carpathic said:
I have absolutely NO DESIRE to combat be any harder in TES games. Already Archery is nearly useless for me, on a console I just can't track the baddies fast enough.
Seriously? Have you tried upping the sensitivity? I don't want to be patronising but that shouldn't be happening.
OP: I'd support the combat being much more deep. I quite liked fable's system, where a spell would be aoe normally but become a fireball or other ranged effect if you targeted something. I'm not saying that Skyrim should have the same system, but something where magic alters based on context would be cool, and mean you could do a lot of stuff with just one spell equipped.
How about spell charge levels? Let's say you've got a generic 'fire' spell equipped.
Charge lvl 1: You fire off a small fireball by briefly tapping the button
Lvl 2: You fire off a more potent fireball by holding the button then releasing. Instead of releasing, you can also tap circle to release it as a weak aoe type attack.
Lvl3: More powerful version of lvl 2, with the addition that you can now zoom using L2 (or something) to make it a fast moving 'sniper' style attack
By using a system like this with lots of permutations on the same basic attack type, you could conceivably perform every possible fire type attack without having to change your equipped spell once.
Melee needs an overhaul too. I think my problem with it is that it feels too floaty. It should be brutal and crunchy, again, more context stuff could be used for variety too.