I still have a borrowed copy of Halo for PC lying around somewhere at home, so if I can find time over the next month in between the glut of better games coming out, like the Orange Box and Quake Wars, not to mention Crysis and UT3 next month, I will chuck it back on and have another bash at it.
I'm not sure how far I got through the game percentage-wise last time. I believe I was just escaping from the Covenant ship after rescuing Captain Whatshisname, so I dunno, halfway maybe. I found it... okay. I didn't like the chunky console-port feel that the controls had, but I suppose that's unavoidable. The combat and general gameplay was alright, but I didn't feel like it was anything to write home about. It felt like a fairly generic shooting gallery in a series of pretty-looking environs. The AI was fairly uninspiring, with "Check it out, we can hide behind rocks and jump out" about the smartest move they ever pulled on me, but at least the friendlies seemed pretty smart. The story was derivative and largely unoriginal, but no more so than most any tough-space-dude-shooting-aliens film or game you could care to name.
So my general feeling on the game really seems to be "I can't name anything expressly bad about it." Apart from the endless shooting gallery feeling and the checkpoint-based save system, nothing was particularly annoying about it when I was playing it, and I was finding it perfectly enjoyable. I stopped playing it because something more interesting came along. The fact that I can't actually remember what that game was might be telling, or it might not be, I don't really know. Halo, to me, is inoffensive fun that's nothing to write home about. I'm not particularly interested in the multiplayer because I have my own tastes in that arena, most of which tend more towards games like Battlefield and Quake Wars. I get the impression that Halo multi doesn't really translate too well to PC, kind of getting lost in the sea of other, better games. And honestly, that sums up the single player too, doesn't it? I'm a keen FPS player, and there are just so many PC shooters I can name that are better and more to my tastes than Halo, both in single and multiplayer. Perhaps the earlier poster who called it a "big fish in a small pond" was completely right: it's the single best shooter you can get on a console, but FPS has always been the PC's bread and butter and when yanked out of the pond and tossed into the ocean, Halo resurfaces bobbing around the area of "above average", looking enviously at the horizon where the more unique and exceptional games are.
I guess what I'm saying here is that I'm not really the best person to judge Halo's appeal. I'm not its target audience, in a number of ways. Its success is phenomenal, and it's sure done a great deal to push videogaming further into the mainstream, but that's about the limit of my thoughts and opinions on it. It's mass-market pap, I guess, but there's nothing expressly wrong with mass-market pap. Just like film as a genre needs to have dumb-fun blockbusters as well as highbrow, intelligent movies, so does gaming.
So yeah, Halo. I'm not a lover, and I'm not a hater. I'm basically completely indifferent to it, but do certainly understand the appeal. Hooray.