow to say... summoned throwing knifes?
http://www.uesp.net/wiki/Morrowind:Throwing_Weapons
There were in Morrowind but could not be summoned, but there seems to have been a great number of archers applying after me.
Should make my guy a little different to the rest.
 

Sehnsucht Engel

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Apr 18, 2009
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Mozza444 said:
Wenseph said:
Mozza444 said:
I think it looks alright. The one I started the 13th of june, last year, is still going. I'm not in it anymore, but yeah, it depends a lot on the players how long a roleplay will last.
Would it be ok to change my summoned bow to say... summoned throwing knifes?
http://www.uesp.net/wiki/Morrowind:Throwing_Weapons
There were in Morrowind but could not be summoned, but there seems to have been a great number of archers applying after me.
Should make my guy a little different to the rest.
I don't see why they need to be summoned, but you could use regular throwing knives.
 

Mozza444

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Wenseph said:
I don't see why they need to be summoned, but you could use regular throwing knives.
Just to add to the character.
I like the idea of being 'blind' while summoning the ranged weapon just to add a new level of doing things.. tactics in a way.
Also the idea of only having 2 daggers on my person with no other physical weapons.
 

ImperialSunlight

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Nov 18, 2009
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Name: Rorruk the Iron-Willed

Age: 34

Race: Nord

Gender: Male

Appearance: A humble but not hideous appearance; muscular but not particularly large for a Nord. He has Blonde hair, is clean shaven and has brown eyes. He wears a heavy suit of steel plate armour that appears quite heavy. He has a mysterious deep scar in his side that, while healed, indents grotesquely.

Abilities (magic/fighting style): He uses a steel spear primarily, with a steel sword for situations in which the spear is broken or the enemy is too close. A reinforced steel shield is used in addition to either weapon in order to bolster defence. He takes advantage of the length of the spear to attack enemies first. He does not use magic. While his weapons are fairly unimpressive themselves, he has dedicated his life to becoming a great warrior and this gives him amazing talent on the battlefield.

Background Story: Rorruk was born on a small farm in Skyrim, near Solitude, in the year 366 of the Third Era. He had a fairly uneventful life, becoming a soldier and later a drunkard. During the War of the Bend'r-mahk, he and his family immigrated to Cyrodiil to protect their children. He later saved the emperor from an insane, knife wielding person in the streets of the imperial city. He was given the honour of being made a member of the Blades. He has dedicated his life to the service of his noble faction and is now on a secret mission to discover information about the skooma trade in Elsweyr.

Personality: Serious, but not rude. He is a straightforward person and prefers to be honest. He is more likely to get into a fight than do something sneaky. He is prejudiced against the use of magic, believing physical hardship to be more honourable. As far as religion goes, he is partial to Talos as is common for Nords but doesn't care much for praying.

Profession: Knight Errant/Blades Member

Special talent: "Chivalry", adherence to honourable standards causes all allies present to have increased resolve, taking decreased damage/have greater defence (by a factor of 1/8).
 

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<spoiler=My sheet>Name: Tezuka Al'rin-az

Age: 23

Race: Khajiit

Gender: Female

Appearance: Tezuka is a small khajiit, with green eyes and a light brown and reddish fur.
Her hair is short, light brown and has a few jewels in it. She lost her left arm in an incident, but a skilled healer saved her from dying. She was left with a stump.

She wears a bright green shawl, with long sleeves. The shirt is tightly fastened in braids down her right side, in order to prevent the torso fur from being seen. The left arm of the shirt is tied up in a knot. Her pants are dark grey and she has a belt around her waist, with satchels tied to it. She keeps things like paper, coins, brushes, pens, colors, ink and a knife in them.

Abilities (magic/fighting style): Speech, hand-to-hand and acrobatics.

Background Story: She was born into one of Elsweyr's richest families, living in Torval. She had one younger brother, a father and a mother. She was kind of spoiled as a kid, with her getting a lot of what she asked for. Her father got her a tutor at a pretty young age, who started to teach her diplomacy, art and the unarmed combat of whispering claw. She was happy with this and did everything her tutor wanted her too.

Tezuka lived a good life, until her late teenage years, when Torval was attacked by the Bosmer. Her brother was killed in the attack. Her father died later in the war, leaving Tezuka and her mother alone. They didn't have much of a problem with it, but they did miss the other two members of the family.

Tezuka continued studying diplomacy, but also philosophy. She heard about all the fighting going on within her own country and decided to leave Torval, to get a better understanding of Elsweyr, the world and maybe see if she could do anything to help.

After a year of traveling, she ended up in Corinthe.

Personality: She has a good heart and wants what's best for everyone. She was spoiled as a child and thinks that gold can buy her anything. Absentminded at times.

Profession: She studied diplomacy, but she also likes painting.

Special talent: The whispering claw. You are a master of inflicting pain. Your next attack does extra damage. (d20 + D10) If you miss, you still get the damage from the D10.
 

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These are the people and characters I've chosen

JaceArveduin said:
Name: Felldryt

Age: 50

Race: Imperial

Gender: male

Appearance: An older man with greying hair and a goatee. He's about averag height with grey eyes. He wears a simple leather jerkin and leggings and a cloak that appears to have been originally black, but has been stained and faded with greens, greys, and browns.

Abilities (magic/fighting style): Dual wields daggers that seem to be normal, though mages may realize the magic behind them.

Background Story: He grew up in the Imperial City, where he joined the Thieves Guild at a young age. After a challenging mission where he had to kill a guard, he was contacted by the Dark Brotherhood, whether he did any missions or not is still unknown to but a few this very day. Now he appears to be nothing more than grumpy old man, though sometimes he'll be happy for no reason and will be sociable with the neighbors.

Personality: Tends to be dark and pessimistic, though sometimes he'll be in a fey mood and will start being nice to people

Profession: Thief and spy are the only two confirmed professions.

Special talent:
Rogue's Charm: He may not be young and handsome anymore, but he can still charm other's as he used to. (Select NPC will agree with what Fell's saying and will give him information or help him)
Accepted

SPARTANXIII said:
Name: Belkin

Age: 28

Race: Imperial

Gender: Male

Appearance: A lightly scarred individual with messy brown hair and a face unshaven for some time, somewhat taller and more lanky than average. Wears a full set of iron armour that has a face mask on the helmet and a carving of a dragons breath on the back as a mark of customisation. Also has a sword with a Dragon at the hilt of it and a shield with a Hammer and Tongs on it.

Abilities (magic/fighting style): Heavy Armour based Sword and Shield fighter.

Background Story: Being raised my his father to be a blacksmith taught Belkin two things: A good blade can kill any foe and a good shield can stop any attack, so he kept those words close to him as he trained to one day go out into the world. Despite having a skill with smithing that could rival those from Skyrim twice his age, Belkin always found he could never stick to one place at once. So he travels around with his self-made sword, shield and armour, picking up coin as both a swordsman and a smithy to any who need of his services.

Personality: Either being in a unnaturally happy state or just using plain sarcasm and pessimism, Belkin will always try something to make the group laugh, even if he only gets a giggle. Almost always becomes enthralled if they find any superior or legendary gear, but knows not to "Take Ebony ignots from a daedra", as his father put it.

Profession: Smithy, but also some warrior added in as well.

Special talent:
"Patchwork"
Make a temporary improvement to ones armour
(If at a campfire and someone is willing to pass their gear to do it, improve a characters armour to take off 50% off all damage for one battle. The improvements are tied to that armour, so another armour set that they switch to won't have the bonus)
Accepted
mcpop9 said:
Name:Luna

Age:62

Race: Dunmer

Gender: Female

Appearance: Luna is just under 4' 5 in tall and looks like a fourteen year old. Her skin complection is that of ash and her eyes are a blood red. She has long flowing jet black hair down to her shoulders and is on the curvy side of her body style.

Luna wears a Purple dress, one she got from killing a rich girl near the impearial city.

Abilities (magic/fighting style):
The past 20 years of Luna's life have been devoted to magika, mainly defencive and harnessing her skills.
Greater Ward: Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.

Vision of the Tenth Eye: See what others cannot.

While Luna does carry around a steel daggar, she rarely uses it in ordeer to avoid blood when not necesscary.



Background Story: Luna was a young girl, her parents trying to scrape together an honest living by trading. They were traveling through skyrim, on a dark night. Their little wagon was attacked by a group of vampires looking to feed. Her parents told her to hide underneath the furs an she did. It took a half an hour for the vampires to dine on her parents.

The small Dunmergirl peek out from under and was staring directly into the Eyes of the lead vampire. They took pity on her and turned her. She awoke in a cave with all of them sitting around a dim fire. Over the next twenty years, the vampires taught her what she was and how to use her abilities. One day, she got up and left, not looking like she had aged a single day since they turned her. Now Luna roams the lands just searching what interests her. For the past few years it has been the Dwemer ruins.

Personality: Generally acts like an innocent little girl while in public, but when she wants something done, Luna matures up really quickly. She either becomes serious or seductive to get a victim.

Profession:Seductress/Traveler

Special talent:

Vampirism:
Vampire Sight
A lesser power that grants improved night vision.

Stage 1 and onwards: Improved night vision.
Champion of the Night
A permanent active effect you gain from stage one onwards that increases the potency of your Illusion spells by 25%.

Nightstalker's Footsteps
A permanent active effect you gain from stage one onwards that makes you 25% harder to detect while sneaking.

All Stages

You have a 100% resistance to disease.
You have a 100% resistance to poison.
Illusion spells are 25% more powerful.
It is 25% harder for NPCs to detect you while sneaking.
While outside during daylight, Health, Magicka and Stamina regeneration is stunted by 100%, however any effect that fortifies the regeneration of either of them will still work.

Stage One

You have a 25% Resistance to Frost.
You have a 25% Weakness to Fire.
While outside during daylight, Health, Magicka, and Stamina have an automatic -15 to their total.

Stage Two

You have a 50% Resistance to Frost.
You have a 50% Weakness to Fire.
While outside during daylight, Health, Magicka, and Stamina have an automatic -30 to their total.

Stage Three

You have 75% Resistance to Frost.
You have a 75% Weakness to Fire.
While outside during daylight, Health, Magicka, and Stamina have an automatic -45 to their total.
Most NPCs will not interact with you if you initiate the conversation.

Stage Four

You have a 100% Resistance to Frost.
You have a 100% Weakness to Fire.
While outside during daylight, Health, Magicka and Stamina have an automatic -60 to their total.
Nearly all NPCs become hostile and will attack on sight, including spouses and followers.





Updated.
Accepted
Tiger Sora said:
Name: Freya Windstorm

Age: 25

Race: Nord

Gender:Female

Appearance: Like most female Nords, tall, well built and with all the traveling keeps her thin and fit. Long, very blond hair, appearing white under the sun. Green eyes. Full Nordic plate steel armor. A red sash tied around her waist and the Solitude crest embroidered in her red cape. 3 pronged Skyforged steel spear.

Abilities: Heavy armor, Restoration, Two-Hand.

Background Story: Born the 3rd of 5 children to a well off family in Solitude. Her father was second to the captain of the guard and her mother was a cleric at the cathedral. Growing up Freya was a tomboy. Always adventurous, constantly being scolded for fighting the neighborhood kids. She even was so bold as to walk up the the King of Skyrim to have a conversation. On what though she can't remember.

At 9 her mother began to teach her healing magic, which ran strong on her side of the family and the trait was passed to Freya. At 12 her destiny was known not to sit idle in a city to live a simple life. So her father began to teach her the family war art. While most Nords use an axe or a war hammer, her family used the spear. It took many years but she gained great proficiency of her families traits. Now 18 her itch for adventure overflowed. With her fathers blessing she left home, and as a parting gift she was given her armor and the advice to see her uncle in Whiterun. For what purpose she wasn't told, only when she arrived did she find out he was a master smith using the Skyforge to ply his trade for those worthy enough (Namely The Companions. Her uncle was honored to smith for family and with that she received her spear. He recommended joining The Companions, which Freya tried. But their leader turned her down, saying only her destiny did not lie with them.

Freya was saddened yet emboldened to be told by such a great warrior that she did have a place in this world. She continued her travels to become a greater warrior and strengthened her healing abilities in pursuit of her destiny, unknown she was already living it.

Personality: Talks a big game and can usually deliver. She strives to do her best at everything she tries. Lacking in ability to take advice thanks to her bravado. Devoutly devoted to the worship of Talos. Feels it's her duty to protect the weak, heal the sick and punish the wicked at the will of Talos.

Profession: Adventuring Paladin

Special talent: Hand of Talos: On a successful hit does x2 damage rolled regardless of any effects/bonuses on the target. Usable once per battle.
Accepted
TheIronRuler said:
Here is my character.
Name: Valindor

Age: 29

Race: Bosmer

Gender: Male

Appearance: Valindor stands at 1.60 meters; he is slim, nimble and athletic. His black hair is pulled back into a ponytail that reaches his shoulders, grey eyes and rugged facial hair he handles with his gutting knife.

He wears leather boots, linen pants tied with the rope at both ends , a shirt padded with leather , leather bracers and thick gloves.

Abilities (magic/fighting style): Archery, Daggers, Fencing (one handed sword).
A notable archer, Valindor is capable to hit a target a long distance away and remain hidden so that target will never know what hit them. As a Bosmer he is also able to draw his bow in one movement, reducing the time it takes for him to shoot another arrow considerably. He uses his gutting knife whenever things get personal and is capable to quickly stab an armored opponent and move away before he strikes. He doesn't rely on his armor, but if things get out of hand his padded shirt can absorb any slicing damage while his leather bracers can deflect some blades. Valindor uses a long, thin sword as a fencer, his style depends on his agility and swiftness, being able to be one step ahead of the opponent and striking small but precise cuts on his opponent.

Background Story: Valindor began his life in Valenwood as a member of the Alianti tribe. When he was twelve, his mastery with the bow was sufficient enough for him to join the hunting parties of his tribe. He would stay back and use his naturally gifted eyesight to spot and then kill unsuspecting animals from more than two hundred yards.

He was fifteen when he killed a man for the first time, clumsily using a gutting dagger up close; he ate his first victim alongside his father that day. At the time his tribe was fighting a neighboring tribe and the odds seemed to be stacked against them. Pushed to the northern forests, his tribe had been decimated. He fled with his family to the outer reaches of Valenwood, on the border of Hammerfell.

Valindor traded with the Redguards in the name of his family and was curious about their habits. When he was seventeen he had convinced a Redguard teacher of swordsmanship to teach him how to properly use the sword and become a fencer. When his teacher could no longer teach him anymore, Valindor had asked him for any further guidance.

'Seek the master', he told him and so he did. Valindor had traveled throughout Tamriel to find the Reguard his teacher had told him about. A master of swordsmanship, he was even thought to be able to swing a sword with his mind. Valindor would frequently enter protected forests owned by the noblemen of the land and hunt in them and feel the thrill of the hunt ? and the escape when the local nobleman finds his deer to be missing.

Personality: Is usually quiet if he has nothing important to say. He does not enjoy taking lives or using too much violence against other Mer, but when he is dedicated to hunting his prey he won't let go till he can taste it. His attitude changes when he begins consuming human flesh as the ritual changes his psyche every time he performs it.

Profession: A poacher, he stays quietly hidden till he catches his prey.

Special talent: Gift of Namira ? After consuming human (Also Mer and beast races) flesh, Validnor's health and stamina regenerates, his overall health and stamina increases for a short while, his accuracy with his bow improves (His eyesight improves) and his personality changes for a few hours.
Accepted

Berenzen said:
Name: Caia 'Twinlives'

Age: 24

Race: Imperial

Gender: Female

Appearance: Caia is 5'10" and of a medium build. She has medium-length black hair with a dark brown eye. She wears a eyepatch over her left eye, and a scarf over her neck. Underneath the scarf there is a ropy scar, left from a botched hanging. She dislikes wearing armor, yet when needed, she will wear light leather armor. Otherwise, she enjoys wearing finery when off duty.

Face similar to this, add an eyepatch and a scar on the neck (Skyrim character creator didn't have either, I know what I'm modding in come creation kit)


Abilities (magic/fighting style): Caia uses a quarterstaff or spear. A tactician, she keeps an eye on the battlefield, picking out flaws in the enemies defenses, where she will direct her allies towards.

Background story: Miles was born and raised in the Imperial city. When she was 16, she joined the military. Her eye for tactics quickly sent her through the ranks, eventually ending up as Praefect. During her time as a soldier she was grazed by a sword on her left eye where she lost function of it, making her wear the eyepatch that he has today. During a battle, she was framed and betrayed by her second-in-command, who coveted her position. She was court-marshalled, and brought for execution via hanging. During the day of execution, Caia was the victim of a botched hanging, most likely for the amusement of the crowds. Luckily for her, the Emperor was given evidence proving Caia's innocence. Caia was cut down and resuscitated with restoration magic. The long ropey scar around her neck is a constant reminder of what she experienced that day.

Personality: Caia is a cynic, between her life as a soldier and her hanging, she takes everything with a grain of salt. She doesn't pass up a chance to learn however, she believes that knowledge is the key to winning battles. She isn't very devout, believing that that the Aedra and the Daedra are just exceptionally powerful beings, but not gods.

Profession: Wandering Tactician/Scholar

Special talent: Master Tactician- Nearby allies are granted bonuses to attack and defense rolls.
Accepted

Irony said:
Name: Murook

Age: 30

Race: Orsimer

Gender: Female

Appearance: Murook is a well muscled orc female of some what taller than average height. In terms of beauty she is about average for an Orsimer female, which is to say less than attractive for most other races. Has several scars adorning her body, though most are covered by her armor.

Abilities (magic/fighting style): Two-handed weapons (mainly axes) and archery. Murook prefers the rush of close combat when she fights and so always seeks to close the distance as soon as possible. When an enemy is too far for her ax to reach, or when she simply seeks to weaken a foe before closing it, she employs her skills with a bow. Her bow skills though are nothing special to speak of though, only serving to give her some reach beyond her trustly axes.

Background Story: Murook was born into an Orc stronghold along the High Rock-Hammerfell border. Although she proved herself to be a useful member of the stronghold, she found that she couldn't stand living in such a patriachal society. Not long after coming of age, she left her stronghold, traveling south-east into Hammerfall for work. At first she simply hunted for food and goods to sell, but eventually she took up bounty hunting. More and more, Murook found that she enjoyed the thrill of tracking down and defeating foes, both beasts and people. The need for her skills though were often limited, forcing her to move from town to town.

Personality: Murook is rather rough around the edges and independent. She has a stubborn streak causing her to not give up easily once she's set her mind to something. She can also be quite jovial and out-going before going hunting or after in celebration. Her brash and out-going personality can be grating for certain people though.

Profession: Hunter/Bounty Hunter

Special talent: Push past the pain- Murook ignores her current wounds and gains temporary health for the rest of the fight. This doesnt mean she can use lost limbs though.
(I understand it's vague number's wise, but I figured it would be better to test the effects a bit to keep it from being over-/under-powered)

(Also, if this character isn't really needed, I have an idea for a martial Argonian character as well.)
Accepted

TheSaw said:
Name: Gweryan

Age: 71

Race: Breton

Gender: Male

Appearance: He wears a very large hat, the rim of the hat falls down a bit which will normally cover his face. As he is quite old, he has grey hair under the hat as well as a long beard. His robe is brown and cream coloured, yet on the bottom part of the back of the robe, it is quite tattered and grey coloured, this could be because he likes to sit down wherever and ends up sitting on the robe. He?ll always be seen with a satchel that goes over his left shoulder and the satchel itself rests on his rest leg. Though he has a functioning belt, he also has a robe tied around the robe for extra support and in case he ever needs it for anything else. Using a magelight staff, using it?s magically properties as well as using it as a walking staff.

Abilities (magic/fighting style): Mage. He specializes in illusion and alteration, however he does know the basic and a few complexer spells from the other schools.

Background Story: Born into a family of mages, it was already known that he?d become one himself. At the right age, his parents sent him to Wayrest to train with his grandfather. Like any training, it started with simple spells and became harder and harder as time went on. He completed the training surprising early for any mage, which pleased his grand father greatly, however a year after completing the training his grandfather died. He decided to learn all he could about magic, this leading to his ?adventure? around Tamriel. Before leaving he took his grandfathers hat as a memento more than anything else. As he travelled more of the lands of Tamriel, the more he learned. As time went on, he started to teach others all sorts of things, from basic spells to more complex spells. Others started to call him the ?Big Hatted Breton? if they didn?t know his actual name. There isn?t much else to his life. He has had adventures, and now he is in Elsweyr to explore that part of Tamriel.

Personality: Old, mostly friendly however he can get quite cranky and will look down at anyone younger than him sometimes.

Profession: Mage trainer, and enchanter.

Special talent: ?A helping hand?. Gweryan casts a shield on a select person who is taking damage. The shield reduces all damage by 50%. Lasts two hits.
Accepted
TitanAtlas said:
Wenseph said:
Just commenting on those I'd like to be edited.



TitanAtlas said:
Name: Atlas

Age: 47

Race: Norn

Gender: Male

Appearance: Big giant and a pale veteran with deep caracteristic scars on his face. Wears a half armor, with iron shoulder pads and knee pads (you can never bee too carefull), and a cross belt on his chest. Long Black Hair.

Abilities (magic/fighting style): Uses Double Handed Swords, and has been seen using Axe/shield Combo. Loves to make lousy puns like "Can i Axe you a Question?". Even tough his Norn brethren doesn't know, Atlas knows his way around the Kitchen, beeing a mean cooking beast, with incredible cooking skills.

Background Story: Born in the peacefull Whiterun, has a kid he used to antagonize the mammoths that filled the Whiterun plains, and playing tricks on the Giants. His mother a Chef teached him the ways around the kitchen and creating incredible tasting dishes, something Atlas (and the people who tasted his dishes) always found very usefull to him. Has of Age and running from home he crossed skyrim till he reached the icy thundra in search for new recipees and ingredients, but with incredible sucess. From cooking adventurer to bounty hunter, he started making a living catching bandits and bringing them to justice, creating bit of fame for himself. Always curious with the Magic arts, decided to attend The College of Winterhold, but with no sucess, BUT curiously enough he managed to work his way around Alchemy itself, wich might be because of his incredible cooking skills and knowledge around the ingredient elements of the world. Decides to return to Whiterun and join The Companions, and has been serving them ever since, both has a loyal companion, and has a out-from-this world Chef.

Personality: He is just a huge pounding machine. Likes to write lousy puns and bad rhymes on his little book. Always with a new recipy in mind trying new flavours for his "Art" (cooking). He is a little on the hard skull side, and for some reason always knows his way around everywhere (incredible sense of direction). You can define Atlas in a simple phrase: He's a Protective, Joyfull drinker, and incredible chef that loves a good brawl!!

Profession: Professional Chef and now with the Companions.

Special talent:
Werewolf: Once per day he can transform into a werewolf, unfortenatly in this state he cannot use items or cast spells. At least he can control his beast form and when to unleash it.
There's already a smith. I'm assuming you mean he's a nord. Being a werewolf is fine. I'm not sure about the restoration and the blacksmithing. I think you should just choose between being skilled with one or the other.
There i turned into a more uncommon combination, discarting the elements of magic and such, and embracing the Cooking profession, wich can be usefull both has a cook, and creates a open way to an awesome alchemist. Kind of a trick if you ask me ;)

Hope you prefer this change, considering it looks both awesome, hilarious and usefull :D
Accepted

Stegosaurus said:
If this is still open of course, here's my submission.

Name: Lo'Rune

Age: 36

Race: Khajiit

Gender: Female

Appearance: Slightly short, 5 foot 7, her fur is white with streaks of brown, and a black patch over her right eye. She has bright, icy blue feline eyes, short and sharp ears and a striped tail. She wears the robes of a scholar, complete with leather satchel full of books. Her cloak has a weather beaten hood that can be attached if need be. She also carries a (magic related) staff with a steel tip that has given many competing scholars a nasty bruise, or worse. Her claws are usually retracted, though she is missing her index claw on her left hand.

Abilities (magic/fighting style): Usually preferring to avoid combat, she is well schooled in restoration and alteration, and can cast many an illusion with her staff. Her claws provide her with an effective melee if need be, but she would rather protect and heal others.

Background Story: Lo'Rune was raised in a small village in Elsweyr, where her father ran a small healing stall from home. While he tended to mercenaries, skooma addicts and the sick, she would run around with her small box of bandages, trying to patch up those in line. While this may have irritated the customer, her father was impressed with her enthusiasm, and began slipping her the odd book or two on healing and alchemy. Rejecting physical concoctions, she began to practice her healing on her fathers patients at the age of 15, and eventually became his partner. Though she eventually got tired of her small village, and packed only a few books and clothes and became a traveling healer. She acquired her staff and robes from a dying mage she found alone in the woods. She found him with an arrow in his stomach, and while tending to him as best as she could, he simply thanked her for the kindness shown to him, and passed on. She has never forgotten him, nor her fathers practice, and now simply wishes to help those in need.

Personality: She is extremely kind-hearted, and has a soft-spot for those who are injured. However, inside her is the primal feisty nature of a Khajiit. She tends to be skeptical of most men, having been approached from an early age by all manner of dealers and sell-swords. Her duty to help those tends to lead to being caught up in large schemes, but her natural intelligence has managed to keep her tail well and truly fixed to her body.

Profession: Travelling healer.

Special talent: Hand of Life
Once a day she is able to channel her power into a wounded friend, fully restoring their health at the cost of her magika reserves.
Accepted.

Ed130 said:
If this is still open I present to you my character.

Mindful of your previous post and that there are several battlemages in the RP already, I came up with a more traditional mage.

Name: Alderis Valandil

Age: 73

Race: Altmer

Gender: Male

Appearance: Average height (for a high elf) with pale yellow eyes. His complexion however is darker then the norm and often soot stained. He likes to keep his blond hair short after an incident with an experimental flame spell (don?t ask). Equipment wise the only real items of interest are his robes and the amulet, both of which he has enchanted. (Robes of Destruction, black slightly singed robes with increased magica regen and reduction in destruction spell cost enchantments. Culexus Amulet, a simple silver medallion with a ruby roughly in the middle and enchanted with spell resistance.)

Abilities (magic/fighting style): ALOT of Destruction spells of all types and forms, some Conjuration consisting of summoning and a bit in the other schools. He also has some knowledge of enchanting, mainly involving resistances and magica although.

Background Story: In his youth, Alderis openly questioned the Aldmeri?s conservative and hidebound ways. Like all disadents of that time, he was quickly banished to Valenwood. Cut off from ?proper civilisation? he would have perished but luckily he was brought in by a friendly Bosmer family. Over time he adopted many of the customs of his adopted culture from eating the flesh of the dead to smoking caterpillars. (However archery and woods lore were forever beyond him.) With the increase in Kajiit attacks in 395, Alderis joined up with a newly formed mercenary group that was hoping to be ?first in? on any conflict that would erupt. At the end of the Five Year War Alderis Valandil, one of the few original members of the ?Backburners? parted ways with his comrades with a vastly expanded spell library and a hatred for Khajiit. He now looks east in search of something (preferably with fur) to burn, or freeze, or electrocute.

Personality: Due to leaving the Summerset Isles at a young age, Alderis lacks the superiority complex that defines his race. Instead he has more in common with the Bosmer who adopted him, resulting in a very ?direct? personality. If he doesn?t like you he WILL tell you, even if you are a massive orc warrior. This straightforwardness continues to his basic combat style which boils down to:
1) Identify target.
2) Summon distraction.
3) Nuke target with spells.
4) Repeat steps 3 (and occasionally 2 if summon is dispelled) until the target is dead.

Due to his participation in the Five Year War he has a particular dislike of Khajiit and will always activate a flame cloak or similar spell in combat, having seen many of his fellow mages killed by assassins sneaking up from behind. Fending off these attacks has also given him some skill with the spell ?Bound Blade.? Alderis still practices many of the traditions of the Bosmer such as eating of the slain and not harming plant life, however the years in the Backburners have tempered his devotion to them. The intense fear of the undead and necromancy is still strong.

Profession: Ex-mercenary mage.

Special talent: Overload!
Once a day you can cast a Destruction school spell at double the cost, resulting in the spell effects being doubled (damage, range, duration). After using this ability you will not be able to cast ANY spell for several turns.
Accepted

Wenseph said:
<spoiler=My sheet>Name: Tezuka Al'rin-az

Age: 23

Race: Khajiit

Gender: Female

Appearance: Tezuka is a small khajiit, with green eyes and a light brown and reddish fur.
Her hair is short, light brown and has a few jewels in it. She lost her left arm in an incident, but a skilled healer saved her from dying. She was left with a stump.

She wears a bright green shawl, with long sleeves. The shirt is tightly fastened in braids down her right side, in order to prevent the torso fur from being seen. The left arm of the shirt is tied up in a knot. Her pants are dark grey and she has a belt around her waist, with satchels tied to it. She keeps things like paper, coins, brushes, pens, colors, ink and a knife in them.

Abilities (magic/fighting style): Speech, hand-to-hand and acrobatics.

Background Story: She was born into one of Elsweyr's richest families, living in Torval. She had one younger brother, a father and a mother. She was kind of spoiled as a kid, with her getting a lot of what she asked for. Her father got her a tutor at a pretty young age, who started to teach her diplomacy, art and the unarmed combat of whispering claw. She was happy with this and did everything her tutor wanted her too.

Tezuka lived a good life, until her late teenage years, when Torval was attacked by the Bosmer. Her brother was killed in the attack. Her father died later in the war, leaving Tezuka and her mother alone. They didn't have much of a problem with it, but they did miss the other two members of the family.

Tezuka continued studying diplomacy, but also philosophy. She heard about all the fighting going on within her own country and decided to leave Torval, to get a better understanding of Elsweyr, the world and maybe see if she could do anything to help.

After a year of traveling, she ended up in Corinthe.

Personality: She has a good heart and wants what's best for everyone. She was spoiled as a child and thinks that gold can buy her anything. Absentminded at times.

Profession: She studied diplomacy, but she also likes painting.

Special talent: The whispering claw. You are a master of inflicting pain. Your next attack does extra damage. (d20 + D10) If you miss, you still get the damage from the D10.
Accepted.
Random Fella said:
Name: Astoph

Age: 27

Race: Breton

Gender: Male

Appearance: He has an athletic build with a burn on his inner left arm, where he tried to activate a spell, but activated in the wrong hand, his blade hand, sending a firebolt onto himself, which caused him to suffer an intense burn. Tall for a breton, with blonde scruffed hair and stubble on his chin. Wears enchanted steel armor with a mages hood rather than a steel helmet. His sword is Elvish with an inscription, given to him by a past love. Dirt on his face a lot, from when he battles.

Abilities (magic/fighting style): Heavy armor, Sword based Battlemage, using mainly Destruction, Restoration and Alteration magic.

Background Story: Born in highrock, his mother was a warrior, while his father was a mage. At a young age they would argue over his education, his father would teach him the ways of magic, whilst his mother would teach him to fight with a blade, both at a very young age. His father also taught him to enchant weapons and armor, which is the way his parents met. As the fighting persisted between his parents of what he would do, he was both attending the Fighters guild and the mages college. The stress of it all would get to him at times, for he had no spare time between the two studies. The worst was that he himself could not decide if he wished to be a mage and a warrior.
One day while he was studying at the college, an imperial man strolled in. He wore heavy armor, so it confused Astoph of his business at the college.
A few days later, his parents finally asked him if he wished to be a mage, or a warrior. "He should be a warrior, he has a great swing, he could bring down the mightiest of foes!" his mother would say. "Have you no sense? Why would he just swing a blade when he could set his enemies aflame with a snap of his fingers? He has great potential in the college and could become a master wizard!" His father would reply. By Astoph himself did not know what he wished to do, his parents knew the answer, they took him to the arena, so he could finally decide from these battles, what he wanted to become.
At the arena Astoph watched many battle between wizards, warriors and archers, all in different circumstances, but he still couldn't decide, none of these rolls felt... Right.
Then the man he saw in heavy armor from the college stroll onto the field, everyone cheered him as he entered, Astoph did not realise why he was at the college, until then. His opponent swung a might axe straight toward him, only to be brought to the floor by a bolt of lightning. Astoph was astonished, he'd never seen a man cast spells in large armor, he then proceeded to watch as the man continued to duel with his opponent blade to axe, only to finish her off with a ball of flames that exploded into the air.
He knew from that moment, he was destined to be a battlemage and fight not just with skill group, but two.
As he left the arena the man saw him, Astoph wished to know how he harnessed such power while wearing such heavy armor, the man could see from Astoph that he was a very good swordsman, as well as a very intellectual boy. He invited Astoph to train with him, to learn the tricks to become a battlemage. Astoph accepted, and from that day forth trained in magic and swordsmanship, to become the great battlemage he is.

Personality: Intellectual yet brave, a man of few words. He is happy, but hardly ever smiles, can be emotionally distant at times. But at times when it comes to fight, he will stand up to fight, especially if it means defending his, or an allies honor.

Profession: Enchanting, can enchant ones armor and weapons to enhance effectiveness, but is also a battlemage and fights for his homeland.

Special talent: Arcane Blade: His sword becomes infused with his own magical power, and does an extra 10 damage per hit, consecutively, until he misses. However if the first hit misses, he will still deal 10 damage to the opponent.
Accepted.
binnsyboy said:
Wenseph said:
I'm starting a TES RP, which will be done in a group and with dice. This thread is for recruiting roleplayers. Those that get accepted will get an invite.

Co-GM is [user]TheSaw[/user]

This wiki should contain all you need to know http://uesp.net/

It will be a fictional story, taking place after TES: Arena and before TES: Morrowind.

Intro
It's the beginning of the fifth century of the third era. Jagar Tharn was defeated around a year ago and Orsinium has been reclaimed by Gortwog gro-Nagorm. Elsweyr is in chaos, with different factions fighting over territories, which they can't hold for long once they get them. It's a time of uncertainty and opportunity, for those who are seeking power.

You're looking for a tavern in Corinthe, located in the central region of Elsweyr. It's a town known for it's skooma trade. The tavern is called Black horse inn. You're supposed to meet with someone who you've not met before, but you've heard she's looking to hire a group of talented individuals. A group who she wants to help her and she has apparently promised that the reward will be good.

The sheet shouldn't be longer than 1000 words and base it on the wiki, please.

<spoiler=Sheet>Name:

Age:

Race:

Gender:

Appearance:

Abilities (magic/fighting style):

Background Story:

Personality:

Profession:

Special talent:

<spoiler=Rules>Rules:
- No god modding or powerplaying.
- Fade to blacks. (There will be no written sex with details. If you seduce someone, you fade to black.)
- Don't insult people out of character.
- We use dice for fights, which will be explained later on, but you can of course use it as you want for decisions.
- Story beats dice, it's your choice to use it if you want for a decision.<spoiler=Special talents>This one is kind of new. We never started using it in the last RP and it's probably one of the biggest differences between them. (Except being about two completely different things.)

You may choose one special talent and put in your sheet, to use once per day in the RP. Also, these are just examples. You can create your own special talent if you want, but I'm going to be the one who says if it's alright or not.


Greed Special ability: "MINE MINE MINE" - You greedy SOB! You steal (d20) Hp from your target.

Treachery Special ability: "Redirect" - You are a master of manipulating your foes. On a successful strike against you, call a redirect and name your target. If redirected back to the attacker, you both take damage. If you redirect it to someone else however (friend or foe) you take no damage.

Anger Special ability: "The Beserker". You are consumed by your uncontrollable rage. You lose yourself and for two turns you become an unstoppable fury fueled engine of destruction. Your next 2 attacks do 20 damage if they land. The drawback? A missed roll means you strike your closest ally. (whoever is above you in post order) If no allies are present you damage yourself. It's a lot of damage and it has to go somewhere.

Cruelty special ability: "Pain" You are a master of inflicting pain since you know it so well. Your next attack does extra damage. (d20 + last digit of your post) If you miss, you still get the damage from the last digit.

Deceit special ability: "The Scam" You are skilled in tricking your opponents with feints, even when they think they have you on the run, they end up losing. They just didn't realize the game was rigged from the start. You may call one reroll on either your own attack, or your opponents per day.

Fear special ability: "Be afraid..." You put out an aura of fear. Your called target is stunned on their next round either cowering in fear or stunned. This can be performed along side a regular attack. Though the attack may miss, the fear affect will still go into affect.

Note: The last RP started out with quite a few people who didn't have a lot of experience with roleplaying. I don't care how much experience you have or how good you think you are. I want active players. Preferably people who can post at least once a day.

I think we were around 20 active people during last summer in that RP, with me as head GM and two co-GMs. [user]TheSaw[/user] was one of them. We didn't do much else, but we certainly had fun and that's what I want this one to be about as well.

Feel free to ask any question you might have about the RP here!
Can people with two blades still block, or are you remaining faithful to game mechanics?

Name: Valdyr

Age: 32

Race: Nord

Gender: Male

Appearance: Tall and muscular with untidy brown hair going past the nape of his neck and has perpetual stubble

Abilities (magic/fighting style): Swordsman/archer. A somewhat accomplished swordsman, Valdyr is versatile, having developed archery skills growing up among mercenaries, he learned to shoot, not only for combat, but also to put food into his companion's bellies. He prefers to fight close up, but he is fairly skilled with his bow.

Background Story: Born to a minor lord on an estate on the Skyrim/Morrowind border, Valdyr's home was burned down by a rogue band of Nord hating Altmer when he was seven. Seeing his father and elder brother slaughtered, and his mother passed between the invaders, Valdyr turned and ran. He became lost in the wilderness for two weeks. Starved and weak, Valdyr was nearly killed by a rampaging werewolf. The creature wounded him before being driven off by a wandering warrior who tended Valdyr's wounds. He brought Valdyr with him to his friends, a band of multicultural mercenaries close as family known as the Rusted Raiders. He grew up among them, and due to their diversity, harbored no ill feelings to the Mer of Tamriel. Despite this, what he had witnessed left him with a somewhat bitter and cynical personality. At the age of 23, Valdyr left the band of mercenaries for reasons he has shared with no man, though the memories seem to bring him pain.

Personality: Left bitter by the death of his family, Valdyr enters combat with dependableness due to his serious nature. He is a logical, but creative warrior, with a strict sense of honor. Despite this, however, he feels that difficult decisions must be made. Once he has become acclimated to someone, he will ease up somewhat, and joke a little.

Profession: Mercenary, though seeing their effectiveness, he has found an interest in enchanting which he has never acted upon. When mercenary work and bounty hunting went slow, he would take up numerous odd jobs; mostly labor.

Special talent: Lycanthropy. Once per day, Valdyr may take the form of a werewolf. While he has learned to control his ability, lycanthropy has its roots in darkness, and certain forces may be able to bend it and turn Valdyr against his will, though he has only once encountered such a thing.

Edit:Valdyr carries a battered one handed sword (having no attachment to blades, it is one he picked up a while ago, and just happens to have kept.) He prefers dependability over look. He also keeps a simple dagger. His bow, however, is a well maintained Orcish piece. The arrows he fletches are in the two pronged style of the foresworn. He sometimes keeps poisons or venoms in his pack to coat the tips.
Accepted.

theemporer said:
Name: Rorruk the Iron-Willed

Age: 34

Race: Nord

Gender: Male

Appearance: A humble but not hideous appearance; muscular but not particularly large for a Nord. He has Blonde hair, is clean shaven and has brown eyes. He wears a heavy suit of steel plate armour that appears quite heavy. He has a mysterious deep scar in his side that, while healed, indents grotesquely.

Abilities (magic/fighting style): He uses a steel spear primarily, with a steel sword for situations in which the spear is broken or the enemy is too close. A reinforced steel shield is used in addition to either weapon in order to bolster defence. He takes advantage of the length of the spear to attack enemies first. He does not use magic. While his weapons are fairly unimpressive themselves, he has dedicated his life to becoming a great warrior and this gives him amazing talent on the battlefield.

Background Story: Rorruk was born on a small farm in Skyrim, near Solitude, in the year 366 of the Third Era. He had a fairly uneventful life, becoming a soldier and later a drunkard. During the War of the Bend'r-mahk, he and his family immigrated to Cyrodiil to protect their children. He later saved the emperor from an insane, knife wielding person in the streets of the imperial city. He was given the honour of being made a member of the Blades. He has dedicated his life to the service of his noble faction and is now on a secret mission to discover information about the skooma trade in Elsweyr.

Personality: Serious, but not rude. He is a straightforward person and prefers to be honest. He is more likely to get into a fight than do something sneaky. He is prejudiced against the use of magic, believing physical hardship to be more honourable. As far as religion goes, he is partial to Talos as is common for Nords but doesn't care much for praying.

Profession: Knight Errant/Blades Member

Special talent: "Chivalry", adherence to honourable standards causes all allies present to have increased resolve, taking decreased damage/have greater defence (by a factor of 1/8).
Accepted.




Note: It wasn't that easy to choose, but I hope this will prove a good group. I have stuff to do today, but I'll try and start it on wednesday hopefully.