Hmm, interesting notion. I'm not sure you could really transport the open world of Oblivion or even Morrowind into DS hardware. Maybe something on a smaller scale, like a game set in just the West Weald or Nibenay Valley region of Cyrodiil, or a game set just in Vvardenfell.SimuLord said:Just a thought, but after seeing a game like Grand Theft Auto: Chinatown Wars and what it did for the expectations of what a DS game is capable of as far as building a large, open world, should Bethesda consider making an Elder Scrolls universe game on the DS? I'd buy it...
Sorry, here:The infamous SCAMola said:Maybe a link would be in order?
Oh, I hope that isn't the Oblivion thing Pete was talking about.Andy_Panthro said:There are mobile phone elder scrolls games, http://www.elderscrolls.com/games/oblivionmobile_overview.htm
I was under the impression they'd done them for a while, not sure of the quality (or who actually makes them, I'm assuming it's not the main team!)
They could just use an equivalent of the PC control system, with the stylus being the mouse, drag it across the screen to slash, bash, etc.AllHailTheAltmer said:And they'd have to completely overhaul the combat system to accommodate for the lack of buttons, which will probably mean fiddly DS touch screen controls.
That idea is exactly what I was talking about. It just wouldn't work properly. For one thing, in Oblivion for PC, you left click to swing your weapon and right click to block. How does that translate to the DS: tap the screen once to swing and twice to block? No way. And using the stylus without pressing buttons just sounds fiddly. How would you differentiate between blocking and swinging, or would blocking just be removed. Much better to completely strip the combat down to a Gauntlet-like level of simplicity. You'd need the touch screen for things like inventory management and spell management.Andy_Panthro said:They could just use an equivalent of the PC control system, with the stylus being the mouse, drag it across the screen to slash, bash, etc.AllHailTheAltmer said:And they'd have to completely overhaul the combat system to accommodate for the lack of buttons, which will probably mean fiddly DS touch screen controls.
The first three Elder Scrolls games had the shield being part of your general armour, rather than being used for actively blocking. That was the system I would go back to, because it makes sense.AllHailTheAltmer said:It just wouldn't work properly. For one thing, in Oblivion for PC, you left click to swing your weapon and right click to block. How does that translate to the DS: tap the screen once to swing and twice to block? No way.
The DS has buttons right...? Why not L for block and R for swing like the 360?AllHailTheAltmer said:That idea is exactly what I was talking about. It just wouldn't work properly. For one thing, in Oblivion for PC, you left click to swing your weapon and right click to block. How does that translate to the DS: tap the screen once to swing and twice to block?Andy_Panthro said:They could just use an equivalent of the PC control system, with the stylus being the mouse, drag it across the screen to slash, bash, etc.AllHailTheAltmer said:And they'd have to completely overhaul the combat system to accommodate for the lack of buttons, which will probably mean fiddly DS touch screen controls.
All good points. Maybe I'm just not sold on the idea of bringing big game franchises to handheld devices. I didn't play Chinatown Wars, and considering my thoughts on GTAIV, I don't think I ever want to.Andy_Panthro said:The first three Elder Scrolls games had the shield being part of your general armour, rather than being used for actively blocking. That was the system I would go back to, because it makes sense.AllHailTheAltmer said:It just wouldn't work properly. For one thing, in Oblivion for PC, you left click to swing your weapon and right click to block. How does that translate to the DS: tap the screen once to swing and twice to block? No way.
And as for the "wouldn't be an elder scrolls game", the various games published under that name have had various differences. Arena, Daggerfall, Battlespire, Morrowind and Oblivion all took slightly different approaches to the same style of game (first person RPG).
Compromises would have to be made, that is all, to take into account the smaller storage space, limited graphics capability, different control methods, etc.
I'd agree that they shouldn't just port things over. If they can make a seperate version of something on a handheld, good going, but they really just need to make good original games for them, things that suit the system.AllHailTheAltmer said:All good points. Maybe I'm just not sold on the idea of bringing big game franchises to handheld devices. I didn't play Chinatown Wars, and considering my thoughts on GTAIV, I don't think I ever want to.
Exactly how I feel, I will be severely disappointed if a mobile TES addition is what Pete was referring to. I am hoping it will be something all Oblivion players can enjoy. (in other words, me, lol)SmilingKitsune said:Didn't they mention some new content was in the works for Oblivion? I hope this isn't it because I was really looking forward to something new for the game itself, not a portable spin-off, though that would be pretty cool.
No, GStaff came out and said it is not the books (thank goodness). I wonder if it is something like Action figures? I want some if it is.oliveira8 said:I think he means the new book coming out, which is based some years after the events of Oblivion.