The Escapist Game Circle: Halo

LordLocke

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Well, Console FPS multiplayer is a different beast then PC FPS multiplayer, barring a LAN party scenario (Which is somewhat inconvenient even at the best of times for most of us.) It's more social, more directly interactive. For some people, that's one of the most important thing of all.

As a person who does most of his gaming on a console, I can see that. However, FPS is one of those genres where the PC is still light years ahead of their console kin. Not even because of any specific platform advantages anymore (Call of Duty 2 was just as fun for me on the 360 then on a friend's PC) but simply because the PCs GETS BETTER TITLES. Recent/near future events might swing the tide of that (CoD4, UT3, Bioshock, Orange Box), but the fact of the matter is that Halo lives in a relative vacuum- it's the king of the hill in it's own world, but put it up against the big boys who haven't come to play on consoles yet (Or, at least, not terribly well- see Unreal Tournament, Half-Life) it starts to show exactly how pedestrian of an experience Halo is.
 
Sep 10, 2007
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LordLocke said:
One has to remember that Halo is basically the first console FPS that did everything right.
I have 2 words for you Perfect Dark.

Sorry that my post doesn't really contribute to the Halo theme but this was one wrong i just had to right.
 

LordLocke

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Lightsabers of Paradise said:
LordLocke said:
One has to remember that Halo is basically the first console FPS that did everything right.
I have 2 words for you Perfect Dark.

Sorry that my post doesn't really contribute to the Halo theme but this was one wrong i just had to right.
Unfortunately, still wrong- mostly because PD suffered from all the problems Goldeneye did. Some of them even more then the game that came before it. (PD's framerate drops into visible, countable single digits with four players on many of the maps, with the Memory Pack and everything.) While I'm not a graphics whore, there's a fine line between 'not pretty' and 'barely playable', and between the motion blur effects, the mucky textures that made telling friend, foe, and stage apart overly-difficult, and the awful framerate, PD was frequently in the latter. Additionally, the single player game was pretty good... if you liked FPS games where the challenge came more from enemies placed in 'blind' areas then anything else, but I consider opponents with lame-duck AI, perfect aim, and ambush points barely in your LoS in my FPS something akin to giving the first Goomba in Super Mario Brothers hammers and making him pace back and forth under that first row of power-up blocks- it makes the game harder, but not in any way that actually feels satisfying to contend against. The game is flatline-easy on the lowest setting and varying degrees of frustrating on the higher ones as they suddenly go from particularly poor-sighted Stormtroopers to an army of Agent Smiths.

At the time, for console gamers, all that might have been excusable. However, by the time Perfect Dark hit, Quake II, Half-Life, and Unreal Tournament were becoming old news on the PC. There was, literally, no reason to go through the often-painful experience of playing Perfect Dark with those games available- not to mention it's superior predecessor, Goldeneye. If Perfect Dark was considered to be the future of the console FPS- and the first Timesplitters was any indication, it was looking like it- then it's for the best of all involved that Halo stepped forward and upped the ante in a big way.

(There's also the fact that a lot of PD's multiplayer maps were rubbish, and most of the weapons fell either as total junk or were total gamebreakers, with very few falling in-between. I give Goldeneye the props it deserves, being basically the first real honest stab at Console FPS, with some great ideas but occasionally poor implementation- Perfect Dark deserves little more then scorn for repeating most of the same mistakes, creating a whole mess of new ones, with the only merit being that it'd be the last time Rare would waste our time and money on a Nintendo home console.)

(I forget, did Conker come after PD? Then again, I kinda liked Conker, so the 'waste' part wouldn't apply)
 

TomBeraha

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Halo = easy access, fairly easy to learn.

To me it's very average, and I only have fond memories of playing it coop on legendary with a friend. It's lack of support for higher resolutions killed it for me because you aren't able to make out anything on screen at standard tv resolution. It's the struggle of seeing what's on screen more than anything else which killed this game for me. All halo is to me is the lowest common denominator, and therefor is able to be played by the largest group of people.

My experience has been that those of us with access to regular gaming groups who had the hardware / equipment needed to play better first person shooters all chose to do so and think halo is at best, a good way to cross a barrier to people you couldn't ordinarily play games with at all. If you came into halo from no games or like one poster above, from other console FPS games, being able to play with your friends and not see anything didn't seem like a limitation.
 

Russ Pitts

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Let's try and keep the conversation on focus, folks, i.e. on the strengths and/or weaknesses of Halo the game. The PC vs. Console battle will not be won or lost here.

 

Anton P. Nym

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Why did I enjoy Halo? It was fun.

As I've said elsewhere, I'm not making this comment out of ignorance. I've played shooters since Wolfenstein; I know the alternatives. And after Halo they don't interest me that much. Why? I wish I could boil it down to a bullet form, but it's rather nebulous for me.

Partly it's because of the multilayered story presentation; there's the "guns-guts-glory" first face, and then there's the back story, and then there's the backdrop to the backstory... people complaining about Halo's overly-simplistic story do so (with some justice) because they're looking only at the cutscenes. The story really shines in the anciliary material.

Partly it's because it is on a console, and I can get out of the insane arms race required to stay even remotely current on PC games. Also, it gets rid of all the hassle of PC set-up for multiplayer; you plug the consoles together, you turn them on, you drop the disc in, and it just works. (To steal a phrase.)

Partly it's because of the innovations the game introduced back in 2001; limiting the arsenal to two weapons, to make weapon selection another tactical choice instead of a no-brainer dip into the "bag of holding", and the regenerating shield mechanism, to cut out tedious "find the healthpack" hunts and get you back into the game. Those were new back then, and now widely emulated.

Partly it's the pace; I'm not young enough to compete on a "twitch" level anymore, so Unreal and its ilk are beyond me, but I don't enjoy the usual tactical shooter's long periods of waiting. The middle ground that Halo and its sequels strike is just right for my tastes.

Partly it's the graphics; they're not photoreal, admittedly, but the saturated colours and the use of lighting work to bring out the mood of the piece without interfering with gameplay.

Partly it's the sound; 5.1 Surround, but also that it's not just the explosions that got attention... listen to the sussurus of the snowfall, the whisper of the wind, the crackle of the electro-cables... and the music is beautiful.

Partly it's the AI; both friendly and enemy characters react somewhat reasonably. (Yes, Marines can't drive worth a damn and sometimes they get hung up on geometry. Then again, they also do more than Doom-rush.) The context-sensitive dialog between them really helps with the illusion that you're in the action, and there are enough dialog lines that they're not endlessly repetitive automatons. (Unlike the otherwise-stellar BioShock, where NPCs seemed to have about six lines apiece heard ad inifinitum.)

I guess a big part is the community I fell in with after playing the game. (They're not all aggroing 12 year olds, y'know.)

I could go on, but it all boils down to, "It's fun."

-- Steve
 

Alex Karls

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Halo made me an ardent fan of console FPS titles, when before I had only enjoyed them on the PC. I played a few on consoles, but I didn't enjoy them. That said, I am sad in that I missed out on the era of Goldeneye, Perfect Dark, an Timesplitters.

To answer Malygris's question, I think the reason I enjoyed Halo's multiplayer so much was the polish put on the game. Before it, I hadn't played a game where each and every weapon was as fun to play around with. At the time, I think that UT and Counterstrike were my favorite FPS options, and they present a totally different experience, both from one another and from Halo itself. I wish I could say it better, but Halo's mulitplayer rocked because it was just so fun. Customizable and packed with variety. Basically, it played like a game that a design team really really cared about, enough so to polish it until it came off perfectly.
 

Zera

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I love videogames as much as the next person, but I just couldnt get into it. Everything just looked plain to me. Im not saying give it a anime like look to it, but mix things up a bit people. Use your imagination and the sci-fi genre can be seriously cool again. Also Master chief looked to plain as well. He's no Samus
 

Keiths Dad

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I personally had a lot of fun with Halo, and when I talk to other people that didn't, their main argument doesn't make much sense to me. "But it does nothing original", they'll say. And I say, so what? If a game is fun, it doesn't have to have originality in spades. Look at Resident Evil 4. That doesn't do much new, and yet it doesn't come in for nearly as much criticism as Halo does. Maybe that's because RE4 doesn't have any similar games available for the PC gaming crowd, who are, it seems to me, the only ones to take any real issue with Halo.

Another argument I hear against the series is that such and such an aspect is done better in some other game. Whilst this is true, I can't think of any example that does everything to the level that Halo does it.

I think another thing is that the game is a complete package, in that it has both good single player and multiplayer components. If you look at PC FPS's from the last 7 to 8 years, most of them focus on one or the other (Quake III Arena, Battlefield and Half Life 2 to name a few), with the other aspect paling in comparison to what is offered elsewhere. Halo, however, offers both, with the added bonus that the single player campaign can be done co-operatively.

I will say, however, that there are better FPS games out there (Timesplitters 2 being my favourite), but it's not exactly hard to see why the franchise is so popular.
 

John Funk

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Joe said:
CantFaketheFunk said:
Malygris, I feel your pain about the single player. Might you try my suggestion for friends + splitscreen + beer = multiplayer fun? The multiplayer game is arguably as important to the Halo games (if not more) than the singleplayer, and it's worth a shot.
The sad part is that doesn't have to be the case. Take a look at Goldeneye. The single-player was damn fun, if based on the movie, and the multiplayer was better than Halo's.

That's why I like this Game Circle idea, actually. It gives us all a chance to go back to the beginning and take a second look at what we really like (or don't like) about the Halo series.
Oh, Joe, Joe JOE.


I'm sorry, but Goldeneye is outclassed by Perfect Dark and Halo in every way possible.
 

LordLocke

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Sorry. Easily distracted here. But IMO, the PC vs Console argument is relevant here, largely BECAUSE of how much softer Halo's impact is for anyone who'd been playing PC FPS beforehand. Goldeneye and Halo are both console classics that a lot of PC gamers took a look at (ESPECIALLY in Halo's case when it got it's PC port) and basically wondered what all the hubbub was about on their way back to booting Team Fortress Classic back up- see Mal's posts for a somewhat more cynical take on it.

Anywho, yeah, the real strength of Halo is it's multiplayer. It's fast (Make a profile, select said profile, select a game mode, a map, then go), it's fun, and it's rather well-balanced. I generally liked the weapons in it more then it's sequel (Largely because all of them, besides possibly the Needler, were effective in combat- something a lot of Halo 2's weapons lacked) Even the Pistol was a tool of joy, with it's powerful headshots and short scope. Quick access to a second weapon (in this case, grenades) are also something most Console FPS hadn't had at the time, and it was nice to finally see that feature get added.

I might be the only person who hadn't been enamored with the Warthog and it's kin, but I mostly felt that they were clumsy, boring vehicles that only added to larger games (because otherwise it was too easy to avoid engagement with the clunkers until they got bored and got out) Single player they weren't the most fun either- mostly because the Warthog's only cool when it's a three man roaming mount of death, not a one-man show.

Heck, that might be part of the reason why I had so much more fun with a co-op campaign- you can count on things the AI would NEVER do from your partner, and it made elements of the game that didn't work while alone suddenly come into their own. It hurt the sense of isolation the game occasionally worked towards building when suddenly Master Chief 2 would throw down cover fire while you moved for the next barricade- this one close enough to chuck a grenade over into the mess of baddies- but I'll take improved gameplay over reduced atmosphere any day.
 

Andrew Armstrong

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Aug 21, 2007
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I am saddened this game of all things came up, after what, 3 games? We are having a game circle about this? Ouch. Topical perhaps, but it screams of "why"...sigh.

I played it ages ago (a mates Xbox) - I enjoyed it most of the time, up to the...zombies. Bloody zombies. I died quite a few times going through the maze of corridors with respawning bad guys and no ammo to be found. It basically fell off from there. Stuck out a bit that part.

The annoying plot (I want to know more during the game, not from reading wikipedia!) didn't contribute to my enjoyment, sadly.

However, it was polished in its way, and some combat was fun (or sometimes tedious). The zombies were not my thing though. More extreme then Ravenholm!

Halo 2 was more fun but I only played it Co-op, and luckily was fun mainly because of the extra respawning, the short gameplay and terrible graphics in cutscenes really didn't do it any favours.

And multiplayer? I never played either on it, and it should never be used as an excuse for the average singleplayer, especially if that is oversold quite often, ahh well.

I would play Halo 3 to see what it is like. I've heard it is very bright, short and schizophrenic though, so I'm not exactly thinking it'll be the bee's knee's.

I presume since this is now going to change at the start of every month (leaving Dues Ex with a mere half-month) we'll get a new one in November? :)
 

Bongo Bill

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I've enjoyed Halo's various incarnations at LAN parties a few times, and although I sucked at it, I saw the appeal. It's got quite a few unique and tactically interesting elements, and the design of every element seems to have been constructed with the slower pace of consoles in mind. Rather than trying to shoehorn the heavily twitch-based elements of PC shooters into a console input format, it made the speed of every element in the game more appropriate to the act of fighting against an analog stick to aim where you want to. For one example, the tactical elements of play are by necessity played up to compensate for the diminution of twitch elements. It produces a tangibly different experience from a PC FPS, and that's the point: the appeal is that it's not just Unreal Tournament all over again.

I haven't played enough of it to more fully enumerate these differences or provide examples, and I can't see myself playing it enough to justify paying for it, so I'm gonna have to sit this one out.
 

aarmenaa

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I played Halo: Combat Evolved on PC for about a year 3 or so years back. I think I did the single player through once, and then ignored it for multiplayer after that. The thing that got me was the unique style for a shooter. While Quake and UT were trying for insanely fast combat, Halo is deceptively slow. For an avid PC gamer at the time, it was refreshing. And since I had friends to play with, we could have some truly impressive moments. Halo, or any game, need not be revolutionary. Halo iterates on several already present concepts, sharpening them and adding it's own unique style. They made just the right tweaks to make the game fascinating for me - at least for a time.
 

CrashT

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Prior to Halo on XBox, I played dozens of PC FPS, things like Kingpin, Soldier Of Fortune, Shogo, Elite Force, Blood, Unreal, Unreal Tournament, Half Life, Jedi Knight and Gunman: Chronicles (A much overlooked game I must say). I'd briefly played GoldenEye on my brothers N64 but not really enough to remember it that well.

I remembered Halo from when it was a third person PC title, and having just got into console gaming via Soul Calibur I picked up Halo along with an XBox a few days after it was released.

Over the next few months I completed Halo no less than six times, once on Co-Op, and I barely touched multiplayer. Even though I own both sequels I've still rarely played multiplayer.

It took me a while, but I've come to realise the reason why Halo was such a big deal for me, and it's precisely why it is considered dull and repeatitive by a lot of people, especially predominantly PC gamers. In most FPS games you progressively get better weapons, and enemies get progressively harder, those games constantly push you to do new things and show you new sights and new challenges until the big confrontation at the end and then it's over.

Halo showed you most of the weapons and enemies within the first three levels, and with three levels left you have seen everything there is. Instead of relying on a constant stream of new weapons or harder enemies Halo limits both to only those that are strongly differentitated from each other. It lets you learn the strengths and weaknesses of the weapons and enemies and then builds on that, once you start to understand how best to deal with a particular enemy it doesn't remove it and replace it with another like a lot of FPS games, but it asks you to fight that enemy you understand as well as some new ones you don't. By the end of the game you can be fighting eight different types of enemies at once (4 types of Covenant, 3 types of Flood, and Sentinals), and you have to really understand how all those elements interaction in order to get through combat effectively.

Of course if you never really learn the differences between the weapons or the strengths and weaknesses of the enemies it just seems repeatitive as you're always fighting Elites and Grunts right through the game and until you get to the Flood nothing really different happens. If you do learn the deeper interactions you don't see it as fighting Elites again but as fighting Elites but this time with Jackels in support, and Hunters. Or Elites in a close environment, or Elites on vehicles. They are still Elites and everything you're learn about their behaviour and weakness still applies but the specifics have changed.

Precision aiming is never the priority in Halo, understanding the interactions of weapons and enemies is, but because of that the PC translation of Halo just feels wrong as it's nowhere near as precise as a straight PC FPS, but the game was nevered design for that to be the case.

Halo 2 suffered because it tried to be more like a PC FPS, it added elements like Boss Battles to make progression feel like you got something new and different. The problem was those Boss Battles never gave you a chance to learn how best to deal with them and subsequently apply that knowledge which is what Halo 1 had been all about. Fortunately Halo 3 limits those type of encounters and returns to the Halo 1 style of being all about mastery of the gameplay systems.
 

Pyrrian

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I'd like to give this Game Circle thing a shot, so I'm just going to jump right in, if that's okay.

I first played Halo a few months after it had come out. I didn't buy it, but was just playing it with a friend at his home a bit. While I was fairly impressed with the implementation of a pretty good co-op mode, I didn't think much of the game at the time (I wasn't really thinking about it critically, at that point) and let it become somewhat forgotten.

Fairly recently, I picked up the first two Halo games again, and played through them both (both solo and with a friend). Taking a more critical approach, this time, I noted a few things that made the first game a pretty darn good first-person shooter when it came out. The real over-arching thing to keep in mind is that Halo doesn't really do any one thing particularly amazingly, but it really is a darn-good, full-package game (something Keiths Dad mentioned above).

As you've all probably noticed by now, Halo is a pretty action-centric game. There can be quite a few enemies assaulting the player at any given time, and they can be doing all sorts of different things. A good comparison here is with another well-known console shooter, Goldeneye. Comparing the combat sequences in Halo with those in Goldeneye really demonstrates just how many more combat angles there are in this Xbox behemoth. The sheer number of things going on in a battle can far exceed the scope of many earlier console shooters. Then, you add vehicles into the mix. As if the fairly complex shooter terrain in the game isn't enough, you've got the implementation of fairly well-done vehicle combat. Primarily, this allows for a lot more mobility in a combat situation, both for the player and his opponents. What this all does is give Halo quite a bit of combat depth, particularly in the larger, outdoor environments. Indoor environments in the game, in general, feel a lot more constrained and mundane to me, and I think a lot of it is just contrast with what the outdoor offers.

I also have to say I quite like the exposition. It's not intrusive, as it can be in something like a JRPG (see: Tales of Symphonia), and it tends to happen in running, in-game dialogue, or in fairly brief cutscenes that don't happen overly often. The result is (with a nod to Dyselon who noted this earlier) that the game tends to flow from mission to mission extremely well. I find that the flow and atmosphere tend to be helped along by a darn good supporting soundtrack, which is always nice.

Granted, there are problems in the game. AI problems show up fairly frequently in the more complex battle situations (which really isn't a problem unique to this game). The difficulty settings can make the game damn hard, but the balance sometimes seems out of whack - some battles become head smashingly frustrating when ramped up, while others really aren't much more difficult at all. You can create some framerate issues at times (especially if you're trying a speed run or something, where you're not killing all the enemies before moving on), but they aren't particularly frequent.

Also, the thing about the game not really doing one area brilliantly can make it seem bland or unoriginal, especially if you're a fan of certain types of first person shooters. If you're a PC gamer, you're probably not going to be overly impressed by anything in the game. However, I'd challenge you to put forth another game that wraps as many of those things into a good, cohesive package as Halo does. Even with the fairly notable selection of excellent PC shooters, there aren't many (even now, years after Halo: Combat Evolved's release). On a console, it'd be news to me if there were any that came close.

To be honest, I would have to say I usually would prefer a game that excels in one area to one that does a lot of stuff pretty well (I like to think Plato would approve of this state of mind). That said, Halo: Combat Evolved must have surpassed whatever threshold I have set forth, because I found it to be pretty enjoyable.
 

Goofonian

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Wow, isn't it amazing that by just mentioning halo you can get more posts in a couple days than deus ex got in a month?

Not to mention the 6 pages deep that yahtzee's thread goes.........

Anyway, I played a few hours of halo a couple years back and was enjoying it a lot until I got bored with repetitive hallways and put it down never to pick it up again.
I guess since its the game of the month, then now is as good a time as any to try and get through it.
 

manaman

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Like it, don't like it. Complain like a little spoiled 5 year old in a store full of candy. Does not change the fact that the game was well received, and maybe, just maybe, you happen to fall in the minority crowd of people that could not find the same enjoyment many millions of people have found in the game. A decent game has been know to, slip under the radar, so to speak and be a surprise catch for some. Yet these games sill seem to fall into niche great to some, utter rubbish to others. Hmm, let me put this another way, when have you seen a game that was complete crap (generally received as bad, not simply bad in your view) sell even half as many copies as halo has? So maybe, there is something your not getting.

Hell someone out there owns games like BMX XXX and Bloodrayne, and probably thinks those are good games. The difference is in the opinions of people, to each there own. Just maybe it is time to take a steep back, and stop being so defensive of your opinions that you lash out at a group of people millions strong, doing everything short of calling them stupid for not agreeing with you.
 

Woozy

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Oct 8, 2007
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goestoeleven said:
Halo gets unfairly bashed because of its popularity in the mainstream. It's not the most innovative game - in fact, it's often extraordinarily derivative. But it feels right. It's simply one of the most smooth, intuitive games ever made.
I wouldn't say that Halo is "unfairly" bashed. The game has "good effort, retard" written all over it, and yet somehow this bastion of mediocrity has managed to retroactively throw the curve for all of the genuinely good shooters that we PC gamers have come to love over the past ten years. Okay, fair enough, the contempt for Halo can get downright aristocratic at times, but we shouldn't let the weaker criticisms overshadow the stronger ones: Halo is a watered-down fauxlex of a shooter that doesn't even have to hold a candle to other games in the genre because as far the gaming media is aware there simply fucking aren't any.
 

Alex Karls

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Woozy said:
I wouldn't say that Halo is "unfairly" bashed. The game has "good effort, retard" written all over it, and yet somehow this bastion of mediocrity has managed to retroactively throw the curve for all of the genuinely good shooters that we PC gamers have come to love over the past ten years. Okay, fair enough, the contempt for Halo can get downright aristocratic at times, but we shouldn't let the weaker criticisms overshadow the stronger ones: Halo is a watered-down fauxlex of a shooter that doesn't even have to hold a candle to other games in the genre because as far the gaming media is aware there simply fucking aren't any.
How much Halo did you play? What about it did you dislike? What do you mean by mediocre?