"King's Blood Four. You, madam, are finished." said Logician as he made what everyone assumed would be the penultimate move of the game.
"<color=FFFFFF>You think so? Talisman, activate!" said Gera as she moved her Ruler aside. The power that had been stored up by the Sorcerer was splashed around the board as the Talisman's reflective properties activated. The game was over. And the heroes had lost.
"Well, shit. We're all dead, aren't we." said Ram.
"Hmmm? No, there's still at least three rounds left, and we get to choose the next game. Oh, wait, I never explained that, did I...There are six rounds to this game of hers. She chooses three games, her opponent chooses three games. If a tie occurs, the final round is activated, which is a random game chosen by a neutral party. Her forte is strategy, so we need to pick something that has no strategy to it at all. And I think I have just the thing. Logician, have you the masks?"
"Indeed. Have you the game ball?"
"I do! Have you the magic to get everything else we need?"
"I believe I do! Shall we begin? You start us off, I have no singing ability."
"Alright.
*singing and dancing* Other kid's games are all such a bore!
They gotta have rules and they gotta keep score!
Oh, Calvinball is better by far!
It's never the same! It's always bizarre!
You don't need a team or a referee!
You know that it's great cause it's named after...
Well, actually it's named after Calvin, but that doesn't scan or rhyme, let's see...Ah, screw it, put on your masks and get out the time fracture wickets! It's time to play Calvinball!"
"<color=FFFFFF>No! I don't understand this game at all! Curse your eyes, you meddling child named Calvin, whoever you are!"
<spoiler=OOC>Here are the rules of Calvinball:
The Unofficially Official Rules of Calvinball
1.1. All players must wear a Calvinball mask (See Calvinball Equipment - 2.1). No one questions the masks.
*IMPORTANT -- The following rules are subject to be changed, amended, or dismissed by any player(s) involved.
1.2. Any player may declare a new rule at any point in the game. The player may do this audibly or silently depending on what zone (Refer to Rule 1.5) the player is in.
1.3. A player may use the Calvinball (See Calvinball Equipment - 2.2)in any way the player sees fit, from causal injury to self-reward.
1.4. Any penalty legislation may be in the form of pain, embarrassment, or any other abasement the ruler deems fit to impose on his opponent.
1.5. The Calvinball Field (See Calvinball Equipment - 2.3) should consist of areas, or zones, which are governed by a set of rules declared spontaneously and inconsistently by players. Zones may be appear and disappear as often and wherever the player decides. Zones are often named for their effect. For example, a corollary zone would enable a player to make a corollary (sub-rule) to any rule that has been, will be, or might be declared. A pernicious poem place would require the intruder to do what the name implies. Or an opposite zone would enable a player to declare reverse playibility on the others. (Remember, the player would declare this zone oppositely by not declaring it.)
1.6. Flags (Calvinball Equipment 2.3) shall be named by players whom shall also assign the power and rules which shall govern that flag for particular moment in that particular game.
1.7. Songs are an integral part of Calvinball and verses must be sung spontaneously through the game when randomly assigned events occur. These random events will be named and pointed out after the player causes the event.
1.8. Score may be kept or disregarded. In the event that score is kept, it shall have no bearing on the game nor shall it have any logical consistency to it. (Legal scores include 'Q to 12', 'BW-109 to YU-34, and 'Nosebleed to Trousers'.)
1.9. Any rule above that is carried out during the course of the game may never be used again in the event that it causes the same result as a previous game. Calvinball games may never be played the same way twice.
Calvinball Equipment
2.1. Mask - All participants are required to wear a mask.
2.2. Calvinball - A Calvinball may be a soccerball, volleyball, or any other reasonable or unreasonable, spherical or non-spherical object.
2.3. Calvinball Field - The Calvinball Field should be any well-sized field, preferably with trees, rocks, grass, creeks, and other natural hindrances to health.
2.4. Miscellaneous - Other optional equipment include flags, wickets (especially of the time-fracture variety), and anything else the players wish to include.
Pretty crazy, yeah? I love it. Just throw in equipment when you feel we need it. I'll post an end when the game seems to have run it's course.