NO. STOP. SHUT UP.
I don't care if you liked the ending.
I don't care if you didn't like it.
And I ESPECIALLY don't care that *you* don't care about the above two opinions. (You know who you are, meta-complainers of the world.)
Now then, here are the main reasons that ME3 (while still being a good game all things considered) does not deserve to be rated as objectively perfect:
1. "Galactic Readiness"
This whole concept is basically the gaming equivalent of a ham-fisted segue.
"And now, MULTIPLAYER!"
I *think* the reasoning behind putting this gobshite into the game was to try and incentivise people who were only interested in player single player into giving the multi player a shot. Now, I consider it a social faux-pas for a layperson to tell a professional how to do his job, but this clearly needs to be said:
EA, when your player base has no interest in a mechanic you're planning on adding to a game you're in the process of developing, the solution is not to coerce them into playing it. The solution is *to not fucking add the mechanic to the game*. If that's not an option? Keep it segregated from the rest of the experience. If the MP can stand up on it's own two legs? Wonderful. If not, then at least you didn't give anyone the impression of having their arm twisted to do shit they didn't wanna do.
2. The Quest Tracking
Anyone who's actually played the game can tell you what a nightmarish clusterfuck the quest menu in ME3 is. See the Angryjoe review on youtube if you want more explanation/some pretty visuals.
3. Invisible Characters
This is a pretty common graphics glitch. I'd need the use of both hands and feet to count the number of times I was catapulted from any sense of immersion by a quick chat with The Hollow Man.
4. Fuglyface Imports
If you've spent some time on the BSN, you can probably name about 12 different threads in which 1000s of people with custom Shepard faces complain that upon import into ME3 their character appears to have suffered botched plastic surgery. And if the screenshots are any indication, the problem is far from solved.
5. The Rachni
Again, putting aside the ending, the consequences of choosing to save/kill the Queen in ME1 where nowhere near as profound as advertised. Basically the choice amounts to 1 model being reskinned, and a different modulator being used to voice it.
6. "The Crucible"
Hey, a secret Prothean weapons plan archived on Mars! Why it wasn't mentioned until now? Liara? Garrus? Dr. Chakwas? Huh, I guess we'll never know...
7. Writers Playing Favorites With Squadmates
Mass Effect 1 had a relatively small party that wanted for diversity. Mass Effect 2 had a huge cast of wildly different squadmates. What's more, you had the option of gaining their loyalty by spending time with/on them- or just ignoring them completely! It seemed like we were gonna have even more control over our squad's composition in the final installment... and then it came out. Here's the rundown: Garrus & Liara are your best friends and confidants, the Virmire survivor is back, Tali shows up eventually, EDI is your tech expert... and some white guy who got run over by a tequila bootlegger is your muscle. Everyone else is sidelined, regardless of prior choice. Including your potential love interests.
Oh, and I can still call bullshit on Javik/day 1 DLC because it's got fuck all to do with the games conclusion. Javik is the ONLY interesting new addition to the crew, and he costs 10 bucks.
8. So... if The Collectors had technology that could instantly seek out an immobilize entire populations...
Why the hell did it take *THE REAPERS* -y'know, the hyper-advanced biotechnological monstrosities that built a system of interstellar FTL relays- an entire game to round up and crush the human resistance?
Seriously, I want this explained. The Illusive Man himself bangs on about how powerful/advanced The Reapers are...
"LOOK WHAT THEY CAN DO!"
So someone explain to me how guerilla tactics designed to baffle squads of human soldiers with guns held them in check for *WEEKS*. (And remember, Earth had no outside support. They were 1 planet completely cut off and overrun by the bulk of The Reaper fleet for the entire duration of the game.)
I don't care if you liked the ending.
I don't care if you didn't like it.
And I ESPECIALLY don't care that *you* don't care about the above two opinions. (You know who you are, meta-complainers of the world.)
Now then, here are the main reasons that ME3 (while still being a good game all things considered) does not deserve to be rated as objectively perfect:
1. "Galactic Readiness"
This whole concept is basically the gaming equivalent of a ham-fisted segue.
"And now, MULTIPLAYER!"
I *think* the reasoning behind putting this gobshite into the game was to try and incentivise people who were only interested in player single player into giving the multi player a shot. Now, I consider it a social faux-pas for a layperson to tell a professional how to do his job, but this clearly needs to be said:
EA, when your player base has no interest in a mechanic you're planning on adding to a game you're in the process of developing, the solution is not to coerce them into playing it. The solution is *to not fucking add the mechanic to the game*. If that's not an option? Keep it segregated from the rest of the experience. If the MP can stand up on it's own two legs? Wonderful. If not, then at least you didn't give anyone the impression of having their arm twisted to do shit they didn't wanna do.
2. The Quest Tracking
Anyone who's actually played the game can tell you what a nightmarish clusterfuck the quest menu in ME3 is. See the Angryjoe review on youtube if you want more explanation/some pretty visuals.
3. Invisible Characters
This is a pretty common graphics glitch. I'd need the use of both hands and feet to count the number of times I was catapulted from any sense of immersion by a quick chat with The Hollow Man.
4. Fuglyface Imports
If you've spent some time on the BSN, you can probably name about 12 different threads in which 1000s of people with custom Shepard faces complain that upon import into ME3 their character appears to have suffered botched plastic surgery. And if the screenshots are any indication, the problem is far from solved.
5. The Rachni
Again, putting aside the ending, the consequences of choosing to save/kill the Queen in ME1 where nowhere near as profound as advertised. Basically the choice amounts to 1 model being reskinned, and a different modulator being used to voice it.
6. "The Crucible"
Hey, a secret Prothean weapons plan archived on Mars! Why it wasn't mentioned until now? Liara? Garrus? Dr. Chakwas? Huh, I guess we'll never know...
7. Writers Playing Favorites With Squadmates
Mass Effect 1 had a relatively small party that wanted for diversity. Mass Effect 2 had a huge cast of wildly different squadmates. What's more, you had the option of gaining their loyalty by spending time with/on them- or just ignoring them completely! It seemed like we were gonna have even more control over our squad's composition in the final installment... and then it came out. Here's the rundown: Garrus & Liara are your best friends and confidants, the Virmire survivor is back, Tali shows up eventually, EDI is your tech expert... and some white guy who got run over by a tequila bootlegger is your muscle. Everyone else is sidelined, regardless of prior choice. Including your potential love interests.
Oh, and I can still call bullshit on Javik/day 1 DLC because it's got fuck all to do with the games conclusion. Javik is the ONLY interesting new addition to the crew, and he costs 10 bucks.
8. So... if The Collectors had technology that could instantly seek out an immobilize entire populations...
Why the hell did it take *THE REAPERS* -y'know, the hyper-advanced biotechnological monstrosities that built a system of interstellar FTL relays- an entire game to round up and crush the human resistance?
Seriously, I want this explained. The Illusive Man himself bangs on about how powerful/advanced The Reapers are...
"LOOK WHAT THEY CAN DO!"
So someone explain to me how guerilla tactics designed to baffle squads of human soldiers with guns held them in check for *WEEKS*. (And remember, Earth had no outside support. They were 1 planet completely cut off and overrun by the bulk of The Reaper fleet for the entire duration of the game.)