The Elder Scrolls Travels: Oblivion?

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mALX

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Feb 11, 2009
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What is it? Is this the "Other Oblivion Thing" Pete Hines was talking about in that interview? Anyone know what it is all about?

Sorry, here is the link:

http://spong.com/feature/10109908/Q_A-Bethesdas_Pete_Hines
 

SimuLord

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Aug 20, 2008
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Just a thought, but after seeing a game like Grand Theft Auto: Chinatown Wars and what it did for the expectations of what a DS game is capable of as far as building a large, open world, should Bethesda consider making an Elder Scrolls universe game on the DS? I'd buy it...
 

Andy_Panthro

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May 3, 2009
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There are mobile phone elder scrolls games, http://www.elderscrolls.com/games/oblivionmobile_overview.htm

I was under the impression they'd done them for a while, not sure of the quality (or who actually makes them, I'm assuming it's not the main team!)
 

AllHailTheAltmer

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SimuLord said:
Just a thought, but after seeing a game like Grand Theft Auto: Chinatown Wars and what it did for the expectations of what a DS game is capable of as far as building a large, open world, should Bethesda consider making an Elder Scrolls universe game on the DS? I'd buy it...
Hmm, interesting notion. I'm not sure you could really transport the open world of Oblivion or even Morrowind into DS hardware. Maybe something on a smaller scale, like a game set in just the West Weald or Nibenay Valley region of Cyrodiil, or a game set just in Vvardenfell.

It defintely could work. Not sure what story you would tell though. A complete side-story? Set it in a different region of Tamriel unaffected by the events of Oblivion? A re-telling of Oblivion's story, or a direct sequel to the events of Oblivion? Same number of guild sidequests? Same number of dungeons? And they'd have to completely overhaul the combat system to accommodate for the lack of buttons, which will probably mean fiddly DS touch screen controls.

As I said, it could be done, and I would definitely buy it, but while it's possible on a conceptual level, actually getting it done wouldn't be easy.
 

mALX

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The infamous SCAMola said:
Maybe a link would be in order?
Sorry, here:

http://spong.com/feature/10109908/Q_A-Bethesdas_Pete_Hines
 

Laughing Man

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Could an Oblivion mobile game really work? I know GTA got round the issues of handheld gaming by making the missions more compact and punchy which for the most part a lot of the full scale GTA mission could get away with. The missions in the Elder Scrolls are quite epic in not only the amount of time it takes to complete them but the amount of stuff you need to do. Could you really shrink these down for a handheld and maintain the sense of scale the Oblivion games deliver?
 

mALX

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Andy_Panthro said:
There are mobile phone elder scrolls games, http://www.elderscrolls.com/games/oblivionmobile_overview.htm

I was under the impression they'd done them for a while, not sure of the quality (or who actually makes them, I'm assuming it's not the main team!)
Oh, I hope that isn't the Oblivion thing Pete was talking about. :(
 

Andy_Panthro

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May 3, 2009
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AllHailTheAltmer said:
And they'd have to completely overhaul the combat system to accommodate for the lack of buttons, which will probably mean fiddly DS touch screen controls.
They could just use an equivalent of the PC control system, with the stylus being the mouse, drag it across the screen to slash, bash, etc.

You could easily fit a well thought out dungeon crawl in there, with reasonable levels of detail (Ultima Underworld style perhaps, or maybe Battlespire to stay in TES). Otherwise, you could just remove smaller details, more random-generation of content (as in Arena or Daggerfall).
 

AllHailTheAltmer

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Andy_Panthro said:
AllHailTheAltmer said:
And they'd have to completely overhaul the combat system to accommodate for the lack of buttons, which will probably mean fiddly DS touch screen controls.
They could just use an equivalent of the PC control system, with the stylus being the mouse, drag it across the screen to slash, bash, etc.
That idea is exactly what I was talking about. It just wouldn't work properly. For one thing, in Oblivion for PC, you left click to swing your weapon and right click to block. How does that translate to the DS: tap the screen once to swing and twice to block? No way. And using the stylus without pressing buttons just sounds fiddly. How would you differentiate between blocking and swinging, or would blocking just be removed. Much better to completely strip the combat down to a Gauntlet-like level of simplicity. You'd need the touch screen for things like inventory management and spell management.

The more I think about it, the more I think you would just have to completely strip it down to the bare minimum, and then it just won't be an Elder Scrolls game anymore.
 

SmilingKitsune

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Didn't they mention some new content was in the works for Oblivion? I hope this isn't it because I was really looking forward to something new for the game itself, not a portable spin-off, though that would be pretty cool.
 

oliveira8

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I think he means the new book coming out, which is based some years after the events of Oblivion.
 

Andy_Panthro

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AllHailTheAltmer said:
It just wouldn't work properly. For one thing, in Oblivion for PC, you left click to swing your weapon and right click to block. How does that translate to the DS: tap the screen once to swing and twice to block? No way.
The first three Elder Scrolls games had the shield being part of your general armour, rather than being used for actively blocking. That was the system I would go back to, because it makes sense.

And as for the "wouldn't be an elder scrolls game", the various games published under that name have had various differences. Arena, Daggerfall, Battlespire, Morrowind and Oblivion all took slightly different approaches to the same style of game (first person RPG).

Compromises would have to be made, that is all, to take into account the smaller storage space, limited graphics capability, different control methods, etc.
 

Onyx Oblivion

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Sep 9, 2008
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Whatever happened to it? It was planned for the PSP and just...disappeared.

I would have taken a small world, made up of linear dungeons even, as long as the combat methods were as open-ended as Oblivion.
 

WrongSprite

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Aug 10, 2008
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AllHailTheAltmer said:
Andy_Panthro said:
AllHailTheAltmer said:
And they'd have to completely overhaul the combat system to accommodate for the lack of buttons, which will probably mean fiddly DS touch screen controls.
They could just use an equivalent of the PC control system, with the stylus being the mouse, drag it across the screen to slash, bash, etc.
That idea is exactly what I was talking about. It just wouldn't work properly. For one thing, in Oblivion for PC, you left click to swing your weapon and right click to block. How does that translate to the DS: tap the screen once to swing and twice to block?
The DS has buttons right...? Why not L for block and R for swing like the 360?
 

AllHailTheAltmer

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Andy_Panthro said:
AllHailTheAltmer said:
It just wouldn't work properly. For one thing, in Oblivion for PC, you left click to swing your weapon and right click to block. How does that translate to the DS: tap the screen once to swing and twice to block? No way.
The first three Elder Scrolls games had the shield being part of your general armour, rather than being used for actively blocking. That was the system I would go back to, because it makes sense.

And as for the "wouldn't be an elder scrolls game", the various games published under that name have had various differences. Arena, Daggerfall, Battlespire, Morrowind and Oblivion all took slightly different approaches to the same style of game (first person RPG).

Compromises would have to be made, that is all, to take into account the smaller storage space, limited graphics capability, different control methods, etc.
All good points. Maybe I'm just not sold on the idea of bringing big game franchises to handheld devices. I didn't play Chinatown Wars, and considering my thoughts on GTAIV, I don't think I ever want to.

As I said, it could be done. And maybe it could be a fun game. Maybe they should just take the Arena model and wrap a new game around it. I don't know.
 

Andy_Panthro

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AllHailTheAltmer said:
All good points. Maybe I'm just not sold on the idea of bringing big game franchises to handheld devices. I didn't play Chinatown Wars, and considering my thoughts on GTAIV, I don't think I ever want to.
I'd agree that they shouldn't just port things over. If they can make a seperate version of something on a handheld, good going, but they really just need to make good original games for them, things that suit the system.
 

mALX

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SmilingKitsune said:
Didn't they mention some new content was in the works for Oblivion? I hope this isn't it because I was really looking forward to something new for the game itself, not a portable spin-off, though that would be pretty cool.
Exactly how I feel, I will be severely disappointed if a mobile TES addition is what Pete was referring to. I am hoping it will be something all Oblivion players can enjoy. (in other words, me, lol)
 

mALX

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oliveira8 said:
I think he means the new book coming out, which is based some years after the events of Oblivion.
No, GStaff came out and said it is not the books (thank goodness). I wonder if it is something like Action figures? I want some if it is.