hidden walls said:
Terran
- 6 rax reaper rush ( only useful vs toss tbh (Requires heavy micro))
- Marine, Maurader and medivac get this going right and very little stopped you
Going for a straight up rax with only your 6 builders seems a bit wrong to me... When I pull off a reaper harass, I usually do it with about 12-14 builders, double rax and double gas.
Also, by the time most players rush to MMM, I can have my first 2-3 siege tanks out including the siege mode upgrade, this will decimate your army even before you bust the first supply depot.
hidden walls said:
Zerg
- 6 pool rush (useful vs zerg and toss only terran players will finish thier wall unless map is steeps of war) get 200 minerals make pool make 2 workers during building process build 3 zerg send in should defeat anyone who has been overstocking economy.
- Extractor tricks,
use your drones to build a extractor in the enemy base
A) cuts off early tech
B) forces early infantry
6 pool is less efficient as far as I'm concerned than 7 pool, because that extra drone brings in more minerals which makes the productions of 'lings and the spawning pool go faster. Also, dont forget to build an overlord after you made those 2 workers during the construction of the pool.
This extractor trick is a very good one, since you can cancel the extractor that you are building (costs 25 minerals) at 95%, get your drone back, and build another one, rinse and repeat, or continue scouting. This is also a good tactic because its zerglings make minced meat out of your marines.
The 11/10 trick works, but normally I can't be bothered to.
hidden walls said:
Protoss
- Cannon rush build pylon as soon as you can in a blind spot in enemy base build cannons should he ignore it for too long you can tech warp gates and send in zellots or stalkers.
- fast tech warp prism and build a lone colossi if you do it quick enough you can wipe out a entire economy rather quickly (also if you tech warp gates shift to warp mode and send in zellots.
Cannon rushes are hard to pull off against both Terrans and Zerg, because you can't build on creep, you cannot harass the worker line of the Zerg, and if you have a reasonable Terran playing against you, with the extra building time that came with a patch, you can have a siege tank after not too much harassment, and you can just siege the cannons to hell.
If you do manage to get that cannon in his base, and you got the enemy in a choke hold, don't bother with zeals, just get more pylons and cannons in HIS base. This means you can go straight up minerals and get them by the dozen.
As for the fast colossus, this CAN work, but its easy to counter, because most Terran go for fast Vikings these days anyway.. 1 air unit and its bye bye big boy.